PSG Platform thing

By: Tim

On: February 21st, 2007


New single-screen platformer in the works. Development team currently consists of Prom, Derek Yu, BMcC, Alec, Zaphire and D-Mac. Shigeru Miyamoto, Peter Molyneux, Hideo Kojima and David Jaffe were rumored to be future additions to this All-Star cast.

Expected release date: Summer 2007. (Listen to a tune from the upcoming soundtrack.)

Derek’s Update: We have a special thread for the project now!

  • Derek

    Holy shit! The steam’s still coming off of this idea and it’s on the front page!

    Just wanted to add that it’s all Prom and BMcC… I’m just helping with organization. This is planned on being our TIGForums community project. Join up and lend a hand!

  • Rz.

    Single-screen?! No way!

  • Tim

    The design looks pretty much complete to me. Just need some coding and pixel work to put everything together.

    Just doing my part to kick things into gear. ;)

  • Oddbob

    Oh man, don’t get Peter Molyneux on board – it’ll take years to come to fruition and then it’ll be a tenth of what it should be ;)

  • Tim

    Peter wants to put Kenta Cho in it.

  • Dan Macdonald

    I pixel david jaffe! maybe krator can make an appearance too!

  • PoV

    What? No Vin Desiel?

  • Lorne Whiting

    Damn. I was just like ‘Meh’ until I read Proms documents and now I want to play it.

  • Eric Vaughn

    Holy shit, this looks awesome.

  • BMcC

    Oh my gosh. I wasn’t even sure if I had gotten the OK yet and already there’s an expected release date!

    But that’s cool. I’m good for it. I can’t wait to show you guys what I’m made of. ;)

    Re: Community Project Stuff

    I don’t need any help with the development, but I def need art, animation, concepts, etc. (which I hope Arne and Derek will provide).

    As for the community support — I think it would be great, but we’ve GOT to get organized first. (Derek! Shoot me some messages, bro. :)

    My plan is to make a working demo ASAP, get a development thread going, and start finalizing the core gameplay design. Once things are set, I’d love to see everyone discussing things as they develop, submitting their own concepts and ideas, analyzing, and eventually creating their own levels. That could be a lot of fun! And a great resource for anyone curious about game development.

    Alright, I’m fixing my grandma’s PC right now and typing in a bizarrely low resolution, so please forgive this post’s messiness. I’ll get the ball rolling proper as soon as I get back.


  • negative zero

    it’s got a good feel to it. is it a puzzle game or will there be some action elements thrown in?

  • Akhel

    Looks absolutely awesome. I *love* the idea of the “screen map”.

    I’m really looking forward to this :D

  • Zenith

    I want this game, hurry up dammit!

  • Lorne Whiting

    Yo man, you want some art just call on me, and I’ll send it along, with love, from me, to you.

  • Lorne Whiting

    Errr… I realize you can’t exactly contact me when I left no contact information, so… I’m Inane on the forums :D.

  • Lorne Whiting

    Wow. It would have been so much simpler if I had just posted a message in the forums.

  • Data

    Man, I’m so glad someone has stepped up to the plate to implement one of Prom’s amazing ideas! Bmcc, please bring the goods to do justice to the potential of this design.

    And guys, I would highly recommend you make the screens just a little less wide (240×160 instead of 256×160), because then it’d fit on a GBA’s screen. It seems like a great platform match for this game’s requirements and potential.

    Kick ass!

  • Data

    d’oh, reading closer, I see prom already has the GBA in mind, but the width is different from what’s stated in the wikipedia GBA entry’s specs:

    Whichever is the real width, make sure and verify you get it right before designing a bunch of maps!

  • ravuya

    This post makes me want to start making game developer trading cards.

  • Arne

    Yeah, I got the GBA resolution wrong in the design doc. That’s 2 tiles that needs to be shaved off, unless we go for 320 wide with a little handheld border thing (on PC).

    I think the DS is 256 wide though, and the game flash cards are cheaper than the GBA carts.

    …But, I just worked with a handheld resolution as a fun, (but arbitrary) design restriction.

  • Julius

    That looks really cool, what about coding it with a GP2X (a Linux based handheld) port in mind?

  • Nikica

    Cool game!!!Will it be for PC(Windows)
    and will it be freeware???
    By the way a new version of Pluto STikes BAck is out here:

  • Nikica

    no this isn’t the new version but this upcoming platformer is kool with k!!!

  • Shih Tzu

    I suggest Pxtone Collage for the music.

  • BMcC

    Ooh! Good call!

    (Get in on this, man! I hunger for your input.)

  • Sergio

    Shigsy! :O

  • Joseph

    wow this is pretty inspirational