At long last, a new TIGCompo approaches…
Many of the participants of last year’s TIGJam were treated to some late-night brawls between eager combatants in Paul Hubans’ MADHOUSE and Mark Essen’s NIDHOGG (as well as sporadic skirmishes in Street Fighter III: Third Strike and Super Street Fighter IV). At GAMMA IV, we engaged in the tragicomical four-player mayhem that is B.U.T.T.O.N. Truly, these battles instilled in us not only the warrior spirit and the joy of friendly competition, but also the sadistic pleasure that comes from watching other people pit themselves in mortal
For the TIGSource Versus Compo, the rules are simple: make a game that pits at least one human player versus another human player. The rest is up to you!
Deadline: February 27th, Midnight
The finalists for the main competition of the IGF and the Student Showcase Winners have been announced on the IGF website. Also, it has been announced that Bytejacker‘s Anthony Carboni will be hosting the IGF award ceremonies… nude*.
Honorable mentions: Neptune’s Pride (Iron Helmet Games); Super Crate Box (Vlambeer); Recettear: An Item Shop’s Tale (Carpe Fulgur); Bit.Trip Runner (Gaijin Games); Retro City Rampage (Vblank Entertainment).
In an act of altruism for the indie community, Pixel Prospector has been running a contest to promote commercial indie games, called Indie Games! The Big Video Project, to help spread some love beyond the freeware, WIP-demo core of the site. The contest simply requires players to submit a 6 second clip of a commercial indie game for potential inclusion in a compilation video. Multiple entries for different games are allow per person, and the deadline is December 12th for submissions.
For the best videos among those selected, there are 185 prizes available: 15 copies of 4 versions of video recording software and 170 copies of 34 games. More details on the contest and its rules and prizes are available at Pixel Prospector’s announcement for the contest.
The entrants for the Independent Games Festival 2011 have been announced! This year there are a whopping 391 entries. As a fun reference, the number of entries for 2010-2007 were 306, 224, 173, and 143, respectively. Exciting stuff.
Jump straight to the list here.
Voting for the best AGBIC Compo game has begun. You can see screenshots and individual downloads of all the games made for the contest here, you can vote here, and you can get a torrent of all the games in one package here. I haven’t tried them all out yet, so I can’t make any specific recommendations of which of the 67 entries to play. Sadly, Star Cats IV is not among the finished entries, but I thought it was a great image to use with this post.
The IGF 2011, also known perhaps as the cactus IGF, is now open for entries. Here’s the news post about it by Simon Carless, and here’s a letter from the new IGF chairman Brandon Boyer about the changes.
Instead of rating games with scores in each category, they’re going with juries, debate, and a nominations system, similar to how the Nuovo award finalists were chosen in IGF 2010. It’ll be interesting to see the results of this new process in the form of the finalists and winners chosen by it.
They also are now allowing mobile games into the main competition: previously iPhone games (etc.) were ineligible for the grand prize. And they are increasing the total number of finalists for the Nuovo award from five to eight.
This competition is being organized by Melly. The idea is to take some fake box art that someone else did (there are links to such collections in the thread) and realize that game. Deadline is July 31.
Ludum Dare 17 wrapped up recently. The theme of the 48-hour competition was “Islands”, and there were 204 entries total! Retro Affect‘s Kyle Pulver won best overall with Gaiadi. In the game you have to build islands and fight off swarms of enemies while you try and complete your goal of planting 3 “seeds”. The timelapse of Gaiadi’s development is shown above.
You can see all of the top 20 games here. Some really impressive work for 48 hours.
Former IGF Awards host Andy Schatz (pictured above) got to take the stage again tonight, only this time it was to accept both the Seumas McNally award and the Excellence in Design Award for his 4-player co-op stealth game Monaco. Other winning games included the long-lost Limbo, which won awards for Visual Art and Technical Excellence, Closure, which won Audio, and cactus’s Tuning, which won the Nuovo Award.
You can view the entire show here.
Seumas McNally Grand Prize:
Excellence in Visual Art:
Excellence in Audio:
Excellence in Design:
Cactus gave the best IGF acceptance speech I’ve ever heard!