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    <title>TIGSource: Blender Bullet Physics 2006 Contest</title>
    <link>http://tigsource.com/articles/2006/08/14/blender-bullet-physics-2006-contest</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description></description>
    <item>
      <title>Blender Bullet Physics 2006 Contest</title>
      <description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tigsource/215324217/" title="Photo Sharing"&gt;&lt;img src="http://static.flickr.com/60/215324217_a4600a42f5_m.jpg" width="240" height="240" alt="ClubSilo Arcade Racer" hspace="10" vspace="10" align="right"/&gt;&lt;/a&gt;
For many years &lt;a href="http://www.blender.org"&gt;Blender&lt;/a&gt; (the crossplatform Open Source 3D modelling/rendering package) has had a very unrefined ability to make games. Only recently, with many rewrites and the integration of the &lt;a href="http://www.continuousphysics.com"&gt;Bullet Physics Engine&lt;/a&gt;, are we starting to see some real potential for coolness.&lt;/p&gt;


	&lt;p&gt;The advantage of using Blender (in addition to the whole it-being-free thing) is that the creator can model, animate and script all within the same package. None of the entrants are particularly great games, but the winner, &lt;a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Arcade_Racer"&gt;Club Silo&lt;/a&gt;, is the most visually impressive Blender game project to date.&lt;/p&gt;


	&lt;p&gt;For a quick overview, one can view the &lt;a href="http://www.youtube.com/watch?v=ojW93DmLkps"&gt;YouTube Video&lt;/a&gt; of the entrants. To play or edit &lt;a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Entries"&gt;the games&lt;/a&gt;, the &lt;a href="http://blender.org/cms/Blender.31.0.html"&gt;latest version of Blender&lt;/a&gt; is required. Load up the desired game&amp;#8217;s .Blend file into Blender, hit &lt;span class="caps"&gt;CTRL&lt;/span&gt;+UP in the game window and press P to play. Recommended more for developers than gamers atm.&lt;/p&gt;</description>
      <pubDate>Mon, 14 Aug 2006 12:20:00 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:105c654ae91eb17fe594bd80714f6477</guid>
      <author>ARelativelyHotGirl</author>
      <link>http://tigsource.com/articles/2006/08/14/blender-bullet-physics-2006-contest</link>
      <category>Linux</category>
      <category>Windows</category>
      <category>Competitions</category>
    </item>
    <item>
      <title>"Blender Bullet Physics 2006 Contest" by failrate</title>
      <description>&lt;p&gt;Well, there&amp;#8217;s a lot of movement to change out the old Blender Game Engine for a fork of Crystal Space (named Crystal Blend), but if you wanted to roll your own with OGRE/ODE or use Panda3D, it&amp;#8217;s not a big stretch.  Also, Blender exports executables for *nix, Mac and Win32, so I&amp;#8217;m not sure what you mean by &amp;#8220;with a real runtime&amp;#8221;.&lt;/p&gt;

&lt;p&gt;Also, a lot of those videos were great!:D&lt;/p&gt;</description>
      <pubDate>Wed, 16 Aug 2006 21:47:42 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/14/blender-bullet-physics-2006-contest#comment-674</link>
    </item>
    <item>
      <title>"Blender Bullet Physics 2006 Contest" by moi</title>
      <description>&lt;p&gt;Looking good, I hope Blender becomes a viable 3D engine (with a real runtime) that would be very good news and a real evolution.&lt;/p&gt;</description>
      <pubDate>Wed, 16 Aug 2006 08:36:43 +0000</pubDate>
      <guid isPermaLink="false">urn:uuid:</guid>
      <link>http://tigsource.com/articles/2006/08/14/blender-bullet-physics-2006-contest#comment-658</link>
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