Posts from ‘FPS’ Category

Natural Selection 2

By: Alehkhs

On: October 30th, 2012

Natural Selection 2, by Unknown Worlds

After six years in development, and on the ten-year anniversary of the original Half-Life mod, Unknown World Entertainment’s Natural Selection 2 has finally been released into the wild.

Natural Selection 2 combines the multiplayer FPS and RTS genres in a showdown of the alien Kharaa vs the Frontiersman marines. Although the gameplay of the two sides differs in units, weapons, and attacks, each is commanded by a single player who views the game from a bird’s-eye perspective while their teammates duke it out on the ground in gun-and-tooth combat. Securing and holding resource nodes, researching (or evolving – in the case of the Kharaa) more powerful upgrades and units, and working as an organized team are key to winning in NS2, and it will be interesting to see what sort of strategies emerge and shift over time.

Speaking of shifting gameplay, NS2 also boasts an impressive suite of mod support, and players have already created new content ranging from new maps to entirely different gameplay modes. This active community element, in combination with steady support, feedback, and events from the development team over at Unknown Worlds, ensures that Natural Selection 2 will continue to evolve well into the future.

Natural Selection 2 can now be purchased on Steam for $24.99.

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Receiver Content Update #1

By: Derek Yu

On: September 28th, 2012

Wolfire has released the first content update for their “7-day” FPS Receiver, which includes a flashlight, a S&W Model 10 revolver, a Glock 17, and the ability to move your guns closer to the screen through the settings menu. Players who already own Receiver can get the update free from the Humble Store. You can purchase the game for $5 on its website or by pre-ordering Wolfire’s main project, Overgrowth.

Steam Greenlight: Receiver

Warsow 1.0

By: Derek Yu

On: August 1st, 2012

Warsow

Warsow is a free, open source competitive FPS game built on Qfusion, a heavily modified version of the Quake 2 engine. In development for 7 years, the design is based on Quake 3 but adds new movement abilities – such as dashing, wall jumping, and ramp sliding – that are accessible via a special key. Additionally, Warsow has a number of features that make it easy to modify the game and spectate matches.

The game finally reached version 1.0 yesterday.

(Thanks, Türbo Bröther!)

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Receiver

By: Derek Yu

On: June 28th, 2012

Receiver is a new game from Wolfire Games, created as part of the 7-day FPS Challenge. Set in a randomly-generated building complex, the most exciting concept in Receiver (at least for me) is the realistic weapon handling, which lets you, for example, remove your pistol’s magazine to count your ammo. The movement and physics are also quite impressive but that’s not a big surprise, considering that this is the team currently working on Overgrowth.

You can play Receiver for free by pre-ordering Overgrowth or you can purchase it separately for $5 from the game’s website.

Hawken Beta Signup

By: ithamore

On: February 7th, 2012

Hawken
From the Hawken blog:

“Head on over to PlayHawken.com to sign up for the Hawken beta!

“That’s not all though, we have some big news about the game. We are confirming that Hawken will launch as a free-to-play PC game. Initial release is officially scheduled for 12/12/12.”

No new videos have been released recently, but the latest previews of this mech combat game were posted earlier here.

Natural Selection 2 (Build 194) – Gorilla

By: Alehkhs

On: February 2nd, 2012

The long-in-development indie FPS/RTS title Natural Selection 2 has reached an important milestone: The gorilla-like evolution for the alien team, the Onos, and the marines’ jetpack accessory (both of which were important facets of the original Half-Life mod that NS2 is the sequel to) are now in the game. These additions, along with a brand new map, “Mineshaft,” are just some of the over 100 new features, balances, and tweaks for this build, which is now available to all pre-order customers.

Check out the fantastic new trailer that shows just how far this project has come:

RetroBlazer (Alpha)

By: Derek Yu

On: January 16th, 2012

RetroBlazer, by Amil Parra

Amil Parra’s RetroBlazer is an FPS built on the modified Quake engine called DarkPlaces. Currently in alpha state, the game evokes Wolfenstein 3d more than either Doom or Quake, with mostly flat level designs save for a few instances where enemies rain pipe bombs down on you from higher platforms. The camera is locked to a single plane, which makes those areas particularly annoying (the worst being a large maze in level 6). Hopefully later iterations of this project will offer more interesting scenarios, as it’s otherwise pretty enjoyable. It looks good, too.

To get the most out of the 7-level demo, make sure you enter the console by pressing ‘~’ and bind the alternate fire and dash like so:

Alt-Fire: bind “mouse2” “impulse 100”

Dash: bind “ctrl” “impulse 15”

You’ll probably need to fiddle with the controls and video mode, also.

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New Hawken Vids

By: Derek Yu

On: September 2nd, 2011

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Previews: Men Versus Wild

By: Derek Yu

On: July 7th, 2011

Depth

Not sure how this escaped my sonar (insert canned laughter), but Depth is a team-based multiplayer game of scuba divers versus sharks. The goal of the divers is to stealthily recover sunken treasure before they get turned into chum. According to the game’s website the sharks are powerful but have limited visibility – they rely on movement and blood to track their prey. Each team has three classes.

Primal Carnage, by Lukewarm Media

On the other hand, Primal Carnage puts you in the role of either a mercenary or a friggin’ dinosaur. Each team has five classes, with the dino classes ranging from massive T. rexes to flying pteranodons to tiny “Compies”. No word yet on what the game modes are, although the website mentions “getting to and holding the abandoned facilities which are spread throughout the maps”.

Both games are being developed by small teams using Epic’s UDK. No release dates have been announced, but in the meantime, you can watch the footage I’ve embedded under the bloop:

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WGRealms 2

By: Derek Yu

On: June 16th, 2011

What better way to celebrate (or erase the memory of) the release of Duke Nukem Forever than with a Duke Nukem 3d total conversion from 2009. Duke 3d not required! I’ll let Türbo Bröther take it from here (source):

In WGRealms 2, Duke Nukem fires homing rockets at a Cyberdemon who has a plasma rifle and when it explodes twice its body’s supply of blood and organs fly out in all directions in a glorious hommage to nineties first person shooters.

We could go on for days about its use of resources from other games but I am so over that. This is about how damn cool the game is. I thought that version 1.1 was off the hook but v1.2 attaches proximity mines to it and uses the explosion to swing through the window whilst shooting lightning and minotaurs. This is basically the game that I’ve wanted since I was sixteen. The guns are spot on, the monsters despite coming from a bunch of different games fit well with each other which is either surprising or telling of the tastes of game designers and there’s the exact amount of gore that I’ve been looking for. And the levels are huge and are very much “of the era”.

I’m talking levels that are even bigger than the levels in something like Jedi Knight which had massive levels. Seriously, you could complete three episodes of DooM in the time it takes to get through Chaos Realms alone. It can be a bit much at times but you get, like, ten save slots. Take a break, have a shower, go play some Outrun 2006 and fall asleep in the afternoon sun then get back in there and frag some more undead battle skeletons.

Watch the trailers on its Mod DB entry, look at some screenshots and if you aren’t totally pumped by the end nothing will get you in the mood. Well, maybe that minigun. Or those pipe bombs.