Some news from the Montreal International Games Summit (of which Gamma 256 is a part): Jon Blow apparently spoke there today, and, as one would expect, he had some insightful words to say about games.
I think a lot of us, both players and developers, ask ourselves “why” – why do we play games, why do we make them? These are important questions and Jon has an uncanny ability to put them into perspective. If you ever get a chance to hear him speak, do so!
And regarding Braid, Jon announced a couple weeks ago that he’s planning to release some preview videos, but rather than just showing footage of the game in action, he’d like to tie them somehow to concepts of game design.