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    <title>TIGSource: Hakaiman</title>
    <link>http://tigsource.com/articles/2007/06/14/hakaiman</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Hakaiman</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/545260814/" title="Photo Sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1305/545260814_704392c385.jpg" width="500" height="386" alt="hakaiman02" /&gt;&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;I had no idea that developer Ikiki is one &lt;em&gt;prolific&lt;/em&gt; motherfucker, since all I knew of his work was &lt;a href="http://www.tigsource.com/articles/2007/06/11/nikujin"&gt;Nikujin&lt;/a&gt;.  Check out &lt;a href="http://hp.vector.co.jp/authors/VA018221/zensyo/game.htm"&gt;this page&lt;/a&gt; of all this games.  Holy hell, this guy is like the &lt;a href="http://en.wikipedia.org/wiki/Takashi_Miike"&gt;Takashi Miike&lt;/a&gt; of indie games.  And I vow that I shall play them all and review them on this site!&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://www.vector.co.jp/download/file/win95/game/fh391186.html"&gt;Hakaiman&lt;/a&gt; (direct download), the second of his games I&amp;#8217;ve played (and considered to be one of his best) is a top-down espionage game.  There are six missions in total, that have you stealing the plans, infiltrating the base, etc., with nothing but a machine gun, a handful of grenades, and your gigantic brass balls at your disposal.&lt;/p&gt;


	&lt;p&gt;Whether you want to go in guns blazing or silently snap necks is up to you, but guards are thankfully quite simple-minded and, unless they see you, will not actively seek you out (and even then, for only a short while).  They will also respond to loud noises, like explosions.  It&amp;#8217;s not very realistic, but it makes the game infinitely more fun and playable.&lt;/p&gt;


	&lt;p&gt;The lowdown is that this game is really, really sweet, and the many ways you can kill your opponents and yourself make it very replayable.  There&amp;#8217;s even a high score system that tracks your speed and other factors (types of kills, perhaps?).  And unlike Nikujin, which is the gaming equivalent of trying to pick up a glass ball with chopsticks, Hakaiman is totally beatable.&lt;/p&gt;


	&lt;p&gt;I loved this game so much that I even made a &lt;a href="http://www.tigsource.com/pages/hakaiman"&gt;walkthrough&lt;/a&gt; for it, with screenshots of every level, before and after the carnage.&lt;/p&gt;


	&lt;p&gt;(Thanks to &lt;a href="http://www.metanetsoftware.com/blog/"&gt;raigan&lt;/a&gt; and &lt;a href="http://www.queasygames.com/"&gt;Jon Mak&lt;/a&gt; for the link to all his games and for giving me heads-up on this one in particular!)&lt;/p&gt;


	&lt;p&gt;Controls and hints in the extended.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Controls:&lt;/strong&gt;&lt;/p&gt;


	&lt;p&gt;X &amp;#8211; Change Weapon (Hands or Gun)&lt;/p&gt;


	&lt;p&gt;Z &amp;#8211; Throw Grenade (hold to prime) or Reload&lt;/p&gt;


	&lt;p&gt;Shift &amp;#8211; Punch/use or fire gun&lt;/p&gt;


	&lt;p&gt;Ctrl &amp;#8211; Hold to strafe&lt;/p&gt;


	&lt;p&gt;J &amp;#8211; Commit suicide (in a giant explosion)&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Hints:&lt;/strong&gt;&lt;/p&gt;


	&lt;p&gt;Punch a guard from the back or side to snap his neck silently.&lt;/p&gt;


	&lt;p&gt;Some walls are breakable with grenades.&lt;/p&gt;


	&lt;p&gt;Turrets can be destroyed if you drop a grenade right under them.&lt;/p&gt;


	&lt;p&gt;Guards respond to loud noises.&lt;/p&gt;


	&lt;p&gt;Guards flee from grenades.&lt;/p&gt;


	&lt;p&gt;On most levels there is a secret item that gives you a 1-up when you complete the level!&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 16:49:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8da98fc2-e9e9-47f6-b486-121650a9602b</guid>
      <author>Derek Yu</author>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman</link>
      <category>Highly Recommended</category>
      <category>Stealth</category>
      <category>Windows</category>
      <category>Action / Arcade</category>
      <category>Freeware</category>
      <category>Doujin</category>
      <category>Ikiki</category>
    </item>
    <item>
      <title>"Hakaiman" by Daiz</title>
      <description>&lt;p&gt;Holy crap, I just beat Nikujin without dying in 5min47sec!&lt;/p&gt;

&lt;p&gt;God, I feel awesome.&lt;/p&gt;

