Spewer

By: Derek Yu

On: May 6th, 2009

Spewer

Spewer is the latest release from Edmund McMillen, and in my opinion, his most mature… design-wise! Thematically, it’s a puzzle platform game about a lab animal that pukes and eats its own puke, which can easily serve as a metaphor for the way game designers are forced to consume and regurgitate each other’s ideas to get ahead, or how players are simply animals subjected to cruel experiments created by game developers. Or maybe it’s just gross and funny. Either way, the mechanic is fresh and is stretched very well across the game’s 50-odd levels. Big props to the game’s programmer, Eli Piilonen, who did some impressive work with the physics. It handles great.

The game runs in a browser and is also available as a standalone executable and Flash file.

TIGdb: Entry for Spewer

  • miro

    DAMN! THE TWO COMMENTS ARE NOT THE REAL ISSUE. THE REAL ISSUE IS THE OVERALL NEGATIVITY ON TIGSOURCE LATELY. LOOK AT THE CACTUS COMMENTS. LOOK AT THE COMMENTS ON JUDITH. HOW MANY TIMES WE HAVE TO REPEAT THIS?

    Okay, that was fake yelling.

    Let’s continue this on forums or wherever else.

  • judgespear

    Those are not related to this though and if you really want to discuss the negativity of that particular comment section, then please discuss it over there. Don’t come here and try to pin the blame on two unrelated comments.

  • Edmund

    the point im making here is that you have no idea what it feels like to make something then have someone be a dick and bash your work for no reason other then to make himself feel better.

    and again.. i not talking about this post. this is about the over all negative comments being made on tig and other indie blogs these days. this post as just a launching pad for these things.

    but in all reality, a real critics opinion is only valid if they have a real understanding of what they are critiquing.

    anyone can give their jackass opinions about something.. but that opinion only holds up if they also have experience in the subject..

  • http://anotherearlymorning.com Alex Schearer

    Started a thread on this in the forums: http://forums.tigsource.com/index.php?topic=6121.0

  • judgespear

    Let’s go back a second. This whole thing all started with this:

    “the first two comments: this place is becoming more and more a place to bash indie games, thanks for contributing to the r3volution. Your comments need more personal attacks on the developer, though.”

    Which was completely unwarranted considering that those two comments were just general comments about the game itself and were not personal attacks or anything like the sort posted on the comments section about Cactus, Judith, etc.

  • Glaiel Gamer

    bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker bicker mushroom mushroom

  • judgespear

    Anyway, let’s stop this. This is completely pointless. And at this rate, we’re pretty much beating a dead horse now.

  • :U

    yeah well games are for losers, im gonna go pump iron and play rock n’ roll musics on my nuclear guitar

  • moi

    IN THE ASS.

    Also: WASD

  • http://N/A Johnny B Goode

    Annnd it comes full circle with the logical fallacy so old and trite, that tenacious D of all people made fun of it.

    That’s like the horse rising from the dead and beating -you-.

    “You create something!”

  • Kobel

    I find it interesting that almost without exception EVERYONE in this thread interpreted ‘I’d like to see a game you’ve made’ as ‘YOU HAVE NO RIGHT TO AN OPINION UNTIL YOU MAKE SOMETHING BETTER’.

    Some people just love the self-righteousness like crack cocaine don’t they?

  • sinoth

    rabble rabble rabble

  • Rob

    You trolls are all dicks. You should get off the internets.

    kthxbi

  • Malasdair

    to get back on track:

    this game is fantastic!, but the “Holy Tears” level is the hardest goddam thing.

  • judgespear

    Kobel. It’s a red herring either way, and besides I wasn’t even expressing an opinion but rather sticking up for those trying to express contrary opinions.

  • judgespear

    To be honest, this whole thing is stupid. I feel like I wasted my time when this all could have been avoided by doing something very simple which is to accept the fact that not everyone is going to like something.

    I’m not going to debate this any further. This is just pointless.

