Posts with ‘TimLangdell’ Tag

Tim Langdell Loses to Future Publishing

By: Derek Yu

On: June 16th, 2011

Rock, Paper, Shotgun’s John Walker has written a fascinating summary of the case that Future Publishing, the publishers of Edge Magazine, had brought against the notorious trademark troll Tim Langdell and his company Edge Interactive Media. Last year, Langdell was stripped of his trademark “edge” in a battle with Electronic Arts.

And to think, it all started with this little quote from iOS game developer Mobigame, published on the mobile gaming site FingerGaming:

We have legal issues with a man named Tim Langdell, says Mobigame’s David Papazian. If you already asked why Soul Edge (the Namco game) was called Soul Blade and later Soulcalibur in the US, you have your answer.

Langdell Resigns From IGDA Board

By: Brandon McCartin (BMcC)

On: August 31st, 2009

A quick news bite for anyone following the Tim Langdell controversy: Dr. Langdell has stepped down from the IGDA Board of Directors, effective immediately.

For more information on Tim Langdell / Edge Games, visit our Edge Games Info Page. There’s also a long-running thread on the conflict with Mobigame in the forums.

I cannot say what this means for the future of Edge.

Cybernet Systems v. Edge Games Documents

By: Derek Yu

On: July 18th, 2009

Edge Magazine Comparison

To the Tim Langdell/Edge Games page I’ve added links to documents pertaining to the Cybernet Systems v. Edge Games case (which is still ongoing, despite the fact that Cybernet’s Edge of Extinction has been inactive since 2002). These documents were obtained through PACER, a service that provides online access to court records. Anyone can get an account and the data is considered public record.

Among these documents are emails sent by Tim to Cybernet, as well as various exhibits submitted to the court by both parties. One of these exhibits, shown above right, is a really curious thing – to me it looks like a very amateurish mock-up of an Edge Magazine cover (the real issue from July 2004 is shown on the left). I’m wondering what it’s actually supposed to be, because in “Answer to Complaint, Counter-Claim, and Affirmative Defenses,” it states that the exhibit is a sample “of the EDGE brand as used in connection with computer hardware in various formats.”

The rest of my opinions are hidden behind this jump:

Tim, of course, uses his connections with the game industry (including the IGDA) to help prove his case, although he fails to mention how those connections were made. Is it becoming clearer how this has all worked out for him? If I were to put together a satirical timeline of Tim’s history in the game industry, it might look something like this:

Tim Langdell, Edge Games

80’s – Tim Langdell registers the trademark “Edge” and humanity dies a little. Various unwitting developers produce games for Edge Games and some of them even get paid. Tim eventually flees moves to America, the land of lawsuits opportunity.

90’s – Edge Games produces games about Snoopy and Garfield, the last creative properties it will not obtain through litigation. Using the credentials Tim built on the bloody, flayed backs of honest developers, Tim enters the entertainment industry and joins the boards of various organizations, such as the AIAS and the IGDA, and tarnishes their names with his very presence. Meanwhile, there are many legal threats to be made, and many more “licensees” to be had!

00’s – With the dawning of a new millennium, Tim’s throne of skulls grows ever bigger. Each new creator he coerces and each new organization stupid enough to have him as a member becomes another “exhibit” he can wield in court. But in his hubris he makes a vital mistake by editing his own Wikipedia entry, which ends up reading like a biography of Charlemagne as written by a hyperactive graduate student.

And the rest, as they say, would be internet history. But hey, like I’ve said before, keep in mind that these are just my opinions.

The documents, however, are very real and are now available for you to look at (pdf format). And IGDA members, it looks like you may have some recourse. Put your membership to good use!

Thanks to Brandon at Offworld for tracking down the July 2004 issue of Edge Magazine.

Tim Langdell and Edge Games: Still at It

By: Derek Yu

On: July 15th, 2009

Tim Langdell, Edge Games

I want this image of Tim Langdell’s face to be seared into the hearts and minds of every person who has ever worked hard to create something of personal value. Memorize it. Take in every loathsome detail. But make special note of the smile. That smile… is the smile of a man who has never known the feeling of creating something in any real sense. It’s the smile of a man, or some semblance of one, who instead wants to take that feeling from other people, prying it out of their hands with cease-and-desist letters and other tenuous legal threats so that he may satisfy his own barren womb. Like an aging and desperate Captain Hook, he strangles Tinkerbell and the Lost Boys for some of their pixie dust so that he might feel the feeling of flight.!

That’s right, Tim Langdell/Edge Games is still threatening game developers over the word “Edge.” Here’s a recap:

1. David Papazian and Mobigame are still being antagonized by Langdell. They’ve received another cease-and-desist from lawyers representing Edge Games1 and Ninomojo revealed on TIGForums that the iPhone game Edge has been removed from the App Store again.

