IFComp '06 & More!

Posted by BMcC Thu, 05 Oct 2006 11:11:00 GMT

Mmm... text.

This just in from our man who likes Japan, Shih Tzu:

The 12th annual Interactive Fiction Competition started October 1st and runs until November 15th. The IFComp is a community-driven competition of homebrew text adventures in the style of the old Infocom games (think Zork).

Everyone is encouraged to download the games and rate as many as possible.

Also! Defcon has been reviewed by The Onion A.V. Club, “proving once again that they are totally deliciously indie.”

Thanks, Shih Tzu!

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Line Rider (Beta)

Posted by Derek Yu Tue, 03 Oct 2006 16:21:00 GMT

Line Rider

The creator of Line Rider makes this declaration at the beginning of his game’s description:

“Its not a game, its a toy. What i mean is there is no goals to achive and there is no score.”

It’s an interesting distinction he’s making, but it’s not enough to prevent me from posting it on TIGSource. Which stands for The Independent Gaming Source, not The Independent Toy Source. That would be a different acronym…

You get what I’m saying here?

In any case, Line Rider is only beta and it’s pretty fun, if a bit unwieldy. Draw lines and have a little guy ride them. Ride them so dirty.

With a little imagination and determination, you could even come up with scenarios like this.

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PixelShips Retro

Posted by BMcC Tue, 03 Oct 2006 08:17:00 GMT

PixelShips Retro

Gotta hit my quota!

Here’s an average little shmup called PixelShips Retro. You select a spaceship and fly around shooting other spaceships that don’t look like your spaceship.

Now, I was interested in this game at first. The developer was all like, “160 ships to collect! 80’s style original graphics and sound!” And the intro screen was pretty rad.

However… the game is rough around the edges. Real rough. That, and the developer decided to push it as heavily-crippled shareware. Disappointment!

So many indie developers complain about how few shareware games make real money, but look at how many are just simply unprofessional. My theory is, great games will sell. Will time prove me right?

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Interview: Lexaloffle

Posted by Derek Yu Mon, 02 Oct 2006 20:26:00 GMT

Swarm Racer

GameSetWatch has an interview with Joseph White of Lexaloffle. It’s a fairly low-key interview with not too many surprises. Except for the part where Joseph goes nuts and hurls a chair at the interviewer’s head. BOTH OF THEM.



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games

Posted by dessgeega Sat, 30 Sep 2006 08:42:00 GMT

defcon and dot fighters are both out. go play.

update: mirrors for dot fighters on the independent gaming forums.

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Custom Wars

Posted by Albert Lai Fri, 29 Sep 2006 16:51:00 GMT

Custom Wars

What do we have here? Why, another attempt to fan-make a sequel (whether spiritual or otherwise) of Advance Wars! It’s named Custom Wars by the way. I couldn’t fit the previous statement without causing the sentence to lose its impact.

So far it has done something that nintey percent of internet projects have not done – make an alpha version! To be true, the interface is a bit ugly, but new units and new COs are already playable – and made in Java, to boot.

Lots of creative talent has gone into the making of Custom Wars (via a anyone-can-contribute-style of submissions. It could be you!), and it’ll be awesome for fans of one of the most enjoyable and addictive TBS games— if it makes it all the way to the final version without being Cease and Desisted.

Oh hell! Knock on wood!

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Casual Invaders

Posted by Tim Thu, 28 Sep 2006 15:44:00 GMT

410x125_hasbroI use an online dictionary to spell-check often, so it was quite a surprise to find that the Merriam-Webster web site is encouraging users to download and play classic word games to improve their linguistic capabilities.

Perhaps advertisement on these sites for games like, say… Dungeon Scroll or Text Twist is not that far behind?

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The End of the World

Posted by Tim Thu, 28 Sep 2006 15:25:00 GMT

defcon%20masterIntroversion’s version of Armageddon on a disc is ready to ship. I could post another in-game screenshot from Defcon, but we’ve all seen it a million times before so let’s try something new.

Launches today, not sure if they meant the nukes or the game.

Strangely, Introversion isn’t participating in this year’s IGF. (a snub?) Well, more awards for Aquaria I suppose.

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vertical & rrrrrpg

Posted by dessgeega Mon, 25 Sep 2006 06:26:00 GMT

vertical

always up to no good, alan gordon (who you may remember as the author of zi) has just released a pair of old projects onto the internets.

vertical is technically unfinished – there are no enemies or encounters. what remains is the architecture of the game, a randomly-generated tower of infinite height that the player scales with wall-jumps and a grappling hook which bears comparison to umihara kawase or turrican, depending on your background. once one becomes comfortable with the controls, the game becomes a meditative experience.

rrrrrpg, on the other hand, is a complete game. unofficially standing for “really really really random role-playing game”, but officially for nothing, rrrrrpg is a jrpg without content. all that’s left is a trio of abstract shapes roaming the countryside, fighting enemies for experience and money, and wandering back to town to buy better weapons and armor. it is the purest distillation of the jrpg.

check professor gordon’s blog for information on the upcoming zombie city survivors, as well as the zombie city games it is based on (now available for mac).

update: vertical now has a speedrun mode, accessible by pressing R.

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Shmup-Dev's New Showcase Features

Posted by Tim Mon, 25 Sep 2006 01:47:00 GMT

autofirescreen2To all shmup developers, if you’re encountering difficulties finding a site to host your game then this is the perfect solution. Shmup-Dev has revamped their Showcase Section which allows entry modifications, ratings and even a nice little download counter.

There’s more than a dozen freeware shmups to grab off the same page as well.

Don’t forget to participate in the Autofire 2007 Shooter Competition if you’re a developer, artist or musician. Three months left!

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