I think you all know how this works by now! The latest Humble Bundle features the games of Introversion (Darwinia, Multiwinia, Defcon, and Uplink), as well as two beat-the-average games: Petri Purho’s Crayon Physics and Bit Blot’s Aquaria (Bit Blot is me and Alec Holowka). Name your price for six games and help charity at the same time!
TIGdb: Entry for Introversion
The alpha version of Joseph White’s voxel-based top-down shooter Voxatron was released today through the Humble Indie Bundle site (although, as you can see by the title, it’s a “humble indie debut”, and not a bundle). As with previous humble offers, you can pay what you want for the game and all future updates, including the awesome built-in model and level editors. Payment can be split as you see fit between the developer, two charities (Child’s Play and the EFF), and the Humble Bundle guys.
For more information on Voxatron’s release and its future development, check out Joseph’s blog.
Scoregasm is the latest from Charlie, creator of Space Phallus, Irukandji, and Bullet Candy Perfect. It’s an arena shoot ‘em up where the goal is to keep your combo number up by destroying enemies repeatedly. This also replenishes a Close Range Attack that earns double combo points and also turns bullets into high-value hearts. If you maintain your combo count toward the end of the level, you may qualify for an extra-intense “Scoregasm Frenzy” (cough) that offers up big scoring opportunities and opens up alternate level paths.
Presentation-wise, Scoregasm doesn’t seem to distinguish itself from the other glowy arena shoot ‘em ups out there (aside from the moaning!), but the Close Range Attack is fun. Check out the demo, which features roughly a third of the game’s levels.
TIGdb: Entry for Scoregasm
New teaser for Voxatron out, with the announcement that an alpha will be available soon for people who pre-order. The alpha comes with the voxel/map editor that you see in the video.
Judging has begun for this year’s Interactive Fiction Competition, with 38 entries available for play, either online or as downloadable files. You can also download every entry in a big package. Voting, which is open to anyone, lasts until November 15th.
Emily Short is writing short summaries of all the (non-broken) entries on her website.
With three days remaining, the Humble Indie Bundle has added two new games to its roster: Steel Storm and Atom Zombie Smasher. Also, if you pay over the average cost (currently $5.63), you’ll receive the games from the HIB2: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans.
Humble Indie Bundle 3 has begun, with 5 new games being offered: Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves. As usual, the bundle is pay-what-you-want and DRM-free, and you can choose to split the money however you like between the developers and charity (Child’s Play and the EFF). All the games are available for PC, Mac, and Linux.
For many of the games, this is their debut on Mac or Linux, and bonus content has been added to Hammerfight (Survival Mode), VVVVVV (a map editor and a bonus level by Minecraft’s creator, Notch), and AYIM.
Gaslamp Games’ indie roguelike, Dungeons of Dredmor, has finally been released today and is currently available on Steam. With addictive gameplay and tons of replay value, it’s a steal at only $5.
A while back I gave my enthusiastic impressions of my time with the Dungeons of Dredmor beta. Changes have been made to the game since then (ensuring an even finer experience since I played) but if you’d like to hear what I thought back then, be sure to check out my preview.
No Fun Games’ one-button RTS, Pax Britannica, has been ported to Android. This port supports 2-player battles on the same device, or against an AI player if you’re by yourself. Like it’s computer (Win/Mac/Linux) counterpart, Pax Britannica for Android sports beautiful pixel graphics and easy-to-learn gameplay, as well as a price tag of ‘free.’
The development of the team-based multiplayer platformer King Arthur’s Gold continues at a fast clip, with builds 67 and 70 offering all kinds of new changes and features, like a capture-the-flag mode (now the default mode), an in-game map editor, and the addition of collapsible walls with improved physics (no more sky bridges!). What I only found out recently, however, is that the game rose quietly from the ashes of Link-Dead, Michał Marcinkowski’s dark and brutal sci-fi shooter. I had no idea!
Anyway, Michał goes into great depth explaining his reasons for dropping Link-Dead to work on King Arthur’s Gold, and as much as I enjoyed LD, it’s hard to argue against the success of KAG. The explanation is worth a read, if only for all of the insights into game design and development.