After four months of hard work the Legend of Grimrock team has released a level editor beta for their first-person dungeon crawl. Due to Steam’s rapid updating capabilities, the editor is currently only available for players who own the Steam version of the Grimrock. To try it out, right-click on “Legend of Grimrock” in your Steam library and select properties. Then click on the “Betas” tab and opt-in to begin downloading the editor.
Almost Human says that it will be available for all distribution platforms after the beta is over.
This is a video that mashes up quite a few trailers for doujin games that will be available at this year’s Comiket (Comic Market), a Japanese self-published comic book festival (and the largest in the world, with half a million attendees last year). The video was put together by Edelweiss, a doujin game developer that created Ether Vapor and is attending Comiket 82 with a new shoot ‘em up called Astebreed. The festival is taking place this weekend on August 10-12.
Links to each of the games featured in the video are available here on Edelweiss’s website.
[This is a guest post from Offal]
Developer Calvin French has released long awaited action-adventure game The Real Texas,
presently purchasable at a discounted early-release price. In the game, you follow the story of a vacationing cowboy who finds himself on an unexpected journey in a land full of strange happenings and peculiar personalities. You solve puzzles and explore the boundaries of a well developed overworld, and the deep challenging dungeons that lie beneath.
StarForge is an ambitious 3d action game that’s currently in development. According to the game’s wiki, it’s inspired by “Halo, Warcraft 3, Borderlands, Terraria, and Minecraft”, and features a number of modes that let players build bases and wage war across randomly-generated alien worlds. Player movement is entirely physics-based and body parts react (somewhat) realistically to every impact.
The first public alpha was released earlier this month and is free-to-play, although you can purchase “Hatch Points” to spend on player models and other assets to use within the game. The developers have warned that this alpha is unoptimized, may have performance issues, and does not include every feature shown in the trailer.
Punch the possum for a fan-made video which explores the alpha in more depth:
Iron Tower Studio has released a public beta for Age of Decadence, their up-and-coming role-playing game, and opened it for preorders. As far as I can tell, there’s a lot here to get hardcore CRPG players excited: AoD appears to put a heavy emphasis on role-playing, dialogue, and combat, with the three carefully intertwined. Quests are designed not only with multiple solutions, but also multiple starting points. One playthrough, for example, may have you assassinating a certain character while the other will have you protecting them – it all depends on how you choose to play. And the combat, which is turn-based, promises to be extremely punishing to players without the requisite stats and skills.
AoD takes place in the shadow of a crumbling, Roman-themed empire, where various political factions are vying for their own agendas. According to the FAQ, these factions play a strong role in the game, and as a player you can make and break alliances and even double- or triple-cross your allies. Or, if you want, you could try to ignore them and remain unentangled.
It sounds like Iron Tower is hellbent on delivering a complex CRPG in which your choices truly have deep consequences and role-playing is at the forefront. Enjoy the beta while you wait – Age of Decadence is slated for a 2013 release.
(Source: Chef Boyardee)
Avernum: Escape From the Pit is a remake of Avernum (1999), which itself is a remake of Exile: Escape From the Pit (1995), Spiderweb Software’s very first RPG. Built on their latest game engine, Avernum: EFTP retains the original’s storyline and environments, but revamps the graphics, interface, and certain game systems. On top of that, it adds some new characters and areas to explore.
The game is available for Mac, Windows, and iPad.
TIGdb: Entry for Spiderweb Software
Legend of Grimrock, the first-person dungeon crawl by Finnish studio Almost Human, was released today. You can get the game from GOG, Steam, and the developer’s own website.
TIGdb: Entry for Legend of Grimrock
A group of teenagers enter an abandoned mansion on the outskirts of town to see if it’s haunted… an unimaginative set up for a horror tale, but thankfully it’s not indicative of the rest of the game. Released in 2009 by the Japanese developer noprops, Ao Oni has since gained a cult reputation for its inventive scares and challenging puzzles. Given that it’s made in RPGMaker XP, the game’s not Amnesia-levels of scary, but it squeezes a lot out of the aging engine to provide a suitably creepy backdrop for the puzzle-solving.
Everything you need to play Ao Oni is available at its homepage, including the RPGMaker XP runtime. There are Japanese, English, and Italian language editions of the game – just download your preferred translation, unzip, and run (after installing the runtime, of course). Keep in mind that different versions of Ao Oni vary greatly in terms of plot and design… older versions are available from other websites if you’re interested (but beware of spoilers).
TIGdb: Entry for Ao Oni
Grim Dawn is an upcoming action RPG from Crate Entertainment, a small studio founded by ex-members of Iron Lore Entertainment. The game is being built on Iron Lore’s Titan Quest engine.
In this August 2011 interview with Rock, Paper, Shotgun, Crate’s Arthur Bruno spoke quite candidly about the demise of Iron Lore and how the Grim Dawn team is planning to please “the hardcore gaming audience” on a smaller budget.
TIGSource hasn’t covered Crawl since 2007, back with Linley’s Dungeon Crawl, and it’s changed a lot since then. Dungeon Crawl Stone Soup is the living branch of Linley’s Dungeon Crawl (the original branch hasn’t been updated since 2003). Most fans of roguelikes have played it or at least know about it, but for those seeking to get into roguelikes this is a good place to start. Ortoslon got me into this particular game, and it became the first roguelike I ever finished (albeit as a Minotaur berserker, one of the easiest combinations to beat the game with).
The new update added (among many new features) a new species, octopodes, which can wear eight rings, but can’t wear armor except hats. In Crawl, species matters a lot more than starting class, class just determines which skills and items you start with, but is non-binding because you can always learn other skills and find other items: so you can begin as an elven fighter but then find a spellbook and decide to focus on magic anyway. Your species determines how fast you can increase different skills (varying from -5 to +5 learning rates), your movement speed, body size, metabolism, whether you have horns or claws or other features, and so on. If you get into the game you’ll probably try out all the species at least once, but then stick with a few favorites.