Posts from ‘Mods / Hacks’ Category

Kerbal Space Program 0.16 – One Small Step

By: Alehkhs

On: July 20th, 2012

Today marked the 43rd anniversary of the first lunar landing and the first steps taken by mankind on the surface of the Moon. In celebration of this grand scientific achievement, the team at Squad has released the newest alpha version of their outstanding space game, Kerbal Space Program. Version 0.16 allows players to direct their Kerbal explorers to leave their vehicles for the first time and travel around on foot or even by jetpack. Will it be a momentous occasion for the annuls of history, or a embarrassing failure of aeronautical mishap? It’s up to you.

Zelda Classic Quests

By: Derek Yu

On: February 4th, 2012

[This is an overly enthusiastic guest article by vinheim that was originally posted to TIGForums. Zelda Classic is an enhanced remake of the original Legend of Zelda that runs custom quests built with ZC's editors.]

Hey TIGers, prepare your anus for a waaaaall of text.

I bet some of you who’ve played the Legend of Zelda series and enjoyed it are probably thinking “Damn, these are incredible, it doesn’t get better than this!” or “There’s no way a LoZ fan game could compete with these.” Well I’m here to tell you that you are completely wrong and it gets better. Much, much better.

I’d like to introduce two types of LoZ fan games. For the rom hack games, I’ve made some short reviews on [a TIGForums] post. There’s one post near the top and another near the bottom. Don’t worry about the negatives, the gameplay makes up for it.

Second, for the Zelda Classic games, which may as well be the pinnacle of gameplay in the history of videogames since forever. These quests take the core engine of LoZ, add some additional functionality, graphics, and music through scripting and the level editor and let their creativity do the rest. One of the unique functionalities is how people have emulated side-scrolling screens.

Here’s some of the best I’ve played. Assume that graphics, gameplay, sound, and exploration is already awesome and the story is mediocre before reading the additional comments.

Read the rest of this entry »

Recent Good Knytt Stories #5

By: Derek Yu

On: January 30th, 2012

[This is a guest post by ortoslon.]

Here’s an hour’s worth of jumping, climbing and gliding. As usual, you’ll need the latest version of Knytt Stories to play these levels.


1. Snow Machine by RichardJ is short, scenic and devoid of challenge. Playthrough.


2. The Dying Core by Egomassive puts you through lasers, water, lava and spikes. Custom music tracks set the tone for each trial. Playthrough.


3. White City by Headgrinder has you exploring nooks and crannies of an abandoned floating city. Playthrough.


4. Do Not Pick Up The Key by Talps is a hard level about temptation. Do not watch the playthrough.

Kerbal Space Program 0.12 – Now with more Mun

By: Alehkhs

On: November 25th, 2011

Kerbal Space Program‘s alpha has now reached release 0.12, which introduces a new goal for players: a moon (or “Mun,” as Kerbals spell it) now exists in the game, orbiting the Kerbal homeworld and daring players to try landing on it.

Even in its alpha state, KSP has already established a rather dedicated following, largely due to its ability to be easily modded. Fans are regularly making new parts, allowing for players to construct everything from historical rockets such as NASA’s Saturn V or Roscosmos’s Soyuz, to modern and near-future spaceplanes. Other notable fan contributions range from the game’s 2001: A Space Odyssey-inspired loading screen (done by Riess, of Our Intrepid Crew) to the amazing fan trailer seen above, by KSP fan Dippeggs.

0.12 is the second-to-last free version of the game (0.13 is planned to mostly be bug-fixes and optimization) and gives players a great taste of what’s to come. For players who purchase the game, the planned features beyond version 0.13 include more stellar bodies (such as planets and asteroids), space stations, trainable AI crew to man the missions, and even a “story mode,” which will challenge players to complete various goals on a limited budget.

If you haven’t yet played Kerbal Space Program, you can check it out here.

Recent Good Knytt Stories #4

By: Derek Yu

On: November 17th, 2011

[This is a guest post by ortoslon.]

Ahead lie four platformers that can be beaten in under ten minutes each (by me, that is). As usual, you’ll need the latest version of Knytt Stories to play these levels.


1. Oxi by Harumbai is a hard level that packs great graphical variety and detail into ten screens and forces the player to backtrack just enough to appreciate them fully. Playthrough.

