‘Night Game’ — Potential New Project From Nifflas

By: Brandon McCartin (BMcC)

On: September 17th, 2007

WaDF making shadows on the wall.  With physics!

Whoa! Shih Tzu was just telling me today about the great Knytt Stories expansions out there, and look what I find on Tim’s blog just now… Concept art for Nifflas’ new project, tentatively called “Night Game.” Could this be a spiritual successor to Within a Deep Forest?

Little is known at this point, but mysterious user “pi” on Tim’s site has pointed out a forum thread on Clickteam’s site where Nifflas seems mighty interested in physics solutions. He even posted some diagrams that bear a striking resemblance to the image above.

It’s quite cool seeing Nifflas explore new graphical and gameplay styles like this. Keep an eye on this one.

(Source: TIM)

The aforementioned diagrams and further description from Nifflas in the extended.

Nifflas' Physics Diagram 01

Nifflas' Physics Diagram 02

Nifflas’ forum post:

I want to create a game that takes place in a 2D landscape. The background scenery will contain slopes, but it does not have to be curved like in the demonstration images.

Except for the static terrain, I am only interested in two shapes. Rectangles and Spheres. The player character will be a ball that can be rolled with the left and right arrow keys. Boxes and rectangles collide realistically with the ball, and can be pushed and tipped.

There must be a way to attach several rectangles and spheres to each other, to create more complex objects (four rectangles can become a windmill). There must also be a way to attach a physical object to the background, so it’s X and Y position becomes fixed, but it still begins to rotate realistically if you push it somewhere."

  • retroo

    OMG KNYTT 3

  • Shih Tzu

    It must be NotNotKnytt.

  • retroo

    indeed, with WaDF balls as knytts, thar better be a level editar!

  • Lim-Dul

    Well, Knytt Stories already has a level editor so I see no reason why Nifflas should abandon this concept in future games.

    Especially since the editor is keeping the game alive.

  • Peni

    looks 9ayz0r a5 fux0rz

  • Peni

    looks 9ay

  • http://www.tscreative.net BMcC

    Let the feature creep begin! :P

    (I dunno, I don’t think it should necessarily have a level editor. It looks like he has enough on his hands already.)

  • Safton

    …New style please… and the black is just a lazy excuse not to make decent graphics, if I made all my graphics black I could make a massive game too.

  • Stwelin

    @Safton: Agree. Unless he has something cunning up his sleeve that will give some liveliness to the atmosphere, (ie. frame by frame animated silhouettes.) There is a need for contrast. Half the time you’d lose track of where the character is.

  • PHeMoX

    I think it’s just really really dark uhm blue…

  • blah

    black graphics would be a challenge. assuming the game is huge, how would you make all the different parts distinct from one another?? it should be seen this way. knytt and wadf have colours aplenty.

  • blah

    well, not “should be” seen that way. just an alternate view to consider.

  • http://www.tscreative.net BMcC

    Safton: Prove it. :)

  • http://josephkingworks.blogspot.com Joseph

    Actually working with a limited color pallet is even more difficult than working with a full range of colors. It really has to be perfect or else it just looks like crap. Anyways looking forward to whatever Nifflas has cooking up!

  • http://www.radio-werkstatt.com/music/ Julian

    Sounds/looks like Gish!

  • Blueberry_pie

    I was actually the ‘mysterious user “pi”‘ who posted that. Ooh, I’m famous!

  • Doki

    More doki!!! doki doki doki! lol

  • Lim-Dul

    Oh, leave Nifflas alone – he has his own, recognizable style. I trust his skills to design a good game since I liked all his creations and each one had a pretty different feel to them.

    The wonderful thing about indie gaming is that the designer isn’t limited by anything but his own imagination – let him do his job and THEN we can judge the final product.

  • http://www.tscreative.net BMcC

    Blueberry_pie: Hehe, cool. It was a good find!

    Joseph, Lim-Dul: I agree with you guys.

  • http://www.shotbeakgames.za.net/niche Tr00jg

    woot! This looks pretty sweet.

  • PHeMoX

    *Sounds/looks like Gish!*

    Yeah, but I can’t say that’s a particularly bad thing. ^^

  • http://www.radio-werkstatt.com/music/ Julian

    No no. Of course, it is not a bad thing.
    It’s goood.
    I hope it will be as good as the other Nifflas games! :)

  • Tablette

    Umm, I agree there a bit with Lim-Dul. I don’t know, if the indy-designerist will be still motivated in brainstorming his game, when the whole internet tries to deconstruct each of his forum posts anywhere.

  • PHeMoX

    The color ‘complaint’ was punny anyway, because who would call a concept ‘Night Game’ when it’s going to be all shiny and colorful and have Mario-like color schemes?? :p

  • BeamSplashX

    Blind people.

  • Fish

    Seems interesting.

  • Joe Joe

    I think we should all make final judgments about this game, Nifflas, and Nifflas’ ideas, based only on this single screen shot!

    Who’s with me?