Posts from ‘Previews’ Category

Prototype: Butcher

By: Derek Yu

On: May 13th, 2015

Butcher, by Transhuman Design

Seems like Transhuman Design has been busy, with multiple games being developed by multiple teams in the group. Best known for their team-versus-team games like Soldat and King Arthur’s Gold, one of their upcoming projects that caught my eye is a gory 2d run n’ gun called Butcher that looks and feels like a gratuitous hybrid of Abuse (the old DOS game by Crack Dot Com), Doom, and Liero. The prototype – a short, three-level demonstration – is available to download for Windows and Linux and is also playable in your browser (Chrome recommended).

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Trailer: Samorost 3

By: Derek Yu

On: April 24th, 2015

A third Samorost game is “coming later this year”, according to Amanita Design, who released a lovely trailer for the game this month. You’ll definitely want to watch this one fullscreen to see all the little details in the artwork.

Kickstart This: That Dragon, Cancer

By: Derek Yu

On: December 5th, 2014

As a new-ish father, I can’t even imagine going through what Ryan and Amy Green and their family went through (and are still going through). That Dragon, Cancer is a point-and-click game about their 5-year-old son Joel’s four year battle with cancer. Joel died in March. Not a conventional adventure game by any means, the goal of TDC is to go follow the Greens through their experiences in a series of vignettes that appears to mix real world settings (like the hospital) with surreal places and imagery that are meant to evoke certain emotions. Although it’s a nightmare scenario for any parent, the Greens say that their game is ultimately about hope and imagination.

Originally designed as an Ouya exclusive, the game is now slated for a simultaneous release in 2014 on Ouya, Windows, and Mac.

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First Playable: Return of the Obra Dinn

By: Derek Yu

On: November 12th, 2014

Lucas Pope has released a very early development build of his latest project, Return of the Obra Dinn. While the website warns that there’s “not much content”, the build does a great job of conveying the game’s wonderful atmosphere and introducing a few of the key concepts behind the title. Obra Dinn is the name of the merchant ship on which your adventure takes place. Lost on route to the Orient in 1802, the ship has returned to port four years later, and you’ve been sent to investigate as an insurance adjustor for the East India Company’s London Office. Figuring out what happened aboard the Obra Dinn appears to be the central premise for the game, but how you accomplish that task is anything but ordinary.

Pope was the creator of the surprise hit Papers, Please, which made the seemingly mundane job of immigration inspector feel exciting and personal. It’s great to see him take that unique outlook into his next game, but with such wildly different themes, mechanics, and audiovisuals (which he describes in great detail in his fantastic TIGForums DevLog). Can’t wait for more.

Trailer: LISA

By: Derek Yu

On: October 26th, 2014

A game about survival, sacrifice, and perverts…

Lisa is a quirky side-scrolling RPG set in a post apocalyptic wasteland. Beneath the charming and funny exterior is a world full of disgust and moral destruction. Players will learn what kind of person they are by being FORCED to make choices. These choices permanently effect the game play. If you want to save a party member from death, you will have to sacrifice the strength of your character. Whether it’s taking a beating for them, or losing limbs in a Yakuza style apology, or some other inhuman way. You will learn that in this world being selfish and heartless is the only way to survive…

LISA was successfully funded on Kickstarter on December 14, 2013.

Steam Greenlight: LISA

Preview: Drift Stage

By: Derek Yu

On: August 25th, 2014

Very cool 80’s aesthetic going on in Drift Stage, a “modern evolution of the classic arcade racer”. Planned features include a roster of cars inspired by 80’s and early 90’s designs, local and online multiplayer, and a host of single-player modes, including circuit races, time trials, and a character-oriented career mode. No release date set, but the team is targeting PC/Mac with mobile and console possibly to follow.

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Comiket 86: Preview Video

By: Derek Yu

On: August 12th, 2014

This is a video that mashes up quite a few trailers for doujin games that will be available at this year’s Comiket (Comic Market), a Japanese self-published comic book festival (and the largest in the world, with over half a million attendees last year). Edelweiss, the doujin shmup developer behind Ether Vapor and Astebreed, has been putting these videos together for the past few years. The festival is taking place this weekend on August 15-17.

Links to each of the games featured in the video are available here on Edelweiss’s website.

Kickstart This: Sunset

By: Derek Yu

On: June 18th, 2014

Tale of Tales is Kickstarting their latest project, Sunset. The premise is a cool one:

Sunset is a narrative-driven first-person videogame that takes place in a single apartment in a fictional South American city in the early 1970s. You play a housekeeper called Angela Burnes. Every week, an hour before sunset, you visit the swanky bachelor pad of Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. As you get to know your mysterious employer better, you are sucked into a rebellious plot against a notorious dictator Generalísimo Ricardo Miraflores.

The Kickstarter description likens the game to Gone Home, which I personally enjoyed. Hopefully it’s another step in the right direction for this genre.

E3 2014: No Man’s Sky

By: Derek Yu

On: June 9th, 2014

New gameplay footage of the procedurally-generated open world game No Man’s Sky, which is coming to PlayStation 4 as well as PC (EDIT: PC is actually unconfirmed). From the creators of Joe Danger.

Announced: Nova-111

By: Alehkhs

On: February 25th, 2014

In a turn-based reality, an alternate spacetime of real-time has been discovered. Unfortunately, the conflicting spacetimes have ripped apart the cosmos in a “real-time/turn-based time-vortex.” That is the setup for Funktronic Labs’ upcoming game, Nova-111, where turn-based strategic planning meets real-time reactions and urgency. The player is placed at the helm of the titular Nova-111, a relatively harmless research vessel tasked with exploring cavern after cavern in an effort to rescue survivors stranded after the vortex smashed the two spacetimes together.

Along the way, players will discover powerful upgrades to their ship and encounter many different types of obstacles in the form of environmental dangers and monsters. Some of these monsters will attack in turn-based time, and some in real-time. These two time scales, along with the monsters’ differing attacks, fuse together to create an almost puzzle-like experience, and the player is quickly taught to approach enemy encounters more in dances of infighting and timing rather than simply engaging in direct combat.

Funktronic Labs hopes to release Nova-111 for Windows, Mac, and Linux later this year. For more information, head on over to the game’s website or Funktronic Labs’ blog.