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Realm of the Mad God, the free-to-play, bullet-hell MMORPG will soon arrive on Steam.
Originally an entry in the TIGSource Assemblee Competition, Realm of the Mad God has continued to gain popularity for the past two years, and was announced as a Main Competition finalist for the 2012 Independent Games Festival. The game’s move to Steam, early next week, shows just how popular it has become and will introduce achievements to the game as well as a stand-alone client (though players will still be able to play in their browsers, if they so wish). The game will continue to be free to play, and it’s almost certain that the team intends to add new content throughout the foreseeable future as the player base continues to grow.
Congratulations, Wild Shadow Studios!
Realm of the Mad God began life humbly, as an entry for our TIGSource Assemblee Competition. Since then, Wild Shadow Studios and Oryx, the creator of the popular dungeon tileset the game uses, have developed it into a free-to-play, browser-based, massively multiplayer action RPG. Players seek to destroy the minions of “Oryx” for a chance to duel – together – against the Mad God himself and win some fabulous loot. If you haven’t played in a while, the latest release takes RotMG out of beta and features 13 characters classes, multi-stage bosses, item shops, pets, and more. There’s even a nice sprite editor for creating and animating pixel artwork to use in the game.
Eskil Steenberg is inviting you to try his unique multiplayer online game Love for free this weekend. If you were interested in it but didn’t want to take the plunge before playing, now’s your chance. The game normally costs 10 euros for 30 days of playtime.
This is Transformice, and it is so much fun! There is an English version of the game available which now has quite a few people playing in it (the original game is in French). The video should explain the basics of how Transformice works, but there’s also a help menu available during the game.
A quick announcement: Eskil Steenberg’s online multiplayer game Love was quietly released a few hours ago. In the game you cooperate with other players to build settlements and defend yourself from AI tribes who are competing with you for resources. I haven’t tried it yet, but there’s a gameplay video on the Love website where Eskil shows off some of the things you can do in the game.
Love costs 10 Euros (roughly $13.50 USD) a month to play. There’s no subscription involved – you simply pay 10 Euros every time you want to add another month. Eskil explains the reasoning behind this payment model here.
TIGdb: Entry for Love
Darkwind: War on Wheels is a physics-based, turn-based, squad-based vehicular combat MMORPG with a real world timescale and detailed economic simulation. And as improbable as that sounds, it’s apparently quite real. Shaun (udm on the forums) writes:
I haven’t played Darkwind yet myself, but I’d be impressed if the game lived up to even half of what it claims to be on the website! I will point out that character permadeath and persistent NPC gangs are two of the game’s features. I just thought those sounded particularly interesting.
If you’re interested, you can try the game for free for an unlimited amount of time. Buying a subscription, however ($20 for 3 months, $34 for 6 months, $58 for 12 months), enables you to buy, sell, trade, and customize cars, own facilities, and participate in subscriber-only events, among other things. And if you subscribe now, your subscription is free until October 19th.
Video after the jump:
From Eskil Steenberg’s blog:
Some lovely new screenshots of Love here. (The characters kind of creep me out, though. In a Xenu sort of way.)
(Source: Jim Rossignol, via Rock, Paper, Shotgun)
Rock, Paper, Shotgun has an exclusive trailer of Eskil Steenberg’s impressionistic MMO game Love. Lovely visuals. It’s nice to finally see the characters roaming around and… fighting with one another! In the most beautiful way, of course.
And the music, by Ian Dorsch, fits perfectly, in my opinion.
Procedurally-generated world. Procedurally-generated characters. Deformable terrain. Day/night cycles and environmental effects. Massively multiplayer and online. ONE developer.
Do I even need to mention that he’s a Swede? …I imagine that Eskil Steenberg, like hearty Obelix from the Asterix comic books, might have fallen into a cauldron of Swedish magic water when he was a kid.
But perhaps I’m being too presumptuous, seeing as the game is still in development. In any case, Love certainly looks beautiful, with computer-created graphics that look painted with a brush. And its cooperative gameplay, though vaguely outlined at this point, sounds very different from your average MMOG.
Eskil’s development blog is full of interesting musings, too, so check it out. I like his latest post, in which he defines his own independence:
TIGdb: Entry for Love