“”http://en.wikipedia.org/wiki/Ico">Ico [has] affected everything about what I value in games: atmosphere over gameplay and power-ups, items, bosses… Ico is not about what the game is, it’s about what the game is not – despite the very little music, very small amount of possible moves, bonus games, etc. It’s so incredibly beautiful in every way. So I’d say it have had a huge impact of all my future game designing.
Knytt is built on the same philosophy, and I had to create the Ljus level in Within a Deep Forest (the only level without music) after playing Ico (I was near the end of the WaDF development when I played that game for the first time). But even before I had played Ico, I value atmosphere a whole lot.“ -from the ”http://www.gamekult.com/blog/darknemo/59123/Portrait+Nicklas+Nygren+Ume%E5+Suede.html">interview
I didn’t realize Nifflas was Jesus. But I had a hunch.
(Source: Timmy)