The Main Competition finalists for the 2013 Independent Games Festival were announced earlier this month and the Student Competition winners were just announced today. New to the Main Competition this year is an Excellence in Narrative Award to honor “innovation, quality, and impressiveness of storytelling in a game, including, but not limited to, scenario, plot construction, story, dialogue, and other major factors”.
The award show will take place at GDC on March 27th, at the Game Developers Conference in San Francisco. In the meantime, TIGForums members are discussing the results in this thread.
The lists of nominees and Student winners are reprinted below:
After almost two years without a TIGCompo… we finally have a new TIGCompo. The theme? SPORTS.
Since it’s been awhile, let me just provide a quick overview: the objective of a TIGSource Competition is to make a game (or two) in the allotted time (in this case, a month). There are no prizes involved, but a number of the previous entries have become successful commercial titles, like Envirobear 2000 (Cockpit Compo) and Realm of the Mad God (Assemblee Compo). The main thing, though, is to have a good time with your fellow entrants and try to finish something!
With so much potential in the theme of SPORTS, I think this is going to be a good one. Let’s do it! (And happy Hallowe’en!)
Indie Game: The Movie was released today as a digital download on the documentary’s website, as well as Steam and iTunes. The doc follows Team Meat (Super Meat Boy) and Polytron (Fez) as the two groups work toward releasing their XBLA titles. Jonathan Blow is also part of the film, speaking about Braid and game design.
If you’re interested in NES homebrew, you should check out Zooming Secretary, an original action game from programmer Shiru and artist PinWizz. In the game you play a secretary who has to answer phone calls after visiting the appropriate filing cabinet. Various co-workers will hamper your progress, but a coffee power-up will offer a speed boost to help you get through each of the eight work days.
Zooming Secretary is simple but polished, making it a good study for people interested in making their own NES games. The source code of the game is available here. A NES emulator like FCEUX is required to play.
Also, FEMICOM has an interview with PinWizz here.
Double Fine’s adventure game Kickstarter (ended) and inXile’s Wasteland 2 Kickstarter (ongoing) have both been huge successes, raising nearly five million dollars between the two of them (congratulations!). On the heels of these high-profile campaigns, I’d like to mention a few smaller ‘starters that sound interesting to me.
CraftStudio – Described as a “game to make games”, CraftStudio is a collaborative design environment that will let you build your own games and movies using a number of intuitive, built-in editors. You can then freely distribute or sell your creations, through CraftStudio’s online store or however else you like. (TIGForums DevLog)
LabChirp by Labbed is, like Bfxr (which we posted about previously), a tool for synthesizing sound effects. LabChirp is lesser-known than Bfxr/Sfxr, and each program has options the other program doesn’t. I’m not an expert in sound generation at all (although I have used both programs quite a bit, and create the sound effects for my games using them), so here’s my ignorant appraisal of it:
The IGF Winners were announced yesterday; you can watch a video of the announcements above.
Grand Prize: Fez
Visuals: Dear Esther
Mobile: Beat Sneak Bandit
Audience: Frozen Synapse
XBLA Award: Super Time Force
The Main Competition finalists for the 2012 Independent Games Festival have been announced! The list is reprinted below and you can read some quotes from the jury here. TIGForums members are discussing the results in this thread.
On the main IGF site you can now view all of the 570 entries to this year’s Main Competition, including mobile games which are also eligible for a special mobile award. In years 2011-2007 there were 391, 306, 224, 173, and 143 entries, respectively. So yeah, a big year for the competition!
A couple weeks ago, I posted some of the new trailers I thought were cool, but TIGForums member esc has assembled a list of lists that makes it much easier to view all of the entries as well as their trailers.
Finalists in the competition will be announced in January 2012.
Our annual TIGJam is approaching! It’s once again taking place at the spacious Hacker Dojo in sunny Mountainview, California. Check the website for more information, including how to sign-up. The sign-up fee is $50 and pays for, among other things, a TIGJam t-shirt, refreshments during the Jam, and the traditional Indian dinner at the end. There are about 20 seats left, so git on it!
For the uninitiated, the jam lasts 4 days and is open to anyone interested in creating something, whether it’s a game, artwork, or music. You do not need to show up with a project in mind! Just be ready to build and play. Last year at TIGJam we played a lot of Street Fighter (IV and Third Strike) in between game-making and also held impromptu tournaments in Madhouse and NIDHOGG. There’s always a good chance of trying out some cool in-development indie games at TIGJam (or rediscovering old ones).
Many thanks to Matthew Wegner and Jeff Lindsay for organizing the jam, and thanks to Kyle Pulver for designing the jam’s website.
TIGForums: Get Togethers