Picked up Pineappo because I thought an Ikiki game about tropical fruit might be interesting… nope, it’s another overhead commando game!
The “pineappo,” in this case, must refer to the grenades you use in lieu of a gun (press “z”). You can also punch guards by pressing shift (very dangerous), or… perform an action which appears to be spitting (“x”). I think it’s meant to draw the guards’ attentions, but I’m not sure.
It’s fun to see how Ikiki’s designs develop from game to game. This one definitely feels like it comes somewhere between Tetuhau and Hakaiman, when you examine the mechanics involved, as well as the overall polish.
I feel like I just uncovered the missing link, or something.