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    <title>TIGSource: Meril</title>
    <link>http://tigsource.com/articles/2007/06/26/meril</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Meril</title>
      <description>&lt;p&gt;&lt;a href=http://my.vector.co.jp/servlet/System.FileDownload/download/http/0/418637/pack/win95/game/action/meril.lzh?ds&gt;Meril&lt;/a&gt; is &lt;a href=http://www.geocities.jp/xaxxi0529/&gt;Sasakoge&amp;#8217;s&lt;/a&gt; (&lt;a href=http://translate.google.com/translate?u=http%3A//www.geocities.jp/xaxxi0529/&amp;#38;hl=en&amp;#38;langpair=ja|en&amp;#38;tbb=1&amp;#38;ie=EUC-JP&gt;translation&lt;/a&gt;) latest game. The main character is a little Japanese girl who must use her trusty clover chain to swing her around to collect all the durians (which look more like dust bunnies) before time runs out. There are 24 levels that incorporate just a few obstacles and badies well enough to keep things interesting. Each level requires a slightly different strategy to complete, and each feels like it has its own flow.&lt;/p&gt;


	&lt;p&gt;The gameplay is more intuitive than in the &lt;a href=http://tigsource.com/articles/2006/09/25/vertical-rrrrrpg&gt;Vertical&lt;/a&gt; we covered last September, which was the first game I thought of when I began playing Meril. Some time ago, &lt;a href=http://secretblender.blogspot.com/&gt;Alan Gordon&lt;/a&gt; released &lt;a href=http://professor.fireandrobot.com/vertical.zip&gt;Vertical 0.6a&lt;/a&gt; with some nice additions such as space mode, but Meril is still more complete and fluid especially with game pad support. So, it would be better to compare it to Bionic Commando or to using the grappling hook in Super Metroid.&lt;/p&gt;


&lt;div style="text-align: center"&gt;&lt;object width="425" height="350" hspace=20 vspace=20 align="center"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sVXIObqHBy4&amp;#38;rel=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sVXIObqHBy4&amp;#38;rel=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

	&lt;p&gt;Source: &lt;a href=http://www.vector.co.jp/games/select/file/gt000804/&gt;Vector-Game Reviews&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 26 Jun 2007 23:13:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e2298bfe-4c25-441b-8669-b0f64b1e2ebf</guid>
      <author>ithamore</author>
      <link>http://tigsource.com/articles/2007/06/26/meril</link>
      <category>Platformers</category>
      <category>Videos</category>
      <category>Windows</category>
      <category>Physics</category>
      <category>Freeware</category>
      <category>Doujin</category>
      <category>Sasakoge</category>
    </item>
    <item>
      <title>"Meril" by ithamore</title>
      <description>&lt;p&gt;That&amp;#8217;s wonderful. 0.6a was a huge improvement over the original, so I&amp;#8217;m looking forward to how much better the new version will be.&lt;/p&gt;

&lt;p&gt;Since you called the original a toy, I would call 0.6a a collection of toys. Will the new Vertical reach game-hood? A larger collection of toys wouldn&amp;#8217;t be bad though.&lt;/p&gt;</description>
      <pubDate>Sat, 30 Jun 2007 09:25:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:0d257bad-f71e-46d8-82b1-c71d1aa5a15d</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6450</link>
    </item>
    <item>
      <title>"Meril" by Alan Gordon</title>
      <description>&lt;p&gt;You realize that I have to one-up this with a new Vertical release now, don&amp;#8217;t you?&lt;/p&gt;</description>
      <pubDate>Thu, 28 Jun 2007 13:40:18 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:1ab0b089-0a0c-4fc1-ba1a-b2149be9ad20</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6383</link>
    </item>
    <item>
      <title>"Meril" by Miscellamer</title>
      <description>&lt;p&gt;On the site, Google translates the game as &amp;#8220;Meril: the phosphorous chi that comes&amp;#8221;.  Stupid.
The game was good.&lt;/p&gt;</description>
      <pubDate>Thu, 28 Jun 2007 02:05:40 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f4b1d4e4-e26e-4130-9e67-c340257f16ec</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6374</link>
    </item>
    <item>
      <title>"Meril" by King_N</title>
      <description>&lt;p&gt;Never mind, it works now. yay.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 16:45:47 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:d8c05d72-f1cb-463e-811a-29a7edf03692</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6350</link>
    </item>
    <item>
      <title>"Meril" by King_N</title>
      <description>&lt;p&gt;&amp;#8230;how do you even start this thing? up and down keys work but I can&amp;#8217;t do anything else&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 16:17:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:c407eab2-6e31-4b84-acb6-2c48bf1ee25f</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6347</link>
    </item>
    <item>
      <title>"Meril" by haowan</title>
      <description>&lt;p&gt;would be good to get a few more entries in that sidebar, three isn&amp;#8217;t enough!&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 16:01:36 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:f689a8a4-92a7-4628-9bac-b280c0a96c49</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6346</link>
    </item>
    <item>
      <title>"Meril" by Echo</title>
      <description>&lt;p&gt;Alrighty then :) Just wondering.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 15:58:28 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:8af6bc65-c158-4e41-b646-174885192bb4</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6345</link>
    </item>
    <item>
      <title>"Meril" by Derek</title>
      <description>&lt;p&gt;Echo, it&amp;#8217;s a problem with Typo that we&amp;#8217;re looking into.  Maybe just have to install the new version.  It has something to do with comments and the frontpage not being able to talk to each other correctly.&lt;/p&gt;

