Bernard and Hank 2

By: Derek Yu

On: April 10th, 2007

Bernard and Hank 2

I really couldn’t get into Bernard and Hank 2. I couldn’t care about the characters, I couldn’t get past the slippery, too-fast controls and movement, and I couldn’t figure out why I should be collecting the eggs that are scattered throughout each level.

Actually, the most fun I had with the game was when I encountered a bug that let me swim outside of the water and into the clouds. That was a genuinely entertaining and surrealistic experience.

Speaking of which, has anyone made a game yet where glitches and bugs are purposefully built into the game and where the exploitation of the glitches and bugs are necessary to complete the game? That’d be interesting.

  • Lackey

    “Speaking of which, has anyone made a game yet where glitches and bugs are purposefully built into the game and where the exploitation of the glitches and bugs are necessary to complete the game? That’d be interesting.”

    The Johnny series by PG games is something like this.

  • Tim

    Frog Hunt. Was planning to post this, but encountered the same bug as well.

    Still, the game is rather short – and the background used for the final level does remind me of City Connection.

  • the trav

    Glitches and bugs are pretty awesome, it’s where we got bunny hopping in quakeworld from!

    Another favourite of mine was the gothic demo (or possibly gothic 2) where you could escape the demo area with some skillful mountaineering and explore the largely developed complete map

  • Butzo

    I think there should be a game that requires a memory editor to beat.

  • Daniel

    This is a pretty great ROM hack requiring you to know some SMB glitches. If you’re a fan of the surreal,
    http://www.youtube.com/watch?v=BDSIuAg8F_U

  • Susan

    Eggs give you more lives, silly.

  • Susan

    It’s actually stated in the PDF manual that is downloaded with the game. Perhaps take a look at it? It has a purpose :)

  • Derek

    *@Daniel:* Ah, Air! Yeah, I was thinking about that.

    *@Susan:* D’oh! I should have guessed. But I don’t read PDF manuals anyway. :(

  • http://www.youtube.com/watch?v=BDSIuAg8F_U Ron Harper VII Jr.

    Susan = B&H2 game developer. It’s so obvious.

    I agree, dull game.

    I agree, PDF sucks, why not including the manual inside the game? Why not HTML instead? Why not sell the printed manuals so none buys them and I can make fun of someone some day?

  • Alevice

    “Speaking of which, has anyone made a game yet where glitches and bugs are purposefully built into the game and where the exploitation of the glitches and bugs are necessary to complete the game? That’d be interesting.”

    Mortal Kombat 2 was plagued with bugs that mad ethe game playable and not just a borefest.

    Also, whats wrong with pdfs. With something like Foxit PDF Reader, you will puke at html (not chm) manuals.

  • http://Tale-of-Tales.com Johny Zuper!

    If you build them purposefully, they’re not glitches or bugs, are they? ;)

    Anyway, I’d say it depends a lot on the environment and the atmosphere that you create. In our Endless Forest, there is no stress to complete any game goals. When players exploit bugs that allow them to fly their deer through the air or have it do breakdance-like moves through the floor, it doesn’t conflict with the design which is all about whimsical magic and relaxed fun. Exploiting the bugs is just another way to be creative in the game.

    We didn’t build those glitches into the game on purpose, but we will consciously leave them in the game rather then fix them in a next release.

  • Susan

    Ron Harper VII Jr, don’t become a detective, you’ve failed miserably.

  • Hayo

    Yeah, that was kind of weak, we don’t even have a Susan in our team.

  • Ilia Chentsov

    A groupie?

  • Stahn

    GunZ is big on glitches for game play.

  • Matt

    Like oh my god you have to read a document in a globally accepted standard format. Get over it.

  • Hayo

    Nah, next time it will be readme.txt

  • haowan

    The accepted standard these days is if it’s not in-game, it won’t get read.

  • Rz.

    true stories up in here

  • Anthony Flack

    > The accepted standard these days is if it’s not in-game, it won’t get read.

    Additionally, if it is in-game, it won’t get read. That’s why you need to make sure the game mechanics are presented in such a way that they are kind of self-explanatory.

    And Mario Air? Jeebus; it’s like distilled videogame pain. Even watching a perfect run-through invokes tears of rage.