  • Ben

    I just finished. Thanks for making a neat game dudes!

  • Sparky

    This is a neat idea for a game. I haven’t completed it yet, but I’ve seen some fun stuff so far. I like the cloud particles particularly.

  • cm

    I wish my guy would jump every time I pressed the jump key, not just when he feels like it.

    Pretty fun nonetheless. I’m on level 38.

  • cm

    Oh god I suddenly can’t get through that 1-square gap in the final level. I mean I hold the right button and everything but he just doesn’t move that way. It was working fine before. I hate this game.

  • Raiten

    Judgespear, why would I be “pulling a strawman”?

    I think it’s worse to know somebody really thinks my game sucks, than to suspect they are just dissing it because they dislike my “internet persona”, or are out to hurt me.

    “The mature thing would be to accept the fact that you can’t please everyone, not get worked up over something which you can’t really do anything about.”

    What the fuck, I’m not a five year old. I don’t get worked up over it, I know you can’t please everyone and I’m not trying to, but if you had ever made a game and had it criticized online you’d KNOW what we’re talking about. It’s not about how mature you are or aren’t, having people throw crap at you or stuff you’ve spent a lot of time on IS more or less hurting. I’ve gotten used to it, but it’s still not something I enjoy. If you don’t even realize that, why are you taking part in the discussion?

    “I’ve got hurt feelings, I’ve got hurt feelings…”

  • Raiten

    I’m definitely not saying that people who haven’t made games shouldn’t comment on games, just that somebody who hasn’t bathed in shit should tell themselves they know what it’s like.

  • Raiten

    “Shouldn’t tell themselves”

  • jimmykane

    Observation: this thread would be about one third of the size if people posted everything they wanted to say all at once.

  • Paul Eres

    “Didn’t you just say in the Glum Busters thread that you don’t care about gameplay anyway? Why isn’t that valid when the comments are bashing a game instead of orgasming over it?”

    “It’s art/protest; And as such you’re not allowed to have an opinion. Do something better; aka unless you’re one of the chosen ones or our fanbois, shut up.”

    I realize language is subtle, but it helps to give the other person the benefit of the doubt in their claims and not to make them out to be crazy.

    Saying that you don’t really understand the problem with nasty comments if you’ve never been personally attacked for a game you made isn’t equivalent to saying you can’t hold negative opinions about a game or that you should shut up if you’ve never made a game.

    Saying that you value the atmosphere in a particular game more than the gameplay and enjoyed the game just for the environments alone doesn’t mean you don’t care about gameplay or were orgasming over a game.

    Expressing profuse enjoyment of a game isn’t just “the opposite” of a personal attack on a game’s developer. The opposite of profuse delight isn’t “hating” a game, it’s not enjoying a game, being frustrated or bored by it. There are many games which I don’t enjoy, there are many games that frustrate me or bore me. But that doesn’t lead me to hate the game and its developers.

    So in simple words, what I have the problem with is when someone *hates* a game and its game developer just on the basis of not enjoying their game. You can not enjoy a game or criticize it without having to hate on it.

    Anyway, I’d prefer further discussions to go on in the forum because this post is getting old and I may not check it again: there are a couple of forum threads about this in the forum, so please respond to me there if you feel the need to.

  • Eric McQuiggan

    I like it! It’s fun, It’s got a bit of a Bloody Zombies vibe to it.

  • Donald Futers

    The stupidity of the majority of these comments is depressing and embarrassing.

    I kinda get where you’re all coming from with the accusations of back-patting and so on. Western society encourages being a dick to everyone else to get ahead, so it is understandable that you’d interpret a community in which people try to be nice to each other as being a sort of circle-jerk.

    It’s still a completely incorrect analysis of the situation, though, and, as understandable as it is, it’s a shame that you see the world in that way. You’re missing the point. Yes, the members of TIGSource (and the general community of indie developers) do tend to try to be pleasant and friendly with one another and, yes, they tend to be willing to help each other out rather than going into direct competition with one another. That *doesn’t* mean that they never criticise each other’s work or activities – it just means that any criticisms are (usually) made in a constructive, intelligent manner which, essentially, is not overflowing with dickishness.

