On Braid and Pricing

By: Derek Yu

On: August 8th, 2008

fifteendollars

The latest Penny Arcade strip is about Braid! As far as I know, this is the first indie game they’ve mentioned directly in a comic, which is pretty cool. I personally enjoy PA so I’m glad to see them promote indie games through Greenhouse, PAX, and now the strip itself.

In the post accompanying the strip, Tycho/Jerry sums up the whole pricing thing for me pretty nicely:

I wrung four and a half hours out of the finished product, coming into contact with genuinely huge concepts that hum with stradavarian fullness. You’re mad about five dollars? What? Shove your five dollars up your stupid ass.

Well, okay, maybe not that last part. At least not until rear ends start vending Cactus Coolers or bus tickets. What a waste, otherwise!

But in all seriousness, the pricing issue is another compelling problem for developers, especially an indie who can set his or her own price. It’s especially compelling because it’s become obvious that for some people (perhaps most people?), the price somehow enters into the equation that determines a game’s inherent worth. A game that costs more than it should cost becomes a worse game. Should that be the case? Should that idea be reflected in game reviews? I suppose it depends on whether the goal of the review is to help you make a purchasing decision or whether the goal is to evaluate the merits of a video game.

In Aquaria’s case, Alec and I priced the game at $30, $10 above what I guess is the “norm” is for downloadable PC indie games is, because that’s what we felt it was worth. We considered a lot of factors, from the quality of the game, to the effort we put into it, to plain ol’ numbers like how many hours of gameplay and how many assets we created. A lot of people felt it was worth what we charged, and a lot of people didn’t, which is fine. But some people took the pricing personally before they even played the game, which I’ll never truly understand.

I think the problem is that no one knows how much a game should cost, or how we should value games. Is a good, short game better than a mediocre, long game? What are pretty graphics worth to good gameplay? What about indie versus mainstream? Like with almost EVERYTHING about games, it’s just not as clear-cut as with other types of media. The industry is too young, and it’s just plain different, too.

But to quote Tycho once more:

You read a lot (in incandescent threads devoted to the topic) about how ten dollars is the “sweet spot” for Live Arcade titles, and that may be the case, but we should entertain the idea that its creator wasn’t trying to make an “Xbox Live Arcade Game.” Perhaps he was trying to make a good game, the best game he could, and Microsoft’s Broadening Initiative For Digital Content was the last thing on his mind.

In the end, I don’t think it makes sense to compare games to anything other than what you think is a good game. $15 is more than most XBLA games. It’s also about how much a 2-hour movie or an ironic t-shirt costs. I guess the question is… so what? What do you guys and gals think?

TIGdb: Entries for Aquaria, Braid

See Jonathan Blow’s explanation of Braid’s pricing after the jump:

(Video posted at 1up.com.)

  • ChrisL

    I can’t believe this even an issue. Well, hopefully any publicity is good publicity.

  • haowan

    You say that no-one knows how much a game should cost. I agree that everyone has a different opinion, but I think everyone knows what *they think* a game should cost (I also believe that people should be able to play significant portions of a game before they decide to buy it). I do wonder about models where people can pay as much for a game or any other product that they believe it is worth. Some people have tried it but it only ever seems to be people with a large number of fans, so they can rely on the fans to support them if the plan doesn’t quite work out. I’d like to see more information on whether these methods worked well.

  • nullerator

    “What do you guys and gals think?”

    I think people who complain about the price are petty losers. And since nobody has done that in this thread yet, I can say so without directly offending anybody. :)

  • Gang Green

    When’s the game coming out on PC? I need mah Braid.

  • Lez

    I think people are terrible.
    I mean $15?
    I can find $15 in my room without even trying, and I’m british.

    I dont think braids problem is that it costs $15 its that everything else costs less. Without any kind of PR to tell people this game is worth it then people wont recognise it as worth it. Games strongly rely on viral marketing and unless braid can get a good few fans to spread the word that $15 will still be a barrier.

    Personaly if a games good i’d throw the money down strait up.

  • skaldicpoet9

    Well, I tend to base a game’s worth off of it’s replay value. If a game can be played at least one more time past the initial play-through then that definitely increases the amount that I would be willing to pay for that game. However, if I see everything there is to see the first time around then it gives me very little incentive to pay any more then $10. I haven’t played Braid yet so I can’t accurately say how I would feel about the price point but I can say that if it is a game that you can play once through and have accomplished everything that you can then it wouldn’t be worth it to me no matter how innovative the gameplay itself is. I don’t know, Sam and Max episodes come out for $10 a piece and I think that that is a perfect price for a short, linear game of that nature even $15 isn’t bad but once you start dropping $20 for a game that only lasts you a good three or four hours that is pushing it in my opinion.

  • Matt

    By most accounts, it’s one of the best games on XBLA– maybe THE best game on XBLA. It’s a fantastic new indie game with some compelling, new gameplay ideas.

    But, screw it. I’d rather spend $50 on a bunch of crappy remakes and ports than $15 on a satisfying and innovative experience.