&lt;p&gt;I wonder if it has to do with the &amp;#8220;Recent Comments&amp;#8221; sidebar thing, actually.  Probably not, but let me take it out for a while and see what happens&amp;#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 15:48:50 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:5a510579-3b4a-4cb4-8145-d5be4a5959ee</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6344</link>
    </item>
    <item>
      <title>"Meril" by Echo</title>
      <description>Oh, totally off topic, but while I think of it - anybody else getting those &amp;#8220;undefined method `=&amp;#8217; for nil:NilClass&amp;#8221; when they visit the page? What&amp;#8217;s that about? :|

Dave: Took me a minute to get it too - move down to the second option, z and x are the keys.</description>
      <pubDate>Wed, 27 Jun 2007 15:42:34 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6b4a654f-b62d-4191-8059-32f41bb3fe01</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6343</link>
    </item>
    <item>
      <title>"Meril" by DrDerekDoctors</title>
      <description>&lt;p&gt;I&amp;#8217;m surprised that no-one thought to just let you attach the grapple to thin air in these games before. It&amp;#8217;s a very clever solution to the inherent challenges in level design in these kinds of games.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 15:32:32 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:e72080a1-fcb6-4c85-bcae-ea1d1a2e2f4b</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6341</link>
    </item>
    <item>
      <title>"Meril" by Dave</title>
      <description>&lt;p&gt;Am I the only one that can&amp;#8217;t even start the game?  The up and down arrow keys work and so does the y-axis of my joystick, but nothing I press on either the joystick, mouse, or keyboard will actually start the game from the menu.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 15:29:53 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:39049c64-6179-4ddb-9a00-e3271d81a469</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6340</link>
    </item>
    <item>
      <title>"Meril" by Jad</title>
      <description>&lt;p&gt;Well, level 12 is hellish. The game really puts you through some heavy stuff later on ; A;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 15:12:16 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6cd43695-3a3f-43e5-a05c-d6c41f290ba7</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6338</link>
    </item>
    <item>
      <title>"Meril" by Chris L</title>
      <description>&lt;p&gt;Kay, I know we&amp;#8217;re supposed to be all about  new ideas and discourage the reuse of old ideas&amp;#8230; But all I was thinking during the video is how awesome it would be if this was a Bionic Commando sequel or remake. &lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 13:42:11 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:12605fc5-3316-4663-aa28-49339d1e7409</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6334</link>
    </item>
    <item>
      <title>"Meril" by ithamore</title>
      <description>&lt;p&gt;Yes, the game is free: it is freeware.&lt;/p&gt;

&lt;p&gt;Meril is more about building momentum (which is why the levels are more open than Umihara Kawase&amp;#8217;s) and the clover chain can connect to almost anywhere, so it is different of course. The ledge grabbing/climbing, however, is a nice addition to platforming.&lt;/p&gt;

&lt;p&gt;As for what I said in the post, I still can&amp;#8217;t pass level 9, so I&amp;#8217;m not sure if it becomes redundant later on. Also, the backgrounds add wonderfully to the game.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 09:39:07 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6eae8e42-5813-4126-919b-338764f42a3e</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6309</link>
    </item>
    <item>
      <title>"Meril" by Shawn</title>
      <description>&lt;p&gt;I really like the degree of control when you walk off a ledge.&lt;/p&gt;

&lt;p&gt;I agree with Lollerskater though, I miss the ability to retract&amp;#8230; I couldn&amp;#8217;t use the hook to climb vertically like I can in umihara.&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 08:24:21 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:76ad5d82-1684-4479-8cd2-16b70860f593</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6303</link>
    </item>
    <item>
      <title>"Meril" by Lollerskater</title>
      <description>&lt;p&gt;It looks like an up-to-date version of Umihara Kawase at first glance, but playing it really brings out the difference in game play. I have to say though I do miss the option to retract your cord, but I guess I shouldn&amp;#8217;t play both games right after each other. :)&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 04:54:03 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:9c166129-bc05-4a59-8d41-e86afd3ed8bf</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6292</link>
    </item>
    <item>
      <title>"Meril" by FireSword</title>
      <description>&lt;p&gt;is this a free game or just a demo?&lt;/p&gt;</description>
      <pubDate>Wed, 27 Jun 2007 04:34:58 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:6c293eab-04c4-41d0-aa31-e86b905b67cd</guid>
      <link>http://tigsource.com/articles/2007/06/26/meril#comment-6291</link>
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