GDC is essentially the start of the year for me. It’s more of a personal landmark than Christmas or my birthday. When I get home, that’s my January 1st. This year, like every year, was profoundly inspiring, motivating, enlightening, exciting, and everything in between. Just being around so many people who decide to do the same crazy thing you do, who have such passion, is almost magical. (Especially after months of solitary work!)
Yet, GDC is also different each year. The indie community keeps growing and changing. This year there were so many new faces, more than ever, so many surprises, and an overall feeling of… something I can’t put my finger on, but that’s good! It was certainly the best year yet. (On the other hand, what year wasn’t?) Here’s to seeing even more indies next year!
I’ve got plenty of stories to tell, but the front page isn’t really the place for it. Instead I’m going to put down my coverage of The Independent Games Summit already. Sitting at each session, furiously scribbling notes, I thought, “Yeah, I’m on top of it this year!” Of course the real journalists were typing right into blog posts, or Twitter, or whatever fancy new thing they’ve got on their fancy-pants laptops. (I would say something here about me being “too indie” and so on, but the truth is I was woefully unprepared for everything, as always.)
So, in lieu of most (if not all) of the sessions being posted to death already, I’ll provide summaries, plus my own personal, first-hand impressions of everything I saw, along with links to some of the better write-ups online. If you’ve seen enough already, or just don’t care, I apologize, carry on. But if I reach just one child’s heart… it’s worth it.