&lt;p&gt;So, now I have completed 1. and 3. of the achievements (plus the one you get from survival) :)&lt;/p&gt;</description>
      <pubDate>Tue, 19 Jun 2007 15:34:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:90c6e720-c7c2-489f-bb37-14da066ca453</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-6044</link>
    </item>
    <item>
      <title>"Hakaiman" by Daiz</title>
      <description>&lt;p&gt;Of course Nikujin is beatable. But can YOU beat it without dying? No, THAT&amp;#8217;S a challenge. I almost beat it without dying, but then I screwed up and died once in the last level before the bosses :( So I finished the game with one death, and I didn&amp;#8217;t even get the prize for killing everyone because of a bug.&lt;/p&gt;

&lt;p&gt;Also, Nikujin has 4 achievements in the main game. These are:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Complete the game without dying&lt;/li&gt;
&lt;li&gt;Complete the game without no-one noticing you (enemies are allowed to see you, but you can&amp;#8217;t let the question mark appear)&lt;/li&gt;
&lt;li&gt;Complete the game and kill every 72 enemies.&lt;/li&gt;
&lt;li&gt;Complete the game without no-one noticing and killing everyone (The Ninjamaster prize).&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Now, trying to collect THESE is what makes Nikujin REALLY challenging.&lt;/p&gt;</description>
      <pubDate>Tue, 19 Jun 2007 14:14:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:23b9d5d7-d1f0-4457-9e88-3501fc1f29f9</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-6040</link>
    </item>
    <item>
      <title>"Hakaiman" by oNyx</title>
      <description>&lt;p&gt;See paragraph #2. I already pointed out that 7zip isn&amp;#8217;t the reason.&lt;/p&gt;

&lt;p&gt;Well, the first version of windows which gets that encoding stuff half right is xp. A possible reason why our 2ks behave differently could be the default codepage (microsoft speak for encoding).&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 17:29:09 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:fd713205-b5e8-4a73-b63f-163c5032d227</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5990</link>
    </item>
    <item>
      <title>"Hakaiman" by Rz.</title>
      <description>&lt;p&gt;i use 7-zip also :P&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 17:09:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3700386e-de7c-40ad-a872-7c832759541b</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5989</link>
    </item>
    <item>
      <title>"Hakaiman" by oNyx</title>
      <description>&lt;p&gt;SP4 (the latest) here. Hum&amp;#8230; maybe the culprit is 7zip (the app I used for extracting). The file name was &amp;#8220;&#233;&#9552;&#233;&#174;&#233;&#243;&#226;}&#226;&#244;.exe&amp;#8221; instead of &amp;#8220;&#12399;&#12363;&#12356;&#12510;&#12531;.exe&amp;#8221;.&lt;/p&gt;

&lt;p&gt;Heh. If I rename it to &amp;#8220;&#12399;&#12363;&#12356;&#12510;&#12531;.exe&amp;#8221; it still doesn&amp;#8217;t work. It then complains that it cannot open &amp;#8220;??????.exe&amp;#8221; (yes, with question marks in the dialog).&lt;/p&gt;

&lt;p&gt;Ah well, must be some random windows screwup. The title bar is also garbled (while the menu is fine). &lt;em&gt;shrug&lt;/em&gt;&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 15:35:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dfc021d5-5278-451b-90d5-2f4a923c18ee</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5988</link>
    </item>
    <item>
      <title>"Hakaiman" by Rz.</title>
      <description>&lt;p&gt;neither do I&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 15:09:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:ba2c3e48-92dd-4407-a6d6-a5b01fceb437</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5987</link>
    </item>
    <item>
      <title>"Hakaiman" by Radix</title>
      <description>&lt;p&gt;I didn&amp;#8217;t need to rename the exe under win2k. Possibly a service pack fix.&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 05:57:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cac36ef3-b812-4bd4-9e45-b7b6b82c2c91</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5984</link>
    </item>
    <item>
      <title>"Hakaiman" by oNyx</title>
      <description>&lt;p&gt;Awesome game. Too bad that there are only 6 levels.&lt;/p&gt;

&lt;blockquote&gt;
    &lt;p&gt;Guards respond to loud noises.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Those which stand still start to move if you punch a nearby wall. Eg in 3-1 you can make the guard walk out by punching the wall on the right (a bit to the left from the spawn point).&lt;/p&gt;

&lt;p&gt;Two random things:
-grenades won&amp;#8217;t leave the screen
-grenades break glass and keep their usual trajectory&lt;/p&gt;

&lt;p&gt;Oh yea&amp;#8230; and non-Japanese Win2k. The game(s) won&amp;#8217;t start there unless you rename the exe to something simple (eg &amp;#8220;hakaiman.exe&amp;#8221; if you&amp;#8217;re as creative as I am). Some of those other games also may require that you copy the dll to the same dir as the exe.&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 03:06:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6c997592-d314-4e22-9aa5-940986624be8</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5983</link>
    </item>
    <item>
      <title>"Hakaiman" by oNyx</title>
      <description>&lt;p&gt;Awesome game. Too bad that there are only 6 levels.&lt;/p&gt;

