One thing I love about games are the stories within the stories – the ones that are not created by the developers, but by the players and their experiences. Dwarf Fortress is a game that is more or less built around this idea. Zach Adams spins fantastical yarns that his brother Tarn then makes possible within the game’s engine. Excitement, tension, and high drama arise naturally from the player’s choices and their interactions with the game’s ruleset.
Actually, while reading this “Let’s Play” succession game of Dwarf Fortress, even the more mundane events that occurred were interesting to me, because of how they were framed. Like this journal entry, for example:
Diablo took the Roguelike genre and dumbed it down and gussied it up. It’s a fun game, but there aren’t many compelling stories in there that Blizzard didn’t come up with first.
(Source: GameSetWatch)