Bare Mettle Entertainment has released the first public footage of Sui Generis since its Kickstarter began a year ago. This video was announced to backers with the following message:
The physics-based combat (which looks a little more stable now) has rightly drawn a lot of attention, but Bare Mettle has promised a lot of things for Sui Generis: a detailed and highly-interactive open world, non-linear storytelling, and deep customization. Time will tell whether the game lives up to those ambitions, but even if the team quit now, at least we’d still have the best “medieval tripping on furniture” simulation out there. In all seriousness, though, good luck to them – I’m really looking forward to this one.
After nearly a year of open beta, Path of Exile has finally reached version 1.0. The release will conclude this chapter’s story and bring with it a slew of new features, including a prestige class, the Scion, which is unlockable by beating the game in Normal Difficulty. It’s also available on Steam for the first time.
Path of Exile’s itemization and passive skill tree impressed me when the open beta first began, and since then it seems like Grinding Gear Games has made good on their promise to continue making improvements and expanding their ambitious multiplayer modes. And it’s free-to-play still, so if you’re a fan of ARPGs, there’s no reason not to try it out – PoE is supported entirely by the purchase of cosmetic effects and account improvements (extra character slots and stash tabs).
TinyKeep is an indie 3D Action RPG title, drawing inspiration from both roguelikes and dungeon-crawler RPGs such as Ultima IV. The player is tasked with escaping the titular keep in which they have been imprisoned by exploring procedurally-generated dungeons and fighting various monsters as they progress. To increase the challenge and create a world that feels alive, the game’s sole programmer, Phi Dinh, has placed heavy focus on the project’s AI system. Dungeon inhabitants and monsters each have needs and desires, and will move about independent of player interaction in an attempt to fulfill those goals – feeding, sleeping, and interacting with each other in interesting ways. Along with the roguelike staple of procedurally-generated dungeons, Dinh hopes that these AI systems will lead to more emergent story opportunities and unique experiences for the player.
TinyKeep is currently on Kickstarter, and hoping to achieve its funding goal of only £22,162. Although it is currently more than halfway there, there are only 4 days left to achieve its goal – but with luck, we will all get the opportunity to explore and escape TinyKeep!
The three-person indie studio, Acid Wizard, has released a gameplay teaser for their current survival-horror project, Darkwood.
Billed as a “top-down, oldschool survival horror set in a procedurally generated open world, with RPG and roguelike elements,” where players must explore the dark forest surrounding their cabin and defend against the terrors of the night, Darkwood sounds like a project to follow. As the trailer shows, Acid Wizard certainly knows how to do atmosphere, and the gameplay itself strikes me as a top-down mix between Project Zomboid and Alan Wake. A great first impression, to be sure, and I’ll certainly be keeping tabs on this project as it goes forward.
After 7 years of development, Ville and Anne Mönkkönen have released Driftmoon, an adventure/role-playing game set in a charming and colorful fantasy world. The game comes with development tools that you can use to create and share mods. Also, a large demo is available to try out and includes the full editor.
You might remember Ville as the creator of the survival game Notrium from 2003.
There’s no need to beat a dead horse but it should be mentioned – yeah, Diablo 3 was a pretty disappointing experience for me, too. It happens. However, just as the third Godfather movie didn’t mean the end of good gangster flicks, neither does the third Diablo game mean the end of good point-and-click action RPGs.
Path of Exile is one of the newer entries to the genre, and the one I’m most excited about. Unlike Torchlight, the theme and graphics are dark, gritty, and almost oppressive. And unlike Grim Dawn, PoE will be available to play later today, as an open beta. Unlike all the other Diablolikes, the game will always be free-to-play, with cosmetic microtransactions being the only source of the developer’s income from it.
I’m guessing most of you learned what dysentery was at a young age, and I’d also bet that your teacher wasn’t the reason why. MECC found a way to incorporate real history and fun gameplay into a groundbreaking educational game to teach players not just what happened, but what it was like to be there. What The Oregon Trail did for the Oregon Trail, Sortasoft’s Meriwether aims to do for the Lewis and Clark Expedition.
In 1804, President Thomas Jefferson commissioned Meriwether Lewis and William Clark to travel across the United States to the West Coast. They were to catalog and study the plants, animals, natural resources, and geography along the way. They were also charged with establishing trade and U.S. sovereignty over the Native Americans along the Missouri River. Helping them in these endeavors was a small group of volunteers known as the Corps of Discovery.
Gameplay in Meriwether consists of two types of levels. In Lewis levels, the player will be navigating handcrafted levels focused on storytelling and dealing with situations that faced the actual expedition. In the travel mode, players will control the entirety of Meriwether’s Corps of Discovery through procedural wilderness as you gather resources, discover wildlife and ration whiskey. In both modes, Sortasoft seems committed to delivering a historically plausible account of the expedition. They have even gone so far as to have a Lewis and Clark historian involved in the project. However, Meriwether isn’t meant to be just a fun experience for history buffs, but for anyone looking for an entertaining survival/exploration game.
I actually had a chance to play this game about a year ago and found it extremely involving, even at such an early state. From the looks of their Kickstarter page, the game has improved by leaps and bounds since then. Check it out for tons more information on the project and the expedition itself. Who knows, you might even learn something!
Even with the genre showing that it is still alive and kicking with the recent return of two industry names, Chris Roberts (Star Citizen) and David Braben (Elite: Dangerous), it is especially exciting to see new, indie blood enter the space-sim scene.
Limit Theory is the newest space sim to launch a Kickstarter and, though it launches amid a wave of similar games, it has really caught my eye. Having been in development for only three months so far, the footage and screenshots that sole developer Josh Parnell is showing off on Kickstarter are already gorgeous. I don’t know if Mr. Parnell knew when he began this project just how much of a sucker I am for both open exploration in procedural worlds and spaceflight, but I feel like this game is fueled by my fever dreams.
A sandbox RPG/RTS in a procedurally-generated universe filled with procedurally-generated planets and traversed by procedurally-generated ships all fighting and trading across infinity. Limit Theory promises a lot, but also has substance to show and definite passion to drive it into the future. Go check out the project’s webpage for more information, and be sure to drop any questions in the Kickstarter’s comments section, where Mr. Parnell seems quite active in responding to the community.
Sui Generis is the name of a new RPG from Bare Mettle Entertainment. Well, it’s really just a tech demo at this point, but the engine and toolset behind it are extremely promising, offering powerful physics simulation and impressive procedurally-generated terrain at the click of a button. Combat is also physics-based and while it currently looks quite wobbly (drunken is perhaps more accurate), it seems like great fun, too.
RPG players have a lot to look forward to these days from the indie game development community, with lots of small developers bunkering down for the long-term to develop their dream games. Dwarf Fortress, Age of Decadence, Grim Dawn, Kenshi, Starfarer, and the candy-coated Cube World all show a lot of potential. Hopefully Sui Generis will join them in seeing a successful release some day.
Also, this is probably as good a time as any to announce that Kickstarter has finally opened its doors to the UK.
After four months of hard work the Legend of Grimrock team has released a level editor beta for their first-person dungeon crawl. Due to Steam’s rapid updating capabilities, the editor is currently only available for players who own the Steam version of the Grimrock. To try it out, right-click on “Legend of Grimrock” in your Steam library and select properties. Then click on the “Betas” tab and opt-in to begin downloading the editor.
Almost Human says that it will be available for all distribution platforms after the beta is over.