2. Edge Games is now also targeting another indie iPhone developer who would like to remain anonymous right now (although it shouldn’t be hard to guess what word the game has in its title).2

3. In what appears to be another preemptive move by Langdell, Edge Games obtained a trademark for “Edge of Twilight” on June 1st, which is the name of an upcoming game for the Xbox 360, PS3, and PC.3 Fuzzyeyes third-person action/platform game has been around since at least 2007.4

4. Tim Langdell is, of course, still on the Board of Directors at the IGDA. But I’m honestly going to start leaving this fact out as it’s still not obvious to me what the IGDA accomplishes beyond insulting the very people who the organization should be helping. Seriously, if you’re unhappy with the IGDA, stop yelling at a brick wall (that occasionally insults you) and just drop your membership when the time comes. Then start or join an unaffiliated online community or a local game development group in your city.

To address the question of “how does he get away with it,” well, as far as I know there’s nothing illegal about sending people cease-and-desist letters. I’ve never really doubted that what Tim is doing is legal. But is it necessary? No, it’s clear to me that there would be very little confusion over whether any of these games came from Edge Games. And in my opinion it is a serious abuse of laws that are meant to promote growth and innovation by protecting creators… what I see here is the opposite.

By the way, I’m compiling a centralized page of information regarding Tim and Edge Games here on TIGSource, including quotes from various developers who claim to have worked with Tim. If you have any more information or can help verify some of this stuff, please post here in the comments or e-mail me. Obviously first-person source material is the best.

The more successful Tim is, the harder it is for the next guy or gal who has the misfortune of having to deal with him. So don’t forget that face. As painful a prospect as it might seem.

1 Fingergaming, “Edge Trademark War Continues On Multiple Fronts”
2 Fingergaming, “Edge Trademark War Continues On Multiple Fronts”
3 Kotaku, “Trademark Troll Is at It Again”
4 YouTube, Edge of Twilight Trailer
!These are strictly opinions of the author and should not be construed as fact.

Tim Langdell and EDGE: Part Two

By: Derek Yu

On: June 9th, 2009

Tim Langdell

Now that Classics Week and E3 are over, I’d like to come back to Tim Langdell for a moment, because I personally consider it to be not only a fascinating topic, but also an important one that raises a lot of issues important to the community, including intellectual property and the role of the IGDA. A lot has come up since my last post, and unfortunately, it’s spread relatively thinly across a number of interesting discussions. I’m going to do my best to summarize and provide links to source material so that people can have a better understanding of what’s going on. I make no pretensions about my personal feelings on the matter, but please consider that anything that I say for which I do not explicitly provide a source are my own opinions. I will try to make it as clear as possible when they are.

Also, apologies to the readers who come here looking for news on new games to play and are uninterested in this story. There will be some very soon, and I’ll hide the rest of the post under a jump so that you can easily and quickly move on.

A Quick Recap:

Edge

1. Fingergaming posts an article revealing that the popular, award-winning iPhone game Edge has been removed due to a legal issue with Langdell. Mobigame’s David Papazian suggests that Langdell was also responsible for Namco’s Soul Edge being renamed to Soul Blade and then Soul Calibur in the United States. (Source)

2. Simon Carless posts an article on GameSetWatch in which he suggests that Langdell has a habit of engaging in lawsuits over his trademark on the word “Edge.” Carless also notes that Langdell’s Wikipedia entry, which is oddly detailed, has been mostly edited by a single user, Cheridavis, who may or may not be Cheri Langdell, Tim’s wife. Cheridavis had denied being related to Langdell, and had insisted that she (he?) was writing an unnamed book on the game industry and was posting information she discovered through her research of the book. Carless mentions at the end of his article that because of Langdell’s history of trademark abuse it’s unfortunate that he has recently been accepted to the board of directors for the IGDA.

3. Simon’s article is removed, for unknown reasons, but has been quoted on various other websites and forums. (Source)

4. Thanks to a tip from mklee, I read Simon’s article, follow his links, and decide to make a post about it myself here on TIGSource.

5. Langdell’s Wikipedia page is cleaned up and is now under neutrality and notability disputes.

6. Both the IGDA and the “Game Attorney,” Tom Buscaglia, respond, with Tom responding on his own behalf. The IGDA claims that it cannot take any action with Langdell regarding the legal dispute. Buscaglia calls Simon’s article a “hatchet job” and implies that Carless has reason to take down Langdell because of a rivalry between Game Developer Magazine and Edge Magazine. He suggests that, in order to keep his trademark, Langdell must actively protect it by pursuing legal action against Mobigame.

(Note: Buscaglia has since apologized for his “snide” remarks about Carless and insists that his implication of a rivalry was intended as a joke. He has also edited his post to remove the latter. In this author’s opinion, there was no indication of a joke in the original post.)

