Bare Mettle Entertainment has released the first public footage of Sui Generis since its Kickstarter began a year ago. This video was announced to backers with the following message:
The physics-based combat (which looks a little more stable now) has rightly drawn a lot of attention, but Bare Mettle has promised a lot of things for Sui Generis: a detailed and highly-interactive open world, non-linear storytelling, and deep customization. Time will tell whether the game lives up to those ambitions, but even if the team quit now, at least we’d still have the best “medieval tripping on furniture” simulation out there. In all seriousness, though, good luck to them – I’m really looking forward to this one.
Currently slated for a release in the spring of 2014, Clockwork Empires aims to provide players with a Dwarf Fortress-like experience with a Victorian-steampunk flavor. As citizens of “The Empire,” your colonists will each have unique personal histories, leading them to interact with one another, form social class structures, and work various jobs within the colony. Thrown into the mix for good measure will be elements of Lovecraftian cosmic horror as fishmen may attack from the sea or your citizens may become cultists under the spell of eldritch gods. Gaslamp Games plans to incorporate native support for “successive multiplayer” and save-game sharing, hopefully offering plenty of opportunities for Boatmurdered-like stories to emerge.
Night in the Woods is an upcoming game from Alec Holowka (Aquaria, Towerfall) and animator Scott Benson. From the Kickstarter page:
Lovely audiovisuals and I’m intrigued by the story and characters. Really looking forward to this one!
Revenge of the Sunfish was a delightful find in 2008. Equal parts horror and humor, it’s a bizarre, genre-blending game that reminds me vaguely of both WarioWare and the cult classic PS1 title LSD. Five years later, JinxTengu is following up Sunfish with a sequel that looks much more ambitious but lacking none of the crude charm and aggressiveness that made the original so enjoyable to play.
According to this interview with JinxTengu, the game is slated for an October release on PC, with iPhone and Android to follow. A $5 price tag is probable.
With a little less than a day to go, Lacuna Passage has met its Kickstarter funding goal of $40,000, but is seeking a little more for support of the Oculus Rift virtual reality headset. Slated for a late 2014 release, the title promises realistic simulation of 25 square miles of Martian landscape in a believable hard science fiction setting.
Steam Greenlight: Lacuna Passage
Routine is an upcoming first-person survival horror title set on an abandoned lunar research station. The game features some roguelike elements, such as permanent death and randomized hazards and key item locations. The game’s three-person development team has also emphasized that there will be no HUD or scoring systems so as to increase the immersion. They are hoping to provide support for the virtual reality headset Oculus Rift at release.
Lunar Software originally announced that Routine would be coming out in March or April this year, but have since changed the release date to sometime in 2013, given the increased scope of the game. It has already been Greenlit on Steam.
This is the latest gameplay trailer for wollay’s upcoming RPG Cube World.
Ghost of a Tale is an upcoming game by Lionel Gallat, who was, among other things, the animation director for Despicable Me and The Lorax (which explains the gorgeous graphics and animation!). Ghost of a Tale takes place in a medieval animal world reminiscent of the popular young adult novel series Redwall. The player controls a small mouse and progresses through the game in the fashion of a classic action adventure game.
Ghost of a Tale is being made in Unity and is slated for a 2014 release.
Steam Greenlight: Ghost of a Tale
This is a guest post by offal.
After years of releasing engaging short-form games, prolific digital artist Aliceffekt is nearing completion of his first independent commercial project, Hiversaires, for iOS. Committing himself to full time development at the beginning of February, Aliceffekt has worked solo on the game, handling design, code, art, and music.
Banished is an upcoming city-building simulation where you manage the lives of exiled colonists in a remote wilderness. According to the game’s website: “The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.” Townspeople can have a variety of occupations, from hunting to blacksmithing, and sustainable practices will be necessary to survive the harsh environment.
Amazingly enough, Banished is being developed by a single person. The game is due on PC in the latter half of 2013.