Night in the Woods is an upcoming game from Alec Holowka (Aquaria, Towerfall) and animator Scott Benson. From the Kickstarter page:
Lovely audiovisuals and I’m intrigued by the story and characters. Really looking forward to this one!
Ghost of a Tale is an upcoming game by Lionel Gallat, who was, among other things, the animation director for Despicable Me and The Lorax (which explains the gorgeous graphics and animation!). Ghost of a Tale takes place in a medieval animal world reminiscent of the popular young adult novel series Redwall. The player controls a small mouse and progresses through the game in the fashion of a classic action adventure game.
Ghost of a Tale is being made in Unity and is slated for a 2014 release.
Steam Greenlight: Ghost of a Tale
Tiny and Big: Grandpa’s Leftovers is a new 3d action title from Black Pants Game Studio. The protagonist is Tiny, a little bean-shaped dude with an impressive laser gun that can cut through solid objects at any angle. The heart of the game involves using Tiny’s laser, grappling hook, and jetpack to solve puzzles throughout its six stages.
Special mention should be given to TnB’s art style, the brainchild of comicker Sebastian Stamm. Characters and environments are detailed with black lines and stippling. Likewise, the game’s dialogue and sound effects are all conveyed using Stamm’s unique word balloons and lettering. Looks quite cool, in my opinion.
You can get the game for $10 on Steam, GOG.com, and GamersGate.
There have been some excellent Dwarf Fortress tales floated around the past few years (Boatmurdered perhaps being the most well-known), but this one kicks it up a notch. Combining text, illustrations, screencaps taken from the DF visualizer Stonesense, and even music, Matul Remrit is a rather awe-inspiring tribute to the roguelike/simulation being developed by brothers Toady One and Threetoe. What’s next, a live action film?
(Source: Rock, Paper, Shotgun)
Wolfire Games has hardly missed a beat with their steady stream of blog posts over the past few years, covering everything from the development of Overgrowth, their latest game, to the Humble Indie Bundles, to topics like DRM, software piracy, and iPhone clones. They’ve even created a number of helpful tutorials about stuff like art and linear algebra. Pretty inspiring lads, they are.
I thought this new Photoshop painting tutorial, by Wolfire artist Aubrey Serr, was worth posting on the front page. It’s not the first timelapse painting session they’ve put up on their YouTube page, but it’s certainly the most in-depth, with Aubrey discussing his process and giving tips as the video plays out for 23 minutes. Apparently there’s a Blender tutorial planned at some point, too – I’ll be sure to post it on TIGSource when it comes out!
For more tutorials, check out our Tutorials subforum. For a recent Overgrowth alpha video that I think is cool, hit the jump:
Do you remember Bronzemurder? Well, here’s another graphic saga from Dwarf Fortress, penned by the talented Tim Denee. Mark my words, the legend of Oilfurnace shall not soon be forgotten by dwarf or humankind.
Behold, true believers! The third issue (or “ish #3″) of the TIGForums collaborative comic project is upon thee! Comicompo 3 started with four teams who thought they were competing with one another to finish separate comics. Little did they know that they were all working on the same, epic, 76-page comic, which was only connected once all the pages were finished. And thus, peace was brought to the TIGForums Comicverse as we were all united under a common banner: love and respect for our fellow indie artists. At least in this timeline…
The man who orchestrated this plan was none other than the talented Kyle “Xerus” Pulver: game creator, web designer, magnificent bastard, and still the Vice President of Romeopie Software. Many thanks to him, and to the 75 participants of Comicompo 3 who were not me. There is some seriously good stuff in there… so get readin’!
If you want to see the original thread for the comic, including the rules and all the internecine banter, clikc here.
Shoot, I meant to post this when I first saw it, but TIGSource was down at the time. In case you missed it, I present to you the story of Bronzemurder (as told by nomad). Reason #30,746 why Dwarf Fortress is king.
I’m pleased to announced that we recently finished our second Comicompo on the forums! The Comicompo, started and organized by Mr. Kyle Pulver, is a collaborative project where each person does a comic page after reading only the previous page. The first one was pretty good, but this is all kinds of amazing, what with 45 people participating (25 more than the last)! Open it up and experience the “chay-oss” within. (The thread for Comicompo 2 is here.)
I’ve never been part of an online community with this kind of creative output. Great work, guys! Hopefully the next one will be even better.
Just as he did with Machinarium, Mr. Brandon Boyer gives us a peek of the art direction behind Capybara’s gorgeous Critter Crunch, a ridiculously cute puzzle game that nonetheless involves a lot of puking into someone else’s mouth. This is 2 critters and NO cup, ladies and germs.
The game started off on the iPhone, where it won the IGF Mobile Best Game award and the Audio Achievement award, but it’s now available on PSN for $6.99.
TIGdb: Entry for Critter Crunch PSN