&lt;blockquote&gt;
    &lt;p&gt;Guards respond to loud noises.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Those which stand still start to move if you punch a nearby wall. Eg in 3-1 you can make the guard walk out by punching the wall on the right (a bit to the left from the spawn point).&lt;/p&gt;

&lt;p&gt;Two random things:
-grenades won&amp;#8217;t leave the screen
-grenades break glass and keep their usual trajectory&lt;/p&gt;

&lt;p&gt;Oh yea&amp;#8230; and non-Japanese Win2k. The game(s) won&amp;#8217;t start there unless you rename the exe to something simple (eg &amp;#8220;hakaiman.exe&amp;#8221; if you&amp;#8217;re as creative as I am). Some of those other games also may require that you copy the dll to the same dir as the exe.&lt;/p&gt;</description>
      <pubDate>Sun, 17 Jun 2007 03:04:24 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cb4f1d16-b17a-429c-8cd0-1c6515e643f6</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5982</link>
    </item>
    <item>
      <title>"Hakaiman" by Blueberry_pie</title>
      <description>&lt;p&gt;Holy fudge! I had played (and enjoyed) Bimboman, Teppoman, Teppodon and Nikujin before, but I had no idea he also made this many other games. This site&amp;#8217;s going into my bookmarks.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 13:03:33 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:3385622e-59bc-49f1-9c66-483c0d972a04</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5954</link>
    </item>
    <item>
      <title>"Hakaiman" by pkt-zer0</title>
      <description>&lt;p&gt;You&amp;#8217;re welcome, Derek.&lt;/p&gt;

&lt;p&gt;You can actually destroy the turrets with the machinegun, too, it just takes longer and is more dangerous.&lt;/p&gt;

&lt;p&gt;Anyhow, Teppodon&amp;#8217;s pretty fun. Tetsuhau is also worth a look, as it&amp;#8217;s basically Hakaiman v0.5.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 11:29:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8624dff6-f7e1-43b6-a4f5-1dfd51d73c32</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5951</link>
    </item>
    <item>
      <title>"Hakaiman" by Rz.</title>
      <description>&lt;p&gt;thanks for the walkthrough derek, i loved this game but i gave up on it a while ago because i couldn&amp;#8217;t figure out how to beat the second level. :(&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 11:23:48 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:b232d974-5049-4ad6-9a6e-3809b855d7de</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5950</link>
    </item>
    <item>
      <title>"Hakaiman" by raigan</title>
      <description>&lt;p&gt;bimboman/teppoman/teppodon were on gamehippo ages ago.. also worth checking out (but not as fun as nikujin/hakaiman) &lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 10:30:55 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:29de7c2b-f4df-44a5-bcd1-b456f6a2682d</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5949</link>
    </item>
    <item>
      <title>"Hakaiman" by mr peckerston</title>
      <description>&lt;p&gt;axel, CnC Darkside are another Japanese group that uses MMF. They made G-Type and Super Mario XP (both completely amazing) and some other games that I haven&amp;#8217;t tried yet.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 05:56:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:cf4c0928-d21b-4913-8b84-ca460516c4c8</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5946</link>
    </item>
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      <title>"Hakaiman" by Derek</title>
      <description>&lt;p&gt;Ah, thanks soilworker.  I didn&amp;#8217;t realize that all the turrets could be destroyed&amp;#8230; I guess you have to throw the grenade directly underneath them.&lt;/p&gt;

&lt;p&gt;And pkt-zero, I added your translation to the walkthrough.  Thanks, mang!&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 04:15:13 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7bcd665e-6072-466e-9507-2ce10a3d41d5</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5944</link>
    </item>
    <item>
      <title>"Hakaiman" by soilworker</title>
      <description>&lt;p&gt;Great to see a walkthrough though I completed the game some time ago. Just one hint: you can destroy the turrets by using a grenade. That makes it easier.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 04:08:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7be6860e-bfa6-4088-9ec8-6516ad1d5a52</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5943</link>
    </item>
    <item>
      <title>"Hakaiman" by DrDerekDoctors</title>
      <description>&lt;p&gt;Oooh, me likey this. Like a gory Gauntlet.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 03:08:37 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5d52bef3-dead-4a52-ba5f-39811e73054b</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5942</link>
    </item>
    <item>
      <title>"Hakaiman" by axel</title>
      <description>&lt;p&gt;Apparently it&amp;#8217;s made in Multimedia Fusion  (cncs232.dll = MMF runtime lib). This guy&amp;#8217;s probably the first japanese MMF user I&amp;#8217;ve ever heard of.&lt;/p&gt;

