It’s a rare treat to be able to play an original indie game from China, especially one that is as unique as Rainblood: Town of Death. The first episode in an ongoing RPG series, Town of Death takes place in a dark fantasy world inspired by Chinese mythology and Gu Long martial arts novels, among other things. And when I say dark, I mean dark – the game doesn’t shy away from violence and some pretty fucked up imagery. It was originally released in Chinese in 2007 to some acclaim and has since gone through a few English translations. The latest (version 1.15+, by Steve Gibbon, aka Drunken Paladin) was released this year and is considered the definitive translation.
Town of Death was created in RPGMaker, which is notorious for its widely-used default tilesets, but Rainblood’s creator, Soulframe, chose to create his own graphics using distinctive pen-and-ink linework. The drawings are quite good and convey the desolation of Central Land, where Rainblood takes place. Pretty much every area in the game is different, too. My favorite artwork, though, belongs to the monsters, who are relatively few but have pretty inspired designs. Similarly, the sound effects and music, while also fairly sparse, are nonetheless unsettling.
The game’s story really hit the right notes for me. As a fan of horror and Chinese classics, I got a kick out of reading about the mysterious “Organization” of assassins at the center of the story, and all the bizarre cults, monsters, and superhuman martial artists involved in the struggle. There are some really weird ideas in here – I love it! The story paired with hand-drawn graphics definitely gives Rainblood a unique flavor and separates it from other indie RPGs.
The battles were kind of a mixed bag, though. The system feels puzzle-like – find the right combination of moves to use on a particular enemy, and you’ll win handily (provided that you keep healing/recharging at the right time). Otherwise, you’ll be cut down like it’s going out of style. Overall, I didn’t feel like the battles were particularly exciting, but they look cool and never felt too intrusive (the chance for a random encounter is pretty low and unless you’re attempting one of the game’s optional side quests there’s no need to grind). I appreciate the fact that you’re fighting real monsters and not the typical JRPG stable of random animals, bugs, and plants!
The full version of Rainblood: Town of Death costs $9.99, but you can play a 30-minute timed demo. Be warned: the demo immediately kicks you out of the game after 30 minutes, so make sure you save regularly. It’s also worth noting that the game itself is not that long (I beat it in a few hours) and only constitutes the first part of the story. The second episode, City of Flame, is currently in production (you can see a trailer here).
TIGdb: Entry for Rainblood: Town of Death