NeonPlat 2

By: Derek Yu

On: August 1st, 2010

[This is a guest review by JimmySH. If you’d like to write a guest article for TIGSource, go here.]

White platforms need more neon, so in NeonPlat 2 Platdude takes his neon-painting pants to run and fill the platforms until his own doom. Soon, the screen overflows with baddies. Kinda like this:

NeonPlat2 by Jayenkai It’s a fast, crazy game by Jayenkai.

In a basic level, platforms spawn in waves, and when all the white ones are painted, the next wave appears. Platdude can get several powerups: slow motion, wings, globes to throw on enemies, and more. The game plays like a combo of classic Mario Bros. (climb the platforms), City Connection (paint them, too), Space Invaders (they come in, from above). Combine that with crystal-clear audiovisuals, with simplistic art in salad-colors molten with laser precision.

CONTROLS ARE PRETTY PRECISE TOO:
So I wanna recommend checking out the high playability of this title. The arrow keys are responsive, with fast acceleration and consistent jump height. The feeling of flow, thanks to the silk-smooth motion, makes NeonPlat 2 a magnitude more enjoyable than its predecessor. If you felt it in Knytt Stories, you know how much it does for sense of control.

FEELING OF FLOW, BUT FOR HOW LONG?
It’s a small game, a “quick fix” and it is rather replayable. You play for highscore – it worked in Tetris, and yes, it works nicely here. Your learning curve is recorded on the start screen so you see improvement over time.

The multiplayer mode suits the game very well, and easily ends up in the playfulness of helping and nagging each other for highscores. The 8 game modes offer slight variations of the game flow (more baddies you can stomp on, boss-baddies, falling platforms, etc.). The “Classic” mode works very well, while the deadly “Spike-o-rama” is a bit unfair with its randomized platforms.

PROBLEMS, LET’S WRAP IT UP:
Despite the nice controls there’s a problem: a couple of platforms sometimes spawn too tight, so you cannot reach the lower of the two. Eventually the game-mechanics remedy this problem, by making the platforms move slowly over the screen, so sooner or later the tight gap opens up and Platdude can continue painting the platform.

NeonPlat 2 by Jayenkai
That’s a tad bit tighter than the controls are.

Yeah, give this game a play! It’s fast, crazy, and genuinely glows of happiness.

TIGdb: Entry for NeonPlat 2

  • Fuh

    Nice to finally see something by Jayenkai covered.

  • Super dude

    This looks neat. Also, good pics of the game.

  • Kenzya

    This is like Burger Time 2000

  • PhasmaFelis

    Haven't tried the game yet, but this looks like a pretty solid review. Good job.

  • JimmySH

    Yeah I noticed PixelProspector also says that, and the first NeonPlat even had ladders.

  • http://twitter.com/moshboy moshboy

    Agreed.

  • AK47

    i dloaded, installed and played it.. and guess what? …. it's shitty

  • Mike Hunt

    Nice!

  • Syrion

    And we also are to guess why that is, right?

  • JimmySH

    There isn't any installer, it's just a ZIP.

  • chuck d

    I got a letter from the government the other day, opened it, read it… it said they were suckers.

  • Mike Hunt

    I don't know about you but the last time I unslung an AK47 from my tired shoulder and asked it to explain to me why it was so damn heavy, I got nothing.

  • Natasha

    A fun game, I really enjoyed the old school mario game, so this is a blast. :D Very cool/fun mechanics.