Tim Langdell and David Papazian Speak

Gamasutra

Probably the most important thing that has happened the past week is that Langdell and Papazian have both spoken up regarding the controversy, in the comments section of Stephen Jacobs’s Gamasutra blog. Jacobs has been involved with the IGDA for at least 4 years and once worked with Langdell to try and establish an organization for game educators and researchers.

It’s probably best if you read the entire discussion, starting with Jacobs’s article. But here are the basic claims by both sides:

1. Langdell claims that EDGE Games informed Apple of the trademark violation, whereupon Apple sent a standardized notice to Mobigame. At that point, Langdell claims that Mobigame pulled the app voluntarily.

2. Langdell claims that it is, in fact, Mobigame that is bullying EDGE Games over the trademark. He also asserts that Mobigame started the “flame war” with the intention of causing him embarrassment.

3. Langdell claims that he has never sued anyone over EDGE trademarks, or ever started any litigation over the trademarks. Furthermore, he claims that “EDGE has never engaged in anything other than entirely legitimate practices to protect its trademarks.”

4. Langdell asserts that he has personally produced all of the several hundred games EDGE Games has developed or produced since 1979, and that every other statement he has made regarding his own accomplishments are entirely true.

(Note: Langdell, even when asked directly, has seemingly made no attempt to verify any of this, or even provide a simple list of games he has produced. Update: But if you go to the EDGE Games website and click “Videogames” at the top, you can see a list.)

5. Papazian responds to Langdell by saying that he has not made any comments regarding the dispute since the Fingergaming article and has no prior connection to either Simon Carless or Owen Good (who penned a Kotaku article about Langdell). He regards Langdell’s accusation that Mobigame is trying to cause Langdell embarrassment as a lie.

6. Papazian corroborates Langdell’s claim that Edge was voluntarily pulled.

7. Papazian claims that Mobigame offered to change the name to “EDGY” whereupon Langdell refused the offer and proceeded to register the trademark “EDGY”. Papazian also asserts that Langdell holds the trademarks “MIRROR’S SPORE” and “SOUL SPORE,” suggesting a connection to EA’s games Mirror’s Edge and Spore, and Namco’s Soul Edge.

(Note: Edge Games does indeed own those trademarks. You can look them up yourself here [EDGY] and here [MIRROR’S SPORE AND SOULSPORE].)

8. Papazian claims that Langdell has never given proof of his connection to Edge Magazine, or any proof that he has actively used the mark in recent years. He claims that the only person he has spoken to from EDGE Games has been Langdell.

On Langdell

Mirrors

Although I make no claims about the legality of anything that Langdell has done, it’s obvious to me that there is something very underhanded with the way that he operates. At best, he bends the truth. For one thing, there’s no reason not to believe what David Papazian has said, and, in fact, there is a lot of evidence to corroborate his claims (e.g. the trademarks Langdell has registered and the fact that there really is no evidence of Papazian or his colleagues commenting on the issue between the Fingergaming article and the Gamasutra blog post).

There are also many unproven, yet eyebrow-raising, reasons to be skeptical of what Langdell is saying. For one thing, there’s the whole dispute over his Wikipedia entry and whether he was personally involved. There’s also the “Mirrors a game from Edge” advertisement on the EDGE Games website, which seems purposefully misleading. In fact, if you use the Wayback Machine to look at previous incarnations of Langdell’s site, you’ll see that he’s pulled similar stunts throughout the years. My favorite is the EDGE Games jacket, which has a photo of a jacket with “EDGE Games” written on it in a red font. (Thanks to raiten for pointing this out.)

Plus, as the story has been spread, more personal anecdotes from people who have worked with Langdell have popped up, and they are terrible. Read this, this, and this, if you’re interested. It’s gruesome stuff.

Is anyone defending Langdell? Aside from Buscaglia, there appears to be a single anonymous person calling themselves either “Joe” or “mopius” who claims to be friends with Tim and is posting gems such as this on various blogs and forums:

Not only is Tim an “indie” from the 80’s, but he’s the real deal. He’s not some punk who just made a game in some “Easy Instant Game Maker 2000 Pro Edition” in two minutes and decided to call himself a professional game developer. No, he has actual experience in the field and has more games (actual games, things sold at retail) credited to him than you’ve had hot dinners.

Because of the Wikipedia dispute, there is suspicion that “Joe” is Langdell himself, but this is unfounded.

Plus, this. Seriously.

