Posts from ‘Previews’ Category

Announced: Nova-111

By: Alehkhs

On: February 25th, 2014

In a turn-based reality, an alternate spacetime of real-time has been discovered. Unfortunately, the conflicting spacetimes have ripped apart the cosmos in a “real-time/turn-based time-vortex.” That is the setup for Funktronic Labs’ upcoming game, Nova-111, where turn-based strategic planning meets real-time reactions and urgency. The player is placed at the helm of the titular Nova-111, a relatively harmless research vessel tasked with exploring cavern after cavern in an effort to rescue survivors stranded after the vortex smashed the two spacetimes together.

Along the way, players will discover powerful upgrades to their ship and encounter many different types of obstacles in the form of environmental dangers and monsters. Some of these monsters will attack in turn-based time, and some in real-time. These two time scales, along with the monsters’ differing attacks, fuse together to create an almost puzzle-like experience, and the player is quickly taught to approach enemy encounters more in dances of infighting and timing rather than simply engaging in direct combat.

Funktronic Labs hopes to release Nova-111 for Windows, Mac, and Linux later this year. For more information, head on over to the game’s website or Funktronic Labs’ blog.

Preview: Ace Ferrara and The Dino Menace

By: Alehkhs

On: February 15th, 2014

Do you remember sitting in front of the TV on Saturday mornings with a big bowl of sugary cereal, watching the latest adventures of Proton Rider (Intern) Ace Ferrara as he fought off the Dino Menace? Wait – what? That was never a real Saturday-morning cartoon? Developer Philipp Seifried sure could have fooled me with his announcement trailer for the upcoming Ace Ferrara And The Dino Menace.

Described as “a space combat simulation game featuring mystery, romance, cat-augmentation, electronic brains, the Dino Wars, a scientific genius, his niece and her dog Ranger and a heartfelt appreciation for 80s sci-fi cartoons,” Ace Ferrara And The Dino Menace places players in the role of the titular Ace Ferrara, who has managed to gain an internship working with his heroes – the elite Proton Riders. Inspired by classic space-dogfighting games like the Wing Commander series, the game will offer a campaign of objective-based missions, with the story progressing through briefings and downtime interactions on board the Proton Riders’ flagship, Discordia. Philipp Seifried (the game’s sole developer in charge of “graphics, code, music, writing and cat-petting”) aims to launch the game on iOS devices this spring, with planned releases for Android, PC, and Mac following not too long after. You can keep up with the game’s development through its DevLog on TIGForums.

Hit the jump for some early gameplay footage and screenshots of Ace Ferrara and The Dino Menace.

Read the rest of this entry »

Teaser: Monstrum

By: Alehkhs

On: February 13th, 2014

The teaser trailer above comes from Team Junkfish, announcing their next game, Monstrum. Previously known as Project: Maize, the game promises to be “Like Alien, but at sea.” Team Junkfish hopes to “[focus] on the oft forgotten ‘survival’ element of survival horror games,” by thrusting players into the dark corridors of an abandoned cargo ship, cut-off and alone – except for the presence of a deadly beast that stalks their every move. Players will have to avoid the monster as they search the ship for a possible way to escape, ” using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed.” Offering permadeath and a procedurally-generated ship that changes each playthrough, Monstrum will also support the Oculus Rift for added immersion pucker factor.

Team Junkfish plans to show off some gameplay at this year’s GDC (Booth 1238) and EGX Rezzed in March, but curious players can follow the team’s postings on on the Team Junkfish website or the Monstrum Facebook page for more information as it surfaces.

Announced: Subnautica

By: Alehkhs

On: December 16th, 2013


 
Following their namesake, indie studio Unknown Worlds (Natural Selection 2) has decided to explore new ground with their next project and will be taking a plunge into the unexplored depths. Titled Subnautica, the game “will combine elements of role playing, sandbox, exploration and cinematic games” in an underwater setting. Players will be able to construct and customize submersibles that they will then pilot into the unknown as they explore an alien ocean. Not much is known yet beyond these outlined gameplay goals just yet, but Unknown Worlds plans to keep the public up-to-date with a widespread social presence, including an official project website, blog, Twitter, and YouTube.

Teaser: No Man’s Sky

By: Alehkhs

On: December 8th, 2013

Boldly making its presence known last night during the Spike VGX Awards, No Man’s Sky is the latest project by indie studio Hello Games (Joe Danger), and the latest title to emerge in the apparent Space-Sim Revival of 2013. Alongside the gorgeous combat of Enemy Starfighter and the trade-and-fleet management of Limit Theory, No Man’s Sky looks to focus primarily on planetary discovery and exploration, offering the player endless solar systems of procedurally-generated planets that they can seamlessly land on and explore by foot.

