Excite

Posted by Albert Lai Tue, 22 Aug 2006 17:39:00 GMT

Excite

“In Strider Mod Team, we made a little experiment with the source engine. Can we code a portal system like Prey, Portal or any game with portals and do it multiplayer?. Yes, we can do and source can do it.”

For those not in the know, Excite is the name of the mod (Portal: Please Don’t Sue Us probably wasn’t catchy enough). No release date yet, but it looks to be shaping up nicely.

Heck, funny things happen when the picture is larger than the post.

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Fleafall Now Free... Fall

Posted by Derek Yu Tue, 22 Aug 2006 03:36:00 GMT

Fleafall

Berbank Green wrote me to let you all know that his game Fleafall is now freeware (the game was originally being sold for the rather odd price of $23.95, I think). Fleafall is a pretty fun little action game where you play a flea competing against other fleas in a variety of orb-collecting challenges. It supports multiplayer via Internet or LAN.

So apparently Fleafall didn’t do to well in the shareware market. It’s kind of a shame, because the game has potential to be great. I’d say the number one problem with the game is the frustration factor, which sets in quickly as a result of some poor control and level design decisions. The inability to cling to the underside of things doesn’t make sense and is almost as annoying as having actual fleas… in your pubics. Add to this some pretty haphazard level design and you’ve got a pretty good reason not to spend… well let’s just say it’s $25, because it practically is.

Fleafall is a great freeware game, but it wasn’t a game worth paying ~$25 for!

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The Exchange Student

Posted by Tim Mon, 21 Aug 2006 20:23:00 GMT

The Exchange Student

The Exchange Student is a new episodic adventure game much like Telltale’s Bone adventures and the upcoming Sam and Max. In it, you assume the role of a twenty-two year old Italian casanova using a student exchange program as a cover for attempting to bed hot Swedish girls. If you’re thinking Leisure Suit Larry, then you’re partly right.

The game uses a verb coin interface (renamed “Amore”) most commonly found in classic Lucasart productions. Voice work is impressive considering the cast they had roped in, sounding much better than Himalaya Studios’ debut effort. No demo available yet, but a 50MB trailer showing quite a bit of in-game footage can be downloaded from the official web site. The first episode is set to be released soon.

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Façade for Mac

Posted by Derek Yu Mon, 21 Aug 2006 12:36:00 GMT

Facade

Façade, the AI-driven interactive fiction game that puts you in the middle of a uncomfortable dinner party, is now available for Mac. Provided you have a 2.0GHz G4 or G5 (or better), you MacHeads can try out the game that the New York Times apparently called “the future of video games.” Which I think was a bit premature, considering that this is the future of video games right here.

But really though, the game’s AI and text parser are pretty impressive, so you should check it out.

(Source: Insert Credit)

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Problems Solved

Posted by Derek Yu Mon, 21 Aug 2006 12:34:00 GMT

Hey guys, sorry for the downtime. Had some hosting problems which were taken care of quickly by our metalloid machine monster, Jeff. Links and comments should now work!

2 comments

The State of DS Homebrew

Posted by Derek Yu Thu, 17 Aug 2006 10:40:00 GMT

No Place to Hide

Modojo has a nice article out called “The State of DS Homebrew” which covers all the basic aspects of the DS homebrew scene, like vocabulary, emulators, games, and apps. It definitely is not detailed enough to get you up and running homebrew games on your DS, but it serves as kind of a nice entrypoint for further research.

The image on the left is from an independent DS game called “No Place To Hide!”

(Source: Joystiq)

In other news, I’ve got a huge amount of space left to write here, because I chose a ridiculously tall image to attach to this post. But I can’t think of anything to say… except “NHP 4 lyfe.”

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New Dot Fighters web site

Posted by Tim Thu, 17 Aug 2006 05:37:00 GMT

DF_005

Takase’s web site has moved. Latest news about Dot Fighters can be found at his blog, while the ArmJoe download is available from this page.

Don’t forget to update your bookmarks. Click here for the Dot Fighters video preview at T-Lab.

Dot Fighters was previously mentioned on TIGSource on two separate occasions and GameSetWatch as well, so I suppose the anticipation for this game is pretty high.

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Frets on Fire

Posted by Shabadage Wed, 16 Aug 2006 15:06:00 GMT


Well, it’s finally happened. Someone has taken the great gameplay of Guitar Hero, and ported it over to the PC. Yes, ladies and gentleman; you now have a legitimite reason to hold your keyboard like an axe.

The legitimacy is provided by Frets on Fire, a fun freeware effort. I’ve had neighbors look in the window while I’ve been playing this great game, and the confused looks on their faces were completely priceless.

While the base install only include a few songs, you can download new ones at Keyboards on Fire. While the selection is a bit small at the moment, it’s growing each day.

If you’re a geek who’s ever had delusions of rock star grandeur; I don’t think there’s anyway better to work it out of your system than to play this game. Now if you’ll excuse me, I’m going to duct tape a neck onto one of my spare keyboards.

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Indie Superstar

Posted by Derek Yu Wed, 16 Aug 2006 02:30:00 GMT

Indie Superstar

Indie superstar / that is what you are
Coming from afar / reaching for the stars
Run away with me / to another place
We can rely on each other uh huh
From one corner to another uh huh”

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XNA

Posted by Derek Yu Tue, 15 Aug 2006 10:37:00 GMT

XNA

So yeah, I guess the big news right now is that Microsoft is releasing a toolkit called XNA Game Studio Express that will let anyone with $99 create titles simulataneously for XBox 360 and PC. The caveat is that in order for people to play your games on their 360, they also need to have paid $99 to join the “XNA Creator’s Club” and must have the appropriate runtimes installed on their console. Then they can download your source files (via XBox Live?) and compile them to play. Commercial PC games can be made with Express, however.

Later, M$ is planning on releasing XNA Game Studio Professional, which will allow you to create commercial games for XBox.

The beta of XNA Studio Express is going out August 30th, and, since it is beta, you will not be able to share games made with it on XBox 360.

Link: XNA FAQ (Microsoft)

EDIT: Oh yeah, there’s a XNA team blog, too.

(Source: Gamasutra)

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