To date, Langdell has tenuous associations with and/or has claimed creative ownership of the following brands:

1. Edge Magazine
2. Soul Edge
3. Edge (iPhone game)
4. Mirror’s Edge
5. Edge of Extinction (Cybernet Systems v. Edge Games)
6. Edge Computers
7. EdgeGamers (game community)
8. The Edge (movie)
9. Edge (Malibu Comics character)
10. Koala Lumpur: Journey to the Edge

But it’s not obvious (to me, anyway) what Tim Langdell has actually created, aside from trouble for the various people who have had the misfortune of dealing with him and his trademark during its 30-odd years of existence. My hope is that, by helping to bring out the story, real creators can avoid him (and others like him) in the future. I don’t believe Langdell is a smart man, because a lot of his stunts are poorly managed and straight-up bald-faced – the only way he can succeed is if people are not knowledgeable.

So know your legal rights! As far as I know, trademark strength is not dependent on who “calls it” first, but on how you use it. I would love to hear a lawyer (who is not Buscaglia) comment on this matter.

Regarding the IGDA

IGDA

The IGDA has taken the stance of “this is none of our business.” I disagree that it’s none of their business, and I strongly disapprove of their impotence regarding this issue. They are enabling people like Langdell when they should be helping to protect developers from them. Game developer/blogger Craig Stern sums up the situation very well. You can also see that the IGDA does have some rules regarding ethical behavior on the board and what they can do about it (scroll down).

You can sign a petition asking for Langdell to be expelled from the IGDA here.

Update: I’ve collected information regarding Tim Langdell and Edge Games here for easy reference.

Tim Langdell: The EDGE of Insanity?

By: Derek Yu

On: May 29th, 2009

Tim Langdell

Mobigame’s award-winning iPhone game Edge has been removed from the App Store, pending a legal battle with Tim Langdell (pictured at right) over the trademark “Edge.” What’s troubling is that, according to a GameSetWatch article by Simon Carless, Langdell, who founded and owns the company Edge Games, has had a history of using his trademark to cause creators grief and to link himself with various high-profile media projects, including, but not limited to, games.

“We have legal issues with a man named Tim Langdell,” says Mobigame’s David Papazian. “If you already asked why Soul Edge (the Namco game) was called Soul Blade and later Soulcalibur in the US, you have your answer.” (via Fingergaming)

If you look on Tim’s Wikipedia page, you’ll notice that he is associated with Edge Magazine, a Malibu Comics character named Edge, and also the movie The Edge, starring Anthony Hopkins and Alec Baldwin. What Tim actually did on any of these projects is questionable, but my guess would be that it’s about as much work as he will do for Edge, the iPhone game, once all the dust settles. Namely, he threatened to sue the living fuck out of anyone in his path (mind you, this is conjecture).

Anonymous Ninja

You may also notice that the Wikipedia entry is oddly detailed and poorly cited for a man who no one has really given a shit about until now… it’s also under a neutrality dispute. And no wonder – the entire page is almost single-handedly the creation of user Cheridavis, who, very coincidentally, shares the name of Tim’s wife, Cheri Davis Langdell. When pressed on the issue of neutrality, Cheridavis wrote: “You are mistaken. I am writing a book on founding members of the game industry and noticed that Tim Langdell was one of the only people missing from Wikipedia. The article I created is based on my research, not on being Tim Langdell or knowing him personally.” That would be Tim Langdell, the husband of Cheri Davis Langdell, the founder of the game industry, the producer of such notable titles as Fairlight and Snoopy: The Case of the Missing Blanket, and the man who participated in these three roundtables at GDC this year:

– Who Controls a Game’s IP and Who Reaps the Financial Benefit?

– How to Design Your Game So That its IP is More Valuable to Hollywood

– How to Sell Your IP to Hollywood (Without Selling Your Soul)

If you’re wondering where Simon’s article for GSW went, it is, for whatever reason (heh), not available anymore. Unless you go to NeoGAF or any of the other places the article has been reposted. And if, after reading this, you’re wondering, like I was, about Mirror’s Edge, you’ll be happy to note that Mr. Langdell’s EDGE Games is currently working on a new game called “Mirrors a game from Edge,” which I’m sure will not conflict in any way with the popular parkour-inspired FPS.

Jokes aside, the most frightening thing about this entire debacle is not how greedy and disingenuous human beings can be (you should be used to it by now), but that Mr. Greedyguts himself is a board member on the IGDA, a non-profit organization created to empower game developers and advocate on their behalf. Which is, in this author’s distinct opinion and should in no way be construed as a fact, somewhat like having Joseph Mengele on the board of the Red Cross. It’s absolutely fucking ridiculous and brings the credibility of the organization to serious question. How does this happen and what are they going to do about it?

Thanks to mklee for pointing this out, via TIGForums. Thanks to John Nesky for pointing out the GDC roundtables.

Update: The IGDA has responded, and so has Tom Buscaglia, the “Game Attorney” (and also an IGDA board member).

Update 2: The follow-up to this article can be found here.