Eskil Steenberg is inviting you to try his unique multiplayer online game Love for free this weekend. If you were interested in it but didn’t want to take the plunge before playing, now’s your chance. The game normally costs 10 euros for 30 days of playtime.
A quick announcement: Eskil Steenberg’s online multiplayer game Love was quietly released a few hours ago. In the game you cooperate with other players to build settlements and defend yourself from AI tribes who are competing with you for resources. I haven’t tried it yet, but there’s a gameplay video on the Love website where Eskil shows off some of the things you can do in the game.
Love costs 10 Euros (roughly $13.50 USD) a month to play. There’s no subscription involved – you simply pay 10 Euros every time you want to add another month. Eskil explains the reasoning behind this payment model here.
TIGdb: Entry for Love
From Eskil Steenberg’s blog:
Some lovely new screenshots of Love here. (The characters kind of creep me out, though. In a Xenu sort of way.)
(Source: Jim Rossignol, via Rock, Paper, Shotgun)
Rock, Paper, Shotgun has an exclusive trailer of Eskil Steenberg’s impressionistic MMO game Love. Lovely visuals. It’s nice to finally see the characters roaming around and… fighting with one another! In the most beautiful way, of course.
And the music, by Ian Dorsch, fits perfectly, in my opinion.
(Thoinks, Kao!)
Procedurally-generated world. Procedurally-generated characters. Deformable terrain. Day/night cycles and environmental effects. Massively multiplayer and online. ONE developer.
Do I even need to mention that he’s a Swede? …I imagine that Eskil Steenberg, like hearty Obelix from the Asterix comic books, might have fallen into a cauldron of Swedish magic water when he was a kid.
But perhaps I’m being too presumptuous, seeing as the game is still in development. In any case, Love certainly looks beautiful, with computer-created graphics that look painted with a brush. And its cooperative gameplay, though vaguely outlined at this point, sounds very different from your average MMOG.
Eskil’s development blog is full of interesting musings, too, so check it out. I like his latest post, in which he defines his own independence:
…Like everyone else, I have game design documents, scripts, pilots, deigns [sic], books, and ideas lying around, but at some point you have to be asking yourself, Do I want to spend my time trying to convince the world that I have potential, or do I want to spend my time actually doing something.
(Thanks, Data!)
TIGdb: Entry for Love