By: Derek Yu
On: February 20th, 2009
For being a platformer called “”http://forums.tigsource.com/index.php?topic=4821.msg156004#msg156004">Jumpman," this is one of the freshest games I’ve played recently. The most obvious comparison is messhof’s Punishment series, but this feels much more multidimensional (in more ways than one). There are some really interesting ideas at play here, and some of the best ones are in the later stages.
To quote the author:
The hope is to try to make you believe that every 2600-era platformer would have looked like this if only you’d pulled the camera back about 4 feet. Like, every old game had something where you could walk off one side of the screen and suddenly appear on the other, right? What was actually happening there? Did space in the world where Pac-Man lives just happen to loop back on itself every ten feet? What would happen if you just took the camera and turned it a little bit to the right, would you see Pac-Man duplicated every 10 feet stretching off into the distance forever…?
Jumpman makes me think that being a character in an Atari game is like being a character in the movie Cube. Disturbing!
TIGdb: Entry for Jumpman