The pay-what-you-want Humble Indie Bundle was an amazing success, raising over 1.2 million dollars, with nearly $400,000 going to the Electronic Frontier Foundation and the wonderful Child’s Play Charity. We were really blown away by the response to the bundle and the buzz it generated across the internets. Definitely a win-win-win situation all around! Thanks to everyone who participated and helped spread the word on this!
To keep the love flowing, four of the bundled games had pledged to go open source toward the end of the bundle: Aquaria, Lugaru HD, Gish, and Penumbra Overture. Well, I’m happy to say that the source code for those games has finally been released! You can find out more (including all the relevant links), at Wolfire’s blog.
Here’s some footage of various prototypes and tests going into Cryptic Sea’s upcoming retro game “album” No Quarter. Lots of physicsy fun going on in there — I love watching those bobble-head Hitlers drop!
Semi-related: Edmund has posted the various iterations in visual style for his (and Tommy’s and Jon’s) upcoming WiiWare debut Super Meat Boy over its first month of development. Check it out if you find glimpses into the creative process as fascinating as I do.
A New Zero is a team-based multiplayer game by programmer Alex Austin of Cryptic Sea (Gish, Blast Miner). In the game you can pilot either a plane or one of two types of boats to try to take out the opposing team’s base. ANZ is procedurally-generated and is impressively small (just under a megabyte), but more importantly, it looks like a hell of a lot of fun! I haven’t played it yet, but falicon writes (via TIGForums):
TIGdb: Entry for A New Zero
P.S. Happy belated birthday, Dr. King!
Something is stirring at the Gish 2 website. And that something is scary. And awesome.
Also, Gish Mobile! Yes, please!
On the Cryptic Sea blog, programmer Alex Austin explains that the physics for our favorite ball of tar have changed quite a bit in Gish 2. Gish is now composed of 128 independently moving particles, as opposed to being a single, deformable object. The possibilities for this, of course, are tremendous!
I can’t wait for this game! (whine)
Edmund McMillen, artist/designer at Cryptic Sea, has informed me that Gish is now on sale for about the next week or so (via Steam). The formerly $10 game is now $5. If you haven’t yet tried this totally sweet platform game, now’s your chance.
And Blast Miner, the physics-based puzzler which I once panned (like a total dick) and eventually accepted (but only after Edmund added a puzzle mode and also did a 360 piledriver on me at IGF), is now $10, down from the original $20.
Gish plus outdoor environments and hazy lighting effects… it looka verra niiiiiice.
In a recent Cryptic Sea blog post, Edmund McMillen took a break from talking about Gish 2 to wax off about a few of his side projects, including a 2d RTS game where your goal is to defend a dead carcass with an army of maggots! Nasty!
But the one that got me hot and bothered was Guppy, shown in the video above!
(Thanks, DMac!)
Cryptic Sea has been updating their blog like mad! “Click… refresh… click… refresh…”
Their latest entry features a video preview of the Gish 2 engine, after 2 weeks of development:
It looks great! Outdoor environments for the win. And in the comments, Edmund assures us that the normal mapping will not be over-used and abused. (I think it looks pretty good in this vid, though.)