    Try to imagine that you can bear to be nice to other people and you’ll find that they might even be able to bear being nice right back. Most of humanity’s problems would be solved if people just wouldn’t be dicks to each other. That’s probably never going to happen, but that’s no reason not to try to help the cause along.

  • Raiten

    “Observation: this thread would be about one third of the size if people posted everything they wanted to say all at once.”

    It would have been two comments shorter if you hadn’t made that comment.

    The size would be the same, you just have to scroll a few extra inches, is that so horrible?

  • jimmykane

    Raiten: Just making a joke, man. Calm down.

  • Cliftor

    I’ve enjoyed this game very much so far.

    It starts off as a simple rocket pack platformer where you can recollect your spent ammo, but I love how gradually more and more things can be done with our vomit. The gradual addition of new elements in bite sized levels is a format I’m fond of because it’s addicting. I keep playing to see how I’ll be expected to use my growing list of abilities next, or to see a new ability.

    The graphics and physics are excellent too. The flavor backgrounds and “end of room” reports with the “mad science” evaluations are hilarious.

    My biggest criticisms:
    -It’s Flash. This is more a hate of flash in general as a platform, though.
    -Collision detection with the spikes can be VERY spotty sometimes, like “wtf, I was no where near it” spotty. For what is sometimes a precision platformer, this is a big negative.

    Overall it’s still holding my interest. I still lol sometimes too, that’s a great sign. Or maybe a sign my childish sense of humor is still intact.

    Good job, keep em coming.

  • Cliftor

    tl;dr version:

    It’s good enough that I would pay for a retail version, if the issues were ironed out.

  • Edmund

    Yeah currently im seeing what can be done with the spike issues, this was actually a bigger problem while testing that i thought we had fixed but i guess we should have tested on new testers to see how they thought the spikes felt without knowing how horrible they were before.

    today we added arrow key support for the left handed and people with wacky key setups.

  • Flamebait

    I bothered to get to the last level, yet my reception is actually worse now. It feels like it’s supposed to be a puzzle platformer, but the platforming elements are a bit broken, and the puzzle (?) solutions are obvious.

    Flying through white spew, braking yourself with liquids or thrust, making jumps with thrust, jumping off of black spew… all these things and more are fiddly and often frustrating. The platforming is whimsical: often you’ll do the exact same thing twice, fail the first time, and succeed the second, for no apparent reason. I don’t find it fun.

    I can only take this as a high-quality proof-of-concept, not a good game in itself.

  • Edmund

    ahh the downfalls of physics based gameplay.

    sadly this is how life is… its the illusion that your doing the same thing again with a different outcome.. when in fact you cant ever do the exact same thing every time 1 pixel of force in any direction will change the outcome of the situation.

    personaly i enjoy physics based gameplay even with its seeminly random gameplay.. i enjoy its dynamic feel

  • Flamebait

    ^I also like physics based gameplay. My favourite puzzle game is The Incredible Machine, and I enjoyed such aspects in (e.g.) Half-Life 2 and Portal. They all easily get off with less fiddlyness though, probably because they deal with chunkier objects.

    The problems in Spew don’t stem from a basis in physics alone. I’ve never seen fluid dynamics integrated with gameplay this tightly before, and it comes off as flakier than it could be… which I’d expect given the novelty.

    I also appreciate the value of unpredictable outcomes in games, but not when A) they’re just razor’s edges between absolute success and failure, B) the player learns nothing from the event (remove either of those and it’s alright).

    Not that it has anything to do with the discussion at hand, but IMO the future of physics games is integration of engineering with gameplay.

  • Ariel

    The game is pretty hard, and finicky. But that’s OK.

    The memory leak however is inexcusable. And calling it “lots of physics” is BS. It’s a memory leak, plain and simple. Fix it.