8bit killer

By: Derek Yu

On: July 8th, 2008

8bit killer

Low-poly lovers rejoice! 8bit killer is a NES-style FPS made in Game Maker that features a 64-color palette, 32×32 pixel textures, and an energetic chiptune soundtrack. The game pays wonderful homage to the platform shooters that inspired it, employing linear levels along with the Wolfenstein-esque maze levels. It works pretty well.

There are, I believe, 4 areas in total, with 3 stages in each area, with every 3rd stage being a boss battle. Six weapons. The variety of enemies and textures in the areas I’ve played so far is surprising.

8bit killer is a very fun and polished game. I also love the look of Locomalito’s current projects, a platform game named Grialia and a Gradius-inspired shoot ‘em up named Hydorah. They’re definitely a developer to watch out for!

(Note: the game uses standard WASD + mouse FPS controls. Press “Enter” at any time to toggle between 1x and 2x resolution.)

TIGdb: Entry for 8bit killer

  • alspal

    @ Al3xand3r, I was thinking the same thing.

  • Jeff Lindsay

    This game is now the 2nd best rated game in TIGdb. Please vote to agree/disagree.

  • deku

    i felt nautious but couldnt stop playing amazing

    but i ran into a prety servere bug were the guy with the gold helmet ramed me into a wall i got stuck and had to start from level 1
    oh well still kick arse
    awsome music too

  • Bas

    @ Al3xand3r/alspal: Yeah, that part is probably heavily inspired by the GBA Castlevanias. Pretty cool, I say.

  • Al3xand3r

    I just want to see more… More people should make stuff like this. Maybe add melee weapons. Or go the full length and make an ultima underworld style game, or an Exhumed/Powerslave inspired one, or add procedurally generated levels and make a dungeon crawler or…

  • cactus

    Man, I was making a low-res FPS… Oh well.

    Quite a nice little game! Kept me entertained from start to finish, although I’d probably have given up if it was longer.

    Very nice pixel graphics, and the levels were relatively unconfusing for being Wolfensteinish. Really good music too.

  • cHIP

    How do you get out of the beginning room? I know I’m an idiot but I’ve been staring at it for 30 minutes now, and I can’t get out! Help?

  • Jean-Sebastien

    @cHIP : Open doors (ie : grayish recessed walls) with alt or the 2nd mouse button.

  • cHIP

    Thanks, now on to enjoying 8BK!

  • Al3xand3r

    I’ll quote myself cactus:

    “I just want to see more… More people should make stuff like this.”


  • http:///doomlaser.com Golds

    I really really like this game! Very fun, and I keep coming back to it to get further in.

  • Dusty Spur

    Man, the music in this is really great. I love it.

  • Davide “Gendo Ikari” Mascolo

    @Alexander, in response of the message:

    “am I the only one who thought “I’d love a castlevania with this engine” when going through those windows-with-curtains decorated corridors with the pink ninja enemies? Probably…”

    Someone attempted something similar, years ago. He first created a remake/remix of the first Castlevania game, Castlevania Quest, then he remade it with the same levels in 3D, low-res textures and such. The official site is http://horrorquest.altervista.org/, and if you search for “Castlevania Quest Horror” you’ll find a Youtube video too. With the exception of the horrid character models, the game looks cool, but unfortunately it’s killed by absurd camera, and with the controls being absolute and not relative to the character… An experiment which didn’t go well, his 2D fangames are much better.

  • Al3xand3r

    Haha, pretty good, not much worse than Konami’s own 3D castlevanias ;P

    I was more thinking along the lines of a continuous world & melee weapons & rpg stats add-on for 8bit Killer than a third person platform game. Sort of like those old first person dungeon crawlers but with fps controls and the CV theme I guess.

    Still, that’s neat for a first attempt, I hope he keeps it up, though there don’t seem to be any recent updates on his website.

  • Davide “Gendo Ikari” Mascolo

    Back on the subject of 8-Bit Killer, two things bugged me a lot:

    – No running. Wouldn’t be that bad if the character didn’t walk so slow, like it has glue under his boots. Unsurpsingly, he’s slightly faster during boss battles.
    – The inability to change a weapon “on the fly”, instead of entering a subscreen every time, although much less aggravating than the other problem.

    Great game anyway, if really too slow-paced at times. The ability to save at least after a boss battle wouldn’t have hurt, but it’d make the game too easy.