Posts from ‘Uncategorized’ Category

Teaser – Octodad: Dadliest Catch

By: Alehkhs

On: March 5th, 2012

Indie studio Young Horses has released a teaser trailer for their sequel to 2010′s fumbling physics game, Octodad. Titled Octodad: Dadliest Catch, this sequel continues the story of an octopus posing as a human as he tries to accomplish everyday tasks with, and for, his oblivious human family. No task is easy however, when all you have to work with are boneless, suction-cupped arms. Additionally, there’s now a catchy theme song that I’ll no doubt have lodged in my head for quite some time.

The original game is still free for download, and anyone who hasn’t hopelessly smacked every household object in the room onto the floor while trying to turn off an alarm clock played it yet should go give it a try.

The teaser trailer states that Octodad: Dadliest Catch will be arriving on shore in 2013. As a fan of the first game and all things cephalopod, I’m looking forward to getting my two, perfectly human hands on it.

Alientrap Announces Next Game: Apotheon

By: Alehkhs

On: February 23rd, 2012

Apotheon 1

Alientrap, the two-man team behind last year’s Capsized, has just announced its next project: Apotheon. As an “an open world, action/stealth, 2D sci-fi sidescoller game,” Apotheon sports a unique art style that mimics classical Greek pottery and promises to “have both a sprawling, open-world singleplayer campaign where you climb your way to the top of Mount Olympus, gaining divine power and deadly enemies along the way,  and online multiplayer battles with tactical bronze-age combat (spears and arrows!).”

Apotheon 2

Alientrap has only revealed two screenshots at this point as well as the game’s synopsis:

“Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.”

Dwarf Fortress 2012

By: Alehkhs

On: February 14th, 2012

Dwarven Throne Room

A new release of Dwarf Fortress has arrived from the Mountainhomes!

Release 0.34.01 fleshes out world generation (including massive cities complete with sewers, dungeons, catacombs, marketplaces, and outlying farmland), creatures (including werewolves, vampires, mummies, and necromancers capable of raising the dead), and many other features.

Click here for a more comprehensive list of changes and additions.

(Image Source: Fault, of the Bay 12 Forums)

Pax Britannica ported to Android, Still Free

By: Alehkhs

On: July 1st, 2011

Pax Britannica - 02No Fun Games’ one-button RTS, Pax Britannica, has been ported to Android. This port supports 2-player battles on the same device, or against an AI player if you’re by yourself. Like it’s computer (Win/Mac/Linux) counterpart, Pax Britannica for Android sports beautiful pixel graphics and easy-to-learn gameplay, as well as a price tag of ‘free.’

Game’s Site
Android Marketplace

(Source: IndieGames.com)

Aztaka Developer’s Edition

By: ithamore

On: January 26th, 2011

aztaka de

Earlier this month, Citérémis released a special Developer’s Edition of Aztaka, and it will be available for $9.99 (50% off the regular price) until the end of January. With the game, it includes the source code, the OST, and an art book.  Also, the demo has been trimmed down to 319 MB for those how haven’t tried it yet.

This special edition and discounted launch price is part of their initiative toward making the game profitable. Since May 2009, Aztaka has earned only 16% of the $235,000 that was borrowed to develop the game. So, this is a chance for some charitable game buying. It is also reminder to all indie developers wanting to break into commercial gaming that taking a large financial risks is risky and sometimes a gamble.

Sources: Citérémis and DIYgamer.



Black Market

By: Lorne Whiting

On: October 4th, 2010

SPACE SHIPS!?!?!?
Black Market, a space trading game (a la Elite or something), was recently launched in open beta form. The game is beautiful. I mean, like, all the beauty of some colorful sea-floor dwelling creature that rolls to move, with the insurmountable class of Christopher Whitman’s mother. It’s worth checking out just to look at the awesome space-ports in the background as you peddle your petty narcotics and undying pirate brains in jars.

The gameplay (as implied by the title) is pretty basic, buy here sell there kind of deal. Combat is really streamlined and most of it is automated, though you get to hit a button every 10 seconds (give or take depending on equipment). It’s all polished and as addicting as other games in the marketeering genre, but I know some people do not like games where progress comes in the form of shinier and bigger spaceships with more pow-pow to the weapons. Luckily for these people, the games also got a pretty strongly present story, but I scooted out of it to party and make lots and lots of money as soon as I got access to the whole solar system so I can’t really comment on how full of intrigue it is.

Runner: Post Mortem

By: Xander

On: May 24th, 2009

bubbletime

Runner, which we previously covered last month made a relatively small splash in the indie scene even amongst other websites similar to TIGSource. This response to the game has been one of the factor’s which prompted the creator to construct a postmortem on the game. I’m pretty much a sucker for any kind of development log, and I find post-production examinations such as this equally fascinating. It provides a few interesting insights such as a kind of insufficiency of commenting about games without ever actually having gone through the process of making one after getting up close and personal with P.B Winterbottom and its creators as well as the realisation that not only may derivative art games exist now but that he may have made the best example of one.

If you haven’t played it yet then give it a try, it’s only a few minutes long at most, and then have a read of the postmortem which actually will probably end up taking longer than it did to play the game. In any case I’ll put my thoughts in the extended as usual.

Sorry it took so long…

By: Jeff Lindsay

On: November 26th, 2008

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Site Downage

By: Derek Yu

On: November 14th, 2008

Hey, guys – the site’s been going down so often lately that I’m going to suspend the updates until we get it fixed. I’ve been talking about it with Jeff, and we’re going to try and find a permanent solution for this annoying problem sometime in the next week or so. Sorry for the inconvenience.

Sick Panda

By: Derek Yu

On: August 4th, 2008

Panda

Sick Panda is running a high fever. He needs your love beer love now more than ever.