During the intro sequence of Mike Bithell’s Reunion, I was really hoping that I would end up playing a full-length game in the vein of Orisinal. Unfortunately, while Reunion has the same aesthetic, it lacks the tightness of Ferry Halim’s game design.
In the game, you control a sleeping boy by leading him with fireflies. Even though I really dig the concept, in practice it ends up being rather unwieldy. The worst part is that every time you fall into a pit or otherwise go off the path, the wind sends you back to the beginning of the level. And given how slow the movement is, it’s pretty disheartening.
(Source: Tim W.)