The Spirit Engine 2 Arriving in July

By: Derek Yu

On: June 24th, 2008

Josh Whelchel wrote to inform me that you guys helped raise over $800 for his cancer drive. That’s wonderful news!

And there’s more: The Spirit Engine 2, the long-waited sequel to Mark Pay’s much-loved RPG, is slated for a July 30th release, as revealed by the teaser above. There are also two older videos (1|2) that demonstrate the game’s combat system.

TSE2 will not be freeware, like its predecessor, but the final price is unknown. For more info, head to the official website.

Congrats, guys!

  • ChevyRay

    That preview wasn’t much, but I’m SUPER stoked for that game. SE has some GODLOVELY pixel art, and I bet the soundtrack is going to rule, too.

    Now I gotta go back and play the first one again just to curb my hunger. DAMN!

  • awkturtle

    This soundtrack will be brilliant. Enough said.

  • RayRayTea

    The first one was too complicated for me, looks like this one is even more complex than the first part… oh well might give it a try anyway.

  • trav-tard

    ZOMG FR1ST pos!!1!1!eleven!1!

  • xerus

    Josh, please make more epic Bonesaw remixes :)

    This stuff rocks.

  • gamecreator

    Agreed with RayRayTea but despite that, I appreciate them going down the less-traveled path of intensifying strategy instead of action, even if it’s not for me.

  • moon_rabbits

    ohhhhh sweet jesus yes.

  • alspal

    First one was an incredible experience, looking forward to this.

  • TeeGee

    Totally loved the first one! Probably my favorite freeware RPG.

    Totally going to buy the second one!

  • Nillo

    I think trailers are pretty cheesy most of the time. But the game itself is going to kick ass, there’s no doubt about that.

  • jeb

    Wow, 3 hours of music? :o

  • Jean-Sebastien

    I like it when creators use the abismal “Over X Years In The Making” line.

    Unless you post your work habits for us to judge how hard you work, it doesn’t mean anything IMHO!

  • ChevyRay

    I think it would be even more abysmal to say “Over 4 years — about 10 hours every week, and nothing accomplished from the months of March-May of the 2nd year — in the making!”

    At the least it means something to the creator. I find it just interesting to know how long it took to make the game, though I agree that it’s not much of a promotion factor.

  • ZeHa

    Call me a horny idiot, but the first immediate thought when I saw that screenshot was “giant nipple”.

    So, now that I said that, you’re finally free to post your “same for me” comments.

  • AdamB

    If that’s the kind of giant nipple you’ve been getting, then I feel sorry for you.

    So now that I said that, everyone can post their “I do too” comments.

  • John

    I thought it had to do with the cancer, haha.

    And I love Josh’s music. Been a fan since his wee years as a tiny Acoder with funny mod-like MP3 tracks, and yet they were still gold. The kid’s got talent. And don’t even get me started on MarkPay. They’re quite a duo.

  • superflat

    This looks like a mind-blowing game.

  • Krux

    Shure the trailler looks cool, but I played the first spirit engine, and I didn’t like it. All playable characters were ugly, and the Gamplay was too one-dimensional. It is a 2D sidescroller RPG, this means you can’t jump. Not beeing able to jump in such a world extremely limits your possibilities in a game, you walk the Road, and then there comes an opponent, but it is absolutely impossible to avoid any of those enemies, and that sucks. I want a world where i can do more than just walk left or right.

  • ZeHa

    @ AdamB: It was only for the first second. After that, I also realized that it would be a very “sorry” nipple ;)