Read the rest of this entry »

Kerbal Space Program 0.8.0

By: Derek Yu

On: July 11th, 2011

Kerbal Space Program, by Felipe Falanghe

Kerbal Space Program is an in-development simulation game that lets you operate your own space shuttle program. In the current release, you can build a multi-stage rocket out of various parts (e.g. propusion systems, decouplers, and fins), launch it, and operate it as you try to take your adorable astronauts higher into the stratosphere… or blow them up as creatively as possible. There aren’t a ton of parts available right now, but the game is easily moddable, and fans are already developing their own on the game’s forums.

Eventually, creator Felipe Falanghe wants to let players hire and manage crew, take missions, and even build space stations on different worlds.

(Source: Something Awful Forums)

Recent Good Knytt Stories #3

By: Derek Yu

On: July 7th, 2011

[This is a guest post by ortoslon.]

Yep, five more short pretty platformers. You’ll need the latest version of Knytt Stories to play these levels.


1. Dark Sea by SecretGlitch offers a mix of brutally hard but fair obstacles and amusing surprise deaths.

Read the rest of this entry »

WGRealms 2

By: Derek Yu

On: June 16th, 2011

What better way to celebrate (or erase the memory of) the release of Duke Nukem Forever than with a Duke Nukem 3d total conversion from 2009. Duke 3d not required! I’ll let Türbo Bröther take it from here (source):

In WGRealms 2, Duke Nukem fires homing rockets at a Cyberdemon who has a plasma rifle and when it explodes twice its body’s supply of blood and organs fly out in all directions in a glorious hommage to nineties first person shooters.

We could go on for days about its use of resources from other games but I am so over that. This is about how damn cool the game is. I thought that version 1.1 was off the hook but v1.2 attaches proximity mines to it and uses the explosion to swing through the window whilst shooting lightning and minotaurs. This is basically the game that I’ve wanted since I was sixteen. The guns are spot on, the monsters despite coming from a bunch of different games fit well with each other which is either surprising or telling of the tastes of game designers and there’s the exact amount of gore that I’ve been looking for. And the levels are huge and are very much “of the era”.

I’m talking levels that are even bigger than the levels in something like Jedi Knight which had massive levels. Seriously, you could complete three episodes of DooM in the time it takes to get through Chaos Realms alone. It can be a bit much at times but you get, like, ten save slots. Take a break, have a shower, go play some Outrun 2006 and fall asleep in the afternoon sun then get back in there and frag some more undead battle skeletons.

Watch the trailers on its Mod DB entry, look at some screenshots and if you aren’t totally pumped by the end nothing will get you in the mood. Well, maybe that minigun. Or those pipe bombs.

as3sfxr-b

By: Derek Yu

On: February 24th, 2011

as3sfxr-b, by increpare

Increpare has modded Tom Vian’s Flash port of sfxr, a simple sound effects creation program by Dr Petter. Aside from the improved interface, as3sfxr-b adds a number of new features, including a playlist of created sounds, triangle waves, and the ability to share sounds with friends via a link. Increpare is currently taking suggestions for the app at this TIGForums thread.

Links: Tom Vian’s Flash Port, sfxr

More Good Knytt Stories

By: Derek Yu

On: February 21st, 2011

[This is a guest post by ortoslon.]

Since my first Knytt Stories post, I’ve discovered five more good levels. Like last time, download the latest version of the game (1.2.1) to play these.


1. The Other Side by The Red Snifit. After being knocked out by a strange light, Juni wakes up into a barren, synthetic environment and sets out to explore it. The farther she goes, the harder challenges she faces. This is by far the largest level on this list. Playthrough.


2. Antsy by dessgeega puts you on a small uninhabited island. This playground level (you can’t win) plays a lot like the original Knytt.


3. Enemy Mine by Dave Germain is an obstacle course inspired by dessgeega’s Oubliette. Playthroughs of both.


4. Race to the Pumpkin Patch by Healy demands both speed and precision. If you think this level is too easy, try B-Man’s Monocromatica Grotta. Playthroughs of both.


5. Pestilence by Yohji is what you’d get if you put a nice level on a warm wet spot and left it to rot for a month. Playthrough.