  • crackers

    Braid is worth $15, people aren’t.

  • Citrus

    >4
    This.

  • Citrus

    Er. I mean I want a PC version too. Holy damn it’ll look nice on my nicenice wide laptop monitor. 2D HD, aw shit yeah. I just hope I have the gigahertz to handle it.

  • Helm

    “Paying for a product” is a materialistic process, and a pretty straightforward one at that. We’re all used to running scenarios in our heads about how much we’d need our new pair of scissors in everyday life and therefore coming to the conclusion that we’d pay up to X amount of money for a good pair of them. The utilitarian value is evident. The problem is when the product is art or has an artistic and therefore nebulous end. A bigger problem still is when it is both utilitarian (a video game is to degrees) and artistic at the same time.

    Braid (I played it last night for a couple of hours at a friend’s house, now waiting for PC port) seems to me to not be at all about replayability, and some people seem to put that very strongly in their equation of how much a game should cost.

    I think that’s what we’re used at, as we were brought up by escapist-sub-hollywood-movie-style- vicarious-living videogames where the point is “for how long can I get away from reality with it before tedium sets in”. Braid doesn’t seem to be about diffusing real-world stress or an outlet for pent-up aggression at all though (I’ve never felt less desire to bonk enemies off of the screen in a game as with the walking heads or cat rabbits in Braid), so that upsets the pricing paradigm most people are used to. A good videogame straddles an uncomfortable between space as a product: it’s both exciting gameplay and something more. Exciting gameplay let’s say can be quantified to a degree, the “something more”… not so much. Yet we want the something more, don’t we? We want it to be a bigger factor in the next generation of videogames, right? We’re pushing late twenties or early thirties now and killing spider demons in FPSes isn’t as enduring a passtime as we once thought it would be, right? If we do want more we should celebrate games like Braid by well, buying them.

    I personally think 15 dollars are a good price for a game that both soothes and confounds, challenges with gameplay and premise equally like Braid.

  • Julius

    Some people are just cheap.

    Nothing more to it.

  • http://www.0xdeadc0de.org/ Eclipse

    15$ dollars are like… 9 euro.
    And with 9 eur you can barely have a decent pizza and a coke.
    Also, a 1 and half hour dvd movie costs more, so the “replayability” factor has little sense.

    The real problem is that XBLA is full of cheap crap, and users aren’t willing to pay more than 10$ for “an xbla game”, i think microsoft needs to make a sort of filter, like “bugdet games” and “full price games” on xbla, and raise the average quality (and the prices, yes.)
    Would be nice to have quality games for 15$, as i’m pretty bored of frogger remakes and that kind of stuff….
    So yeah, i hope microsoft will raise it’s prices, with that, developers would be more interested in putting more efforts on xbla

  • ZeppMan217

    i_don’t_get_that_kind_of_humor_.

  • same as (anonypus]

    The burrito in the comic is disturbing to me.

    @Lez: $15 is nothing to you because the exchange rate is in yore favor

  • Hmm…

    $15 dollars is too much for an XBLA game. Braid looks good but after playing the Trial I can say that I don’t want to spend the full 1200 points only because I didn’t see what all the buzz was about. Pretty graphics, but I’ve had more fun revisiting Super Mario 3 and Super Mario 3 on my Wii’s Virtual Console (which are both cheaper than braid – $13 for both games).

    I’m not trying to sound negative about Braid or Indie games on XBLA but there are other games on XBLA that should only be $5 dollars, Braid looks like it’s definitely worth $10, I just can’t part with an extra 400 pts on top of the 800 pts though. The Trial just didn’t do it for me, but that’s my opinion and I’m not going to waste the points based on what other peoples opinions are. Castlevania: Symphony of the Night is (arguably) the best XBLA game out and I wouldn’t have picked that one up if it cost 1200 points either but I had played it before and new what was being offered and that it was a game that could out-last many next gen games by a long shot. I have a small lot games for XBLA and I really wish they would lower the prices of a lot of them because I would probably buy more of them. Still, I usually rely on a decent Trial through the game before I’m convinced unless it’s something as monumental as Castlevania: SOTN.

    I really hope Castle Crashers goes for 800 pts now, because I’d probably pick it up without even trying the trial based on Behemoths previous work.

    It all comes down to opinion… so there’s my two cents.

  • Hmm…

    Regarding my last post, I meant Super Mario 3 and Super Mario World (on the Wii’s Virtual Console)

  • robolee

    yes but games and a lot of other stuff are more expensive in england, I would never price an indie game at $5 that’s roughly about £2, $10 is not really worth it, $15 is probably the least I would ever sell any (decent fully fledged) game for, because unless I have thousands of fans I wouldn’t be making much profit.

    But then again I wouldn’t sell my games for anything unless I needed the money (freeware). Or I would have a donate button, but people rarely donate anyway, if they can get it for free why bother spending money on it? Seems to be most peoples way of looking at it (or they’re under 16/18).

  • Fish

    I have no problem paying more money for bigger games. It’s short games without much replayability that I bawk at paying more than $5 for. