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<channel>
	<title>TIGSource</title>
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	<link>http://www.tigsource.com</link>
	<description>The Independent Gaming Source</description>
	<lastBuildDate>Fri, 17 May 2013 11:19:17 +0000</lastBuildDate>
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		<title>The Banner Saga: Factions</title>
		<link>http://www.tigsource.com/2013/05/17/the-banner-saga-factions/</link>
		<comments>http://www.tigsource.com/2013/05/17/the-banner-saga-factions/#comments</comments>
		<pubDate>Fri, 17 May 2013 11:19:17 +0000</pubDate>
		<dc:creator>ithamore</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Turn-Based Strategy]]></category>
		<category><![CDATA[Stoic]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=26013</guid>
		<description><![CDATA[If you like tactical games and free PvP, then you might get as addicted to the Banner Saga: Factions as I have (Factions&#8217; Steam page).  It&#8217;s much like playing a timed chess game with a greater depth of variety in terms of strategy, which is provided the fantasy elements of the game and its unique battle [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/btd0JrWmuA8?rel=0" frameborder="0" width="640" height="360"></iframe></p>
<p>If you like tactical games and free PvP, then you might get as addicted to <a href="http://stoicstudio.com/forum/the-banner-saga-factions.php">the Banner Saga: Factions</a> as I have (<a href="http://store.steampowered.com/app/219340/?snr=1_7_15__13">Factions&#8217; Steam page</a>).  It&#8217;s much like playing a timed chess game with a greater depth of variety in terms of strategy, which is provided the fantasy elements of the game and its unique battle mechanics.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/05/17/the-banner-saga-factions/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Starseed Pilgrim</title>
		<link>http://www.tigsource.com/2013/04/16/starseed-pilgrim/</link>
		<comments>http://www.tigsource.com/2013/04/16/starseed-pilgrim/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 00:21:33 +0000</pubDate>
		<dc:creator>Derek Yu</dc:creator>
				<category><![CDATA[Platformers]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Unique / Bizarre]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Droqen]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=26005</guid>
		<description><![CDATA[IGF 2013 Excellence in Design nominee Starseed Pilgrim was released on Steam today (Steam releases were offered to all the nominees this year). This unassuming and enigmatic puzzle platformer has become a hit with a number of indie game developers, including Bennett Foddy (QWOP) and Braid creator Jonathan Blow, who called it his game of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tigsource/8655762445/" title="Starseed Pilgrim, by Droqen by tigsource, on Flickr"><img src="http://farm9.staticflickr.com/8102/8655762445_b1a08b5e30_z.jpg" width="599" height="599" alt="Starseed Pilgrim, by Droqen"></a></p>
<p>IGF 2013 Excellence in Design nominee <a href="http://www.starseedpilgrim.com/">Starseed Pilgrim</a> was released <a href="http://store.steampowered.com/app/230980/">on Steam</a> today (Steam releases were offered to all the nominees this year). This unassuming and enigmatic puzzle platformer has become a hit with a number of indie game developers, including Bennett Foddy (QWOP) and Braid creator Jonathan Blow, who called it his game of the year for 2012. Since so much of the enjoyment from Starseed comes from figuring out how the game works, it&#8217;s hard to describe even the basic goals without spoiling it. If that sounds fun to you in and of itself, you should probably give it a go.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/04/16/starseed-pilgrim/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>IndieGogo: Ghost of a Tale</title>
		<link>http://www.tigsource.com/2013/04/10/indiegogo-ghost-of-a-tale/</link>
		<comments>http://www.tigsource.com/2013/04/10/indiegogo-ghost-of-a-tale/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 23:29:28 +0000</pubDate>
		<dc:creator>Derek Yu</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Comics, Cartoons, and Illustration]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[LionelGallat]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25995</guid>
		<description><![CDATA[Ghost of a Tale is an upcoming game by Lionel Gallat, who was, among other things, the animation director for Despicable Me and The Lorax (which explains the gorgeous graphics and animation!). Ghost of a Tale takes place in a medieval animal world reminiscent of the popular young adult novel series Redwall. The player controls [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tigsource/8638023313/" title="Ghost of a Tale by tigsource, on Flickr"><img src="http://farm9.staticflickr.com/8252/8638023313_cb22fce3e2_z.jpg" width="640" height="323" alt="Ghost of a Tale"></a></p>
<p><a href="http://www.indiegogo.com/projects/ghost-of-a-tale">Ghost of a Tale</a> is an upcoming game by Lionel Gallat, who was, among other things, the animation director for <em>Despicable Me</em> and <em>The Lorax</em> (which explains the gorgeous graphics and animation!). Ghost of a Tale takes place in a medieval animal world reminiscent of the popular young adult novel series <em>Redwall</em>. The player controls a small mouse and progresses through the game in the fashion of a classic action adventure game.</p>
<p>Ghost of a Tale is being made in Unity and is slated for a 2014 release.</p>
<p><strong style="color: #22cc22">Steam Greenlight:</strong> <em><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=137704546">Ghost of a Tale</a></em></p>
<p><span id="more-25995"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/sOi04BRQI1k" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/04/10/indiegogo-ghost-of-a-tale/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Preview: Hiversaires</title>
		<link>http://www.tigsource.com/2013/04/04/preview-hiversaires/</link>
		<comments>http://www.tigsource.com/2013/04/04/preview-hiversaires/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 22:39:48 +0000</pubDate>
		<dc:creator>Paul Eres</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Unique / Bizarre]]></category>
		<category><![CDATA[Aliceffekt]]></category>
		<category><![CDATA[Offal]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25987</guid>
		<description><![CDATA[This is a guest post by offal. After years of releasing engaging short-form games, prolific digital artist Aliceffekt is nearing completion of his first independent commercial project, Hiversaires, for iOS. Committing himself to full time development at the beginning of February, Aliceffekt has worked solo on the game, handling design, code, art, and music. The [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a guest post by offal.</em></p>
<p><iframe src="http://www.youtube.com/embed/X8fxC0s8J_8" frameborder="0" width="640" height="360"></iframe></p>
<p>After years of releasing engaging short-form games, prolific digital artist <a href="http://wiki.xxiivv.com/">Aliceffekt</a> is nearing completion of his first independent commercial project, Hiversaires, for iOS. Committing himself to full time development at the beginning of February, Aliceffekt has worked solo on the game, handling design, code, art, and music.</p>
<p><span id="more-25987"></span>The world of Hiversaires is presented through detailed pre-rendered stills with very little motion involved, and a pure monochromatic palette (with one notable exception). The game is played by stepping through the world frame by frame, making simple input in order to open up more of the environment to explore. Described by its creator as &#8216;an adventure puzzler in the genre of Myst and Drowned God&#8217;, Hiversaires offers little consolation for players, providing minimal feedback or reward, and demanding patient observation before progress can be made.</p>
<p><img src="http://i.imgur.com/jiCauAA.png" alt="" width="640" /></p>
<p id="internal-source-marker_0.5198120631345506" dir="ltr">The tight first-person perspective and moody ambient soundtrack lend tension to the world of Hiversaires, reminiscent of Portal’s test chambers, and the alien industrial landscapes of comic illustrator Tsutomu Nihei. Though the game presents a relatively small area to explore, the minute details found at every starkly-lit angle imply a larger world behind the veil, emphasizing perception and continuity rather than scale. Each time the player advances in the game by demonstrating an understanding of the rules and bounds of the world, they are presented a puzzle that subverts previous expectations.</p>
<p dir="ltr">Aliceffekt&#8217;s <a href="http://wiki.xxiivv.com/Traumae">longstanding interest in semiotics</a> is at the heart of Hiversaires, in the form of a scattered geometric language that gradually reveals the machine-logic behind its austere corridors. The game may seem intimidating at first, and Aliceffekt recommends pen-and-paper mapping to help players keep track of their discoveries. Despite a minimal presentation and method of interaction, Hiversaires ultimately makes for a thoughtful challenge.</p>
<p dir="ltr">Find Aliceffekt&#8217;s previous releases available for free on <a href="http://wiki.xxiivv.com/Interactive">his website</a>, his latest devlog <a href="http://forums.tigsource.com/index.php?topic=31526.0">on the forums</a>, and Hiversaires for purchase on the iOS App Store in the coming month.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/04/04/preview-hiversaires/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<title>2x0ng</title>
		<link>http://www.tigsource.com/2013/03/31/2x0ng/</link>
		<comments>http://www.tigsource.com/2013/03/31/2x0ng/#comments</comments>
		<pubDate>Sun, 31 Mar 2013 18:41:34 +0000</pubDate>
		<dc:creator>ithamore</dc:creator>
				<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Highly Recommended]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[DavidO'Toole]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25975</guid>
		<description><![CDATA[This is Xong. This is 2x0ng. Any questions? However, for your enlightenment: I hope you enjoy it. It&#8217;s quite difficult, but quite beatable, and there&#8217;s a proper ending movie and everything. Also,  please use this link if you care about bandwidth restriction, have a heart, or &#8230;: 2x0ng at IndieDb. And more of David O&#8217;Toole&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/ojQ-zPBvaTI?feature=player_detailpage" frameborder="0" width="640" height="360"></iframe></p>
<p>This is <a href="http://dto.github.com/notebook/xong.html">Xong</a>. This is <a href="http://blocky.io/2x0ng.html">2x0ng</a>. Any questions?</p>
<p>However, for your enlightenment:</p>
<p style="padding-left: 10px;"><em>I hope you enjoy it. It&#8217;s quite difficult, but quite beatable, and there&#8217;s a proper ending movie and everything.</em></p>
<p>Also,  please use this link if you care about bandwidth restriction, have a heart, or &#8230;: <a href="http://www.indiedb.com/games/2x0ng">2x0ng at IndieDb</a>. And more of David O&#8217;Toole&#8217;s games can be found <a href="http://dto.github.io/notebook/games.html">here</a> on his site.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/03/31/2x0ng/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<title>Gameplay Trailer: Banished</title>
		<link>http://www.tigsource.com/2013/03/23/gameplay-trailer-banished/</link>
		<comments>http://www.tigsource.com/2013/03/23/gameplay-trailer-banished/#comments</comments>
		<pubDate>Sat, 23 Mar 2013 18:39:59 +0000</pubDate>
		<dc:creator>Derek Yu</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sim]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[ShiningRockSoftware]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25968</guid>
		<description><![CDATA[Banished is an upcoming city-building simulation where you manage the lives of exiled colonists in a remote wilderness. According to the game&#8217;s website: &#8220;The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/bBGX0dl5Ziw" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.shiningrocksoftware.com/?page_id=680">Banished</a> is an upcoming city-building simulation where you manage the lives of exiled colonists in a remote wilderness. According to the game&#8217;s website: <em>&#8220;The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.&#8221;</em> Townspeople can have a variety of occupations, from hunting to blacksmithing, and sustainable practices will be necessary to survive the harsh environment.</p>
<p>Amazingly enough, Banished is being developed by a single person. The game is due on PC in the latter half of 2013.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/03/23/gameplay-trailer-banished/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Preview: Frozen Endzone</title>
		<link>http://www.tigsource.com/2013/03/21/preview-frozen-endzone/</link>
		<comments>http://www.tigsource.com/2013/03/21/preview-frozen-endzone/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 00:41:48 +0000</pubDate>
		<dc:creator>Derek Yu</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Turn-Based Strategy]]></category>
		<category><![CDATA[Mode7Games]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25962</guid>
		<description><![CDATA[Mode 7 Games have announced that they&#8217;re currently working on Frozen Endzone, a spiritual sequel to their innovative tactics game Frozen Synapse. Endzone applies the &#8220;simultaneous turn-based&#8221; tactics that were developed for Synapse to a futuristic sports game. Players will square off against one another in a randomly-generated arena and attempt to score points by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tigsource/8578027001/" title="Frozen Endzone, by Mode 7 Games by tigsource, on Flickr"><img src="http://farm9.staticflickr.com/8391/8578027001_22866efab0_z.jpg" width="640" height="360" alt="Frozen Endzone, by Mode 7 Games"></a></p>
<p>Mode 7 Games have announced that they&#8217;re currently working on <a href="http://www.frozenendzone.com/">Frozen Endzone</a>, a spiritual sequel to their innovative tactics game Frozen Synapse. Endzone applies the &#8220;simultaneous turn-based&#8221; tactics that were developed for Synapse to a futuristic sports game. Players will square off against one another in a randomly-generated arena and attempt to score points by bringing the ball into their opponent&#8217;s endzone.</p>
<p>The game is slated for a 2014 release on PC.</p>
<p><strong style="color: #22cc22">Steam Greenlight:</strong> <em><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=130862114">Frozen Endzone</a></em></p>
<p><span id="more-25962"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ahb-a6tupSE" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/03/21/preview-frozen-endzone/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Pre-Alpha Teaser: Darkwood</title>
		<link>http://www.tigsource.com/2013/03/07/pre-alpha-teaser-darkwood/</link>
		<comments>http://www.tigsource.com/2013/03/07/pre-alpha-teaser-darkwood/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 00:32:16 +0000</pubDate>
		<dc:creator>Alehkhs</dc:creator>
				<category><![CDATA[Horror]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Roguelikes]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[AcidWizard]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25953</guid>
		<description><![CDATA[The three-person indie studio, Acid Wizard, has released a gameplay teaser for their current survival-horror project, Darkwood. Billed as a &#8220;top-down, oldschool survival horror set in a procedurally generated open world, with RPG and roguelike elements,&#8221; where players must explore the dark forest surrounding their cabin and defend against the terrors of the night, Darkwood [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/uQOPb9p3HTQ?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uQOPb9p3HTQ?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The three-person indie studio, Acid Wizard, has released a gameplay teaser for their current survival-horror project, <a href="http://www.darkwoodgame.com/">Darkwood</a>.</p>
<p>Billed as a &#8220;top-down, oldschool survival horror set in a procedurally generated open world, with RPG and roguelike elements,&#8221; where players must explore the dark forest surrounding their cabin and defend against the terrors of the night, Darkwood sounds like a project to follow. As the trailer shows, Acid Wizard certainly knows how to do atmosphere, and the gameplay itself strikes me as a top-down mix between Project Zomboid and Alan Wake. A great first impression, to be sure, and I&#8217;ll certainly be <a href="http://www.acidwizardstudio.com/">keeping tabs on this project</a> as it goes forward.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tigsource.com/2013/03/07/pre-alpha-teaser-darkwood/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>The Making of Retro City Rampage&#8217;s 8-bit Prototype</title>
		<link>http://www.tigsource.com/2013/02/28/the-making-of-retro-city-rampages-8-bit-prototype/</link>
		<comments>http://www.tigsource.com/2013/02/28/the-making-of-retro-city-rampages-8-bit-prototype/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 08:18:19 +0000</pubDate>
		<dc:creator>Derek Yu</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[VBlankEntertainment]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25945</guid>
		<description><![CDATA[This is an great video by Brian Provinciano explaining how he developed the NES prototype that eventually became Retro City Rampage (available now on XBLA, PSN, WiiWare, and Steam). In the video, Brian shares tons of insights into the constraints of NES hardware and the heroic effort to make a complex game for it. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Hvx4xXhZMrU" frameborder="0" allowfullscreen></iframe></p>
<p>This is an great video by Brian Provinciano explaining how he developed the NES prototype that eventually became <a href="http://retrocityrampage.com/">Retro City Rampage</a> (available now on XBLA, PSN, WiiWare, and Steam). In the video, Brian shares tons of insights into the constraints of NES hardware and the heroic effort to make a complex game for it. It&#8217;s a must-watch for fans of homebrew.</p>
<p>Here&#8217;s a link to <a href="http://neshla.sourceforge.net/">NESHLA</a>, the NES assembler that he wrote for the prototype.</p>
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			<wfw:commentRss>http://www.tigsource.com/2013/02/28/the-making-of-retro-city-rampages-8-bit-prototype/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<title>Driftmoon</title>
		<link>http://www.tigsource.com/2013/02/26/driftmoon/</link>
		<comments>http://www.tigsource.com/2013/02/26/driftmoon/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 23:14:24 +0000</pubDate>
		<dc:creator>Derek Yu</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[VilleMönkkönen]]></category>

		<guid isPermaLink="false">http://www.tigsource.com/?p=25940</guid>
		<description><![CDATA[After 7 years of development, Ville and Anne Mönkkönen have released Driftmoon, an adventure/role-playing game set in a charming and colorful fantasy world. The game comes with development tools that you can use to create and share mods. Also, a large demo is available to try out and includes the full editor. You might remember [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tigsource/8510621475/" title="Driftmoon by tigsource, on Flickr"><img src="http://farm9.staticflickr.com/8085/8510621475_fa202e5188_z.jpg" width="640" height="360" alt="Driftmoon"></a></p>
<p>After 7 years of development, Ville and Anne Mönkkönen have released <a href="http://www.instantkingdom.com/driftmoon/">Driftmoon</a>, an adventure/role-playing game set in a charming and colorful fantasy world. The game comes with development tools that you can use to create and share mods. Also, a large demo is available to try out and includes the full editor.</p>
<p>You might remember Ville as the creator of the survival game <a href="http://www.instantkingdom.com/notrium/">Notrium</a> from 2003.</p>
<p><span id="more-25940"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/GrBSUK6XI8g" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>7</slash:comments>
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