Posts with ‘Hampa’ Tag

Preview: Glitchracer

By: Derek Yu

On: March 19th, 2008

The next project from the creator of Toribash – a sandbox racing game. “Build, race, crash, and share!”

(Thanks, Data!)

Toribash 3, and Free!

By: Derek Yu

On: October 29th, 2007

Toribash 3.0 has been released to much fanfare. So much that the site and forums have been down for much of this week. (But now they’re back up.)

There are many major additions to this version of the game including shaders, environments, and the possibility of 2-on-1 or 2-on-2 matches. And best of all, the game is absolutely free to play once again! Yay, alternative business strategies!

Toribash 3.0

By: Derek Yu

On: July 23rd, 2007

Toribash 3.0: real-time shader effects, reflections, and motion blur are just some of many improvements planned for the next release. Holy hot damn, this looks good.

Those with crappy video cards can always opt for the original look.

High-res trailers: Windows Media Player, Quicktime

(Source: Fun Motion)

Bashanomics

By: Derek Yu

On: April 26th, 2007

Toribash, the amazing 3D, turn-based ragdoll fighting game just keeps getting bigger and better! We covered this game almost a year ago, and its great to see it thriving.

GameSetWatch reports that the game has introduced virtual credits into their online community, creating a virtual economy based on buying and selling everything from custom body parts to forum sig graphics to stories written about the various clans that have arisen around the game. Man, I love this kind of stuff… the idea of clans, histories, and economies emerging from these little game worlds drives me nuts.

I met Hampa, one of the creators, at GDC this year, and he’s also a really nice guy. Good game, good people. If you haven’t tried it yet, you should.

toribash

By: dessgeega

On: August 26th, 2006

toribash

toribash is an ancient game of ragdoll physics-based combat.

rather than using a keyframe-based system like most 2D fighting games, the fighters in toribash are constructed of lots of joints that can all be tweaked individually. for example, to deliver a kick you need to contract your knee, extend your ankle, contract your hip, and then finally re-extend your knee to deliver the blow.

it’s rather complicated! but that’s why it’s turn-based. and the complex physics means a good player can do things like this. it can take a while for new players to learn, though — a good starting point is the tutorial movies on the game’s homepage. the official forums, too, are full of replays to study.

when you’ve mastered landing on your feet, you’ll probably want to attempt online play. the main servers are pretty high-traffic, but fun-motion (who reviewed the game recently) has set up a few more servers, with and without disqualification (when the fighter’s body touches the floor).

alternate title for this post was “the real rag-doll kung fu”.