I’m getting strong Noctis vibes from the concept and trailer, and I’m pleased to see yet another amazing-looking space sim coming from the indie community. It’s a good time to game.

Kickstart This: Catacomb Kids

By: Lorne Whiting

On: December 6th, 2013

FourbitFriday’s game Catacomb Kids has just under 5 days left for it’s Kickstarter campaign. The game is a platformer roguelike with a heavy emphasis on the roguelike elements when compared to similar games, with random enchantments on equipment, the ability to chop limbs off of your opponents (or have your own cut off), and deep interactions between objects in the game.

Though its reached its goal already, Catacomb Kids is worth checking out if just for the depth shown in the short video above.

Sui Generis: Pre-Alpha Gameplay

By: Derek Yu

On: November 18th, 2013

Bare Mettle Entertainment has released the first public footage of Sui Generis since its Kickstarter began a year ago. This video was announced to backers with the following message:

Somewhat later than promised, here finally is a new public video!

During development it’s easy to dismiss many glitches and other issues due to things being unfinished and as you know we are developing all technology in house. As we endeavoured to make this video we became determined to solve every issue we encountered rather than avoiding them or using temporary workarounds. We are after all making a game, not just videos. The game is now very stable, the performance is solid and we removed every glitch we could find.

While the game still deserves many tweaks and improvements, and we want to continue improving it almost indefinitely, we feel we’ve reached a good level of quality and functionality. We’ve avoided showing some aspects of the game that we don’t feel are complete enough yet but we tried to convey the spirit of the game in the video’s narrative. Hope you enjoy it!

The physics-based combat (which looks a little more stable now) has rightly drawn a lot of attention, but Bare Mettle has promised a lot of things for Sui Generis: a detailed and highly-interactive open world, non-linear storytelling, and deep customization. Time will tell whether the game lives up to those ambitions, but even if the team quit now, at least we’d still have the best “medieval tripping on furniture” simulation out there. In all seriousness, though, good luck to them – I’m really looking forward to this one.

(Source)

Teaser: Clockwork Empires

By: Alehkhs

On: October 30th, 2013

Development studio Gaslamp Games (Dungeons of Dredmor) has released a gameplay teaser trailer of their next project, Clockwork Empires.

Currently slated for a release in the spring of 2014, Clockwork Empires aims to provide players with a Dwarf Fortress-like experience with a Victorian-steampunk flavor. As citizens of “The Empire,” your colonists will each have unique personal histories, leading them to interact with one another, form social class structures, and work various jobs within the colony. Thrown into the mix for good measure will be elements of Lovecraftian cosmic horror as fishmen may attack from the sea or your citizens may become cultists under the spell of eldritch gods. Gaslamp Games plans to incorporate native support for “successive multiplayer” and save-game sharing, hopefully offering plenty of opportunities for Boatmurdered-like stories to emerge.

Kickstart This: Night in the Woods

By: Derek Yu

On: October 23rd, 2013

Night in the Woods is an upcoming game from Alec Holowka (Aquaria, Towerfall) and animator Scott Benson. From the Kickstarter page:

Night In The Woods is a 2D story-focused adventure/exploration game with many extracurricular activities to enjoy, characters to meet, and secrets to discover. Run, jump and use astral projection to explore the many sides of town of Possum Springs and the surrounding environs. Waste time around town with your crew of loser friends. Gain abilities that grant passage to new areas. Discover the secrets of a large cast of characters and the town itself. Experience a big crazy world and the remarkable events unfolding there. Play bass. Break stuff.

Lovely audiovisuals and I’m intrigued by the story and characters. Really looking forward to this one!

Preview: Revenge of the Sunfish 2

By: Derek Yu

On: September 7th, 2013

Revenge of the Sunfish was a delightful find in 2008. Equal parts horror and humor, it’s a bizarre, genre-blending game that reminds me vaguely of both WarioWare and the cult classic PS1 title LSD. Five years later, JinxTengu is following up Sunfish with a sequel that looks much more ambitious but lacking none of the crude charm and aggressiveness that made the original so enjoyable to play.

According to this interview with JinxTengu, the game is slated for an October release on PC, with iPhone and Android to follow. A $5 price tag is probable.