Introversion’s Chris Delay posted a rather sobering series of articles reflecting on the team’s difficulties over the past couple of years, including the apparently lackluster reception to Multiwinia. It’s very honest, heartfelt, and revelatory. Thanks for sharing this, Chris.
I’ve always been of two minds towards Introversion. On the one hand, I’m a big fan of Darwinia and grateful for what Introversion has done with their early success to help popularize indie games and pave the way for other developers. On the other hand, the slogans, expensive cars, and general attitude of the marketing and business arm have always rubbed me the wrong way. Everyone’s allowed their fun, of course, but I couldn’t help but feel like there was almost a Romero-ness to it all… like someone I admired was telling me to “Suck It Down™,” or whatever.
So reading Chris’s latest posts, I’m reminded of Ion Storm, the story of which I read once a year as a reminder that things can always go in another direction (and it just so happens that my yearly reading came this past week). I don’t say that with any kind of satisfaction… I’ve met and spoken with Chris before, and it’s obvious he is just a shy and talented guy who enjoys programming and making games. Nor are the lessons to be learned necessarily the same – I just think both tales are really relevant to indie developers and important to keep in perspective as the scene grows ever larger.
Anyway, here’s hoping that the rest of the year is good for Introversion, and for everyone! Time to put the nose to the grindstone (or rather, keep it there) and make some cool games.
(Thanks, Lucaz! Via TIGForums.)