Posts from ‘Strategy’ Category

Cortex Command 1.0

By: Derek Yu

On: September 28th, 2012

Cortex Command
Splash image by Cortex Command artist “Arne” Niklas Jansson.

I’ll be honest, part of me was expecting that we’d all be brains in jars before Cortex Command reached 1.0. But no! After almost a dozen years in development, Dan Tabar’s opus has hit that milestone and is now available on Steam. Players who have already purchased the game, either directly or through a Humble Indie Bundle can get a Steam key here. A Linux build is still in development, according to Dan’s announcement post.

The release marks the completion of the game’s campaign mode or “meta game”, which allows players and CPUs to engage in large-scale warfare, building bunkers and attacking one another across the face of a planet. To find out more about this new mode, check out Dan’s latest playtest video below. And if you’re new to Cortex Command, this is also a good way to see the game’s impressive physics and AI in action.

Congratulations to Dan and the rest of the team on the release!

Read the rest of this entry »

Comiket 82: Preview Video

By: Derek Yu

On: August 7th, 2012

This is a video that mashes up quite a few trailers for doujin games that will be available at this year’s Comiket (Comic Market), a Japanese self-published comic book festival (and the largest in the world, with half a million attendees last year). The video was put together by Edelweiss, a doujin game developer that created Ether Vapor and is attending Comiket 82 with a new shoot ‘em up called Astebreed. The festival is taking place this weekend on August 10-12.

Links to each of the games featured in the video are available here on Edelweiss’s website.

(Source: Elixir)

A Nation of Wind

By: Derek Yu

On: July 28th, 2012

A Nation of Wind, by Jameson Wilkins

A Nation of Wind is an action sim where the goal is to control obelisks in levels composed of floating islands. To control an obelisk, it has to be surrounded by four temples, which are expensive in resources – you’ll have to start by building an infrastructure that includes farms, saw mills, and mines. Enemies will attack your colonies by land and air, however, so you’ll also need walls and turrets to defend. Direct attack is possible with your airship, too, using a variety of weapons that are fired with the mouse.

In a system that evokes god games like Populous, temples enable four elemental magics, each with a major and minor spell associated with them. Earth magic, for example, allows you to create new land masses or level mountains. Fire lets you dry up lakes or attack the enemy with devastating meteors. There are also spells to speed up time or heal your units.

The game’s website touts it as a cross between “arena shooters” and “real time strategy games”, but the action is fairly tame compared to Geometry Wars or Starcraft. Instead, it should appeal much more to a fan of Populous or the simulation portion of Actraiser. If that’s you, I recommend a look, as among management sims I think it may rank fairly highly. Just be prepared to spend some time getting to grips with how everything works – this game could really use some mouse-over help or at least a better tutorial.

TIGdb: Entry for A Nation of Wind

Read the rest of this entry »

StarForge (Alpha v0.100)

By: Derek Yu

On: June 13th, 2012

StarForge is an ambitious 3d action game that’s currently in development. According to the game’s wiki, it’s inspired by “Halo, Warcraft 3, Borderlands, Terraria, and Minecraft”, and features a number of modes that let players build bases and wage war across randomly-generated alien worlds. Player movement is entirely physics-based and body parts react (somewhat) realistically to every impact.

The first public alpha was released earlier this month and is free-to-play, although you can purchase “Hatch Points” to spend on player models and other assets to use within the game. The developers have warned that this alpha is unoptimized, may have performance issues, and does not include every feature shown in the trailer.

Punch the possum for a fan-made video which explores the alpha in more depth:

Read the rest of this entry »

Cortex Command Test Build 27

By: Derek Yu

On: June 5th, 2012

Cortex Command, by Data Realms

Cortex Command B27 is out for Windows and Mac. This build is the final public test release before the game hits 1.0, and includes a complete campaign mode that can be played against the AI.

In the following video, which was taken before the release, Dan “Data” Tabar talks us through a campaign as he plays through it:

Read the rest of this entry »

Frozen Synapse: Red

By: Derek Yu

On: June 2nd, 2012

“Red”, an expansion pack for the turn-based strategy game Frozen Synapse, has been been released and offers two-player co-op, a riot shield unit, a new “kill the hacker” multiplayer mode, three mutators, a 15-mission single-player campaign, 10 single-player challenge missions, new music from nervous_testpilot, and “Red Mode”, which lets you play the game with red environments. The $10 expansion is available from the Frozen Synapse website or Steam (Steam keys are provided even if you buy directly from Mode 7 Games).

On top of that, the game has received a free update that adds Hotseat Mode, timed turns, and non-randomized multiplayer maps for competitive play. See the Mode 7 Games blog for more details.

TIGdb: Entry for Frozen Synapse

Unity of Command 1.03 and Demo

By: Derek Yu

On: May 30th, 2012

unityofcommand2

Unity of Command, the operational turn-based strategy game set in the Eastern Front of World War 2, has received an update that adds an undo feature for actions and various improvements to History Mode.

Also, a PC and Mac demo has finally been released for the game. It contains the tutorial as well as a single-player scenario to try out.

Reprisal

By: Alehkhs

On: May 21st, 2012

When graphic designer Jon Caplin found himself with time on his hands while recovering from a broken jaw, he began work on a personal art-design project that drew from his memories of playing the classic god game Populous. What began as a simple hobby project arrives today as a full, completed game. Titled “Reprisal,” the finished product features one of the most gorgeous presentations of pixel art I’ve seen and is free to play in-browser.

Read the rest of this entry »

Starfarer 0.5a

By: Derek Yu

On: February 14th, 2012

Starfarer, by Fractal Softworks

Starfarer is a promising real-time tactics RPG that’s currently in development. The latest pre-order build, 0.5a, was released today, bringing the game one step closer to the open-world space opera that its developers have planned. Previous iterations of Starfarer have let you choose from a number of scripted missions, but in 0.5a you can finally tackle a basic campaign map that lets you expand your fleet (through purchase or capture) and level up your crew. No matter how large your fleet is, though, you’ll always control a single character and ship, directing your allies through a detailed tactical map.

The game already offers quite a bit in the way of customization to your fleet, from types of ships (large capital ships to tiny fighters) to weapons and armor, down to even the personality and experience of the crew. The final release, though, sounds like it will be a dream for fans of space combat and trading games like Escape Velocity Nova – whether you want to be an ace pilot, the admiral of a large fleet, or something in-between, there will be plenty of ways to make your (permanent, meaningful) mark on the galaxy. On top of that, Starfarer’s devs seem committed to making the game friendly for modders, with fans already creating their own ships and missions.

The final price of the game is set at $20, but you can pre-order it right now for $10 and receive the current build as well as all future updates.

Read the rest of this entry »

Natural Selection 2 (Build 194) – Gorilla

By: Alehkhs

On: February 2nd, 2012

The long-in-development indie FPS/RTS title Natural Selection 2 has reached an important milestone: The gorilla-like evolution for the alien team, the Onos, and the marines’ jetpack accessory (both of which were important facets of the original Half-Life mod that NS2 is the sequel to) are now in the game. These additions, along with a brand new map, “Mineshaft,” are just some of the over 100 new features, balances, and tweaks for this build, which is now available to all pre-order customers.

Check out the fantastic new trailer that shows just how far this project has come: