New gameplay footage of the procedurally-generated open world game No Man’s Sky, which is coming to PlayStation 4 as well as PC (EDIT: PC is actually unconfirmed). From the creators of Joe Danger.
Following their namesake, indie studio Unknown Worlds (Natural Selection 2) has decided to explore new ground with their next project and will be taking a plunge into the unexplored depths. Titled Subnautica, the game “will combine elements of role playing, sandbox, exploration and cinematic games” in an underwater setting. Players will be able to construct and customize submersibles that they will then pilot into the unknown as they explore an alien ocean. Not much is known yet beyond these outlined gameplay goals just yet, but Unknown Worlds plans to keep the public up-to-date with a widespread social presence, including an official project website, blog, Twitter, and YouTube.
Boldly making its presence known last night during the Spike VGX Awards, No Man’s Sky is the latest project by indie studio Hello Games (Joe Danger), and the latest title to emerge in the apparent Space-Sim Revival of 2013. Alongside the gorgeous combat of Enemy Starfighter and the trade-and-fleet management of Limit Theory, No Man’s Sky looks to focus primarily on planetary discovery and exploration, offering the player endless solar systems of procedurally-generated planets that they can seamlessly land on and explore by foot.
I’m getting strong Noctis vibes from the concept and trailer, and I’m pleased to see yet another amazing-looking space sim coming from the indie community. It’s a good time to game.
Bare Mettle Entertainment has released the first public footage of Sui Generis since its Kickstarter began a year ago. This video was announced to backers with the following message:
The physics-based combat (which looks a little more stable now) has rightly drawn a lot of attention, but Bare Mettle has promised a lot of things for Sui Generis: a detailed and highly-interactive open world, non-linear storytelling, and deep customization. Time will tell whether the game lives up to those ambitions, but even if the team quit now, at least we’d still have the best “medieval tripping on furniture” simulation out there. In all seriousness, though, good luck to them – I’m really looking forward to this one.
Currently slated for a release in the spring of 2014, Clockwork Empires aims to provide players with a Dwarf Fortress-like experience with a Victorian-steampunk flavor. As citizens of “The Empire,” your colonists will each have unique personal histories, leading them to interact with one another, form social class structures, and work various jobs within the colony. Thrown into the mix for good measure will be elements of Lovecraftian cosmic horror as fishmen may attack from the sea or your citizens may become cultists under the spell of eldritch gods. Gaslamp Games plans to incorporate native support for “successive multiplayer” and save-game sharing, hopefully offering plenty of opportunities for Boatmurdered-like stories to emerge.
Revenge of the Sunfish was a delightful find in 2008. Equal parts horror and humor, it’s a bizarre, genre-blending game that reminds me vaguely of both WarioWare and the cult classic PS1 title LSD. Five years later, JinxTengu is following up Sunfish with a sequel that looks much more ambitious but lacking none of the crude charm and aggressiveness that made the original so enjoyable to play.
According to this interview with JinxTengu, the game is slated for an October release on PC, with iPhone and Android to follow. A $5 price tag is probable.
Routine is an upcoming first-person survival horror title set on an abandoned lunar research station. The game features some roguelike elements, such as permanent death and randomized hazards and key item locations. The game’s three-person development team has also emphasized that there will be no HUD or scoring systems so as to increase the immersion. They are hoping to provide support for the virtual reality headset Oculus Rift at release.
Lunar Software originally announced that Routine would be coming out in March or April this year, but have since changed the release date to sometime in 2013, given the increased scope of the game. It has already been Greenlit on Steam.
This is the latest gameplay trailer for wollay’s upcoming RPG Cube World.
The three-person indie studio, Acid Wizard, has released a gameplay teaser for their current survival-horror project, Darkwood.
Billed as a “top-down, oldschool survival horror set in a procedurally generated open world, with RPG and roguelike elements,” where players must explore the dark forest surrounding their cabin and defend against the terrors of the night, Darkwood sounds like a project to follow. As the trailer shows, Acid Wizard certainly knows how to do atmosphere, and the gameplay itself strikes me as a top-down mix between Project Zomboid and Alan Wake. A great first impression, to be sure, and I’ll certainly be keeping tabs on this project as it goes forward.
This is an great video by Brian Provinciano explaining how he developed the NES prototype that eventually became Retro City Rampage (available now on XBLA, PSN, WiiWare, and Steam). In the video, Brian shares tons of insights into the constraints of NES hardware and the heroic effort to make a complex game for it. It’s a must-watch for fans of homebrew.
Here’s a link to NESHLA, the NES assembler that he wrote for the prototype.