&lt;p&gt;And the game is totally badass. RAWRR!&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 02:55:30 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:a8aa1b37-dfb1-4259-9eb4-9bef13e9523f</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5941</link>
    </item>
    <item>
      <title>"Hakaiman" by pkt-zer0</title>
      <description>&lt;p&gt;Left coloumn: score, clear time, people killed, times spotted.
Right coloumn: remaining lives, emptied magazines, thrown grenades, snacks eaten.
Bottom-most: earned wages. Little yellow text should just say &amp;#8220;new record&amp;#8221;, or something.&lt;/p&gt;</description>
      <pubDate>Fri, 15 Jun 2007 02:28:46 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5aff6d0f-a7ab-47d7-8375-fe0fb911970f</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5940</link>
    </item>
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      <title>"Hakaiman" by Derek</title>
      <description>&lt;p&gt;Ha!  Yes, I thought of it, too. ;)&lt;/p&gt;

&lt;p&gt;Jon: The second menu option under the first menu lets you put in passwords.  Hint hint.&lt;/p&gt;

&lt;p&gt;Btw, can anyone translate the winning screen (sorta a spoiler, i guess)?  I&amp;#8217;m just wondering what these stats are&amp;#8230;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/545410829/" rel="nofollow"&gt;http://www.flickr.com/photos/tigsource/545410829/&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 22:34:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:51980da5-6cd1-4080-a9f6-079d9ca213ea</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5934</link>
    </item>
    <item>
      <title>"Hakaiman" by PHeMoX</title>
      <description>&lt;p&gt;Eeck! No way 4 hours have passed!&lt;/p&gt;

&lt;p&gt;Dang, I guess I just luv those red pixels, aahhh the satisfaction ;) hahahah&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 22:24:23 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:dd4db98b-686f-44f0-9fce-956a863042b8</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5933</link>
    </item>
    <item>
      <title>"Hakaiman" by PHeMoX</title>
      <description>&lt;p&gt;Lol, at first glance it reminds me of Trigger Happy, definitely am going to try it out! (lol, hint hint ;) hhahaha j/k )&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 20:35:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:7010cdbe-ed6f-45d7-ab79-769261256c09</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5930</link>
    </item>
    <item>
      <title>"Hakaiman" by jonathan mak</title>
      <description>&lt;p&gt;i remember finding them in all but the computer room, but i don&amp;#8217;t quite remember now.  i just know in a couple of the levels it&amp;#8217;s moving in the opposite direction of the goal right at the start.&lt;/p&gt;

&lt;p&gt;anyway, i just remembered there&amp;#8217;s one thing about this game that i never figured out.  it&amp;#8217;s not in front of me right now so i&amp;#8217;m not sure but i think after you beat the game or something, you get a password?  i never understood that&amp;#8230;&lt;/p&gt;

&lt;p&gt;also i was totally addicted to his sniping game and the boxing one (stripped down nanaca crash).  couldn&amp;#8217;t figure out the &amp;#8220;take a crap on everything&amp;#8221; game, but it looked like it could be fun.&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 18:28:01 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:2a91bf77-f7a7-4241-86db-927c89b70edf</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5927</link>
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    <item>
      <title>"Hakaiman" by Derek</title>
      <description>&lt;p&gt;I had only heard of Nikujin until recently. ^&lt;em&gt;_&lt;/em&gt;^&lt;/p&gt;

&lt;p&gt;The 1-ups are listed in my walkthrough, but now they&amp;#8217;re also mentioned in the hints!&lt;/p&gt;

&lt;p&gt;But yeah, this guy is great.  Definitely belongs in the pantheon of Japanese indie gaming gods.  He&amp;#8217;s like the Dionysus to Pixel&amp;#8217;s Zeus.  Or something.&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 18:21:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9c6ab2e5-2049-453b-98f8-c9658b22c39a</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5926</link>
    </item>
    <item>
      <title>"Hakaiman" by raigan</title>
      <description>&lt;p&gt;i thought everyone knew about this guy!!&lt;/p&gt;

&lt;p&gt;i just love how he&amp;#8217;s got his own weird-ass style, and that there&amp;#8217;s just something really &lt;em&gt;fun&lt;/em&gt; about playing the games. just like nikujin totally captures the fun of being a badass ninja, hakaiman captures the fun of being a badass commando.&lt;/p&gt;

&lt;p&gt;also, there are secret goals on each level that give you 1ups.. it&amp;#8217;s been a while so i forget what they are exactly; i think blowing up a computer is one of them. jon might know..&lt;/p&gt;</description>
      <pubDate>Thu, 14 Jun 2007 18:12:54 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:bbb36862-c320-4a93-b5b4-43980b862a43</guid>
      <link>http://tigsource.com/articles/2007/06/14/hakaiman#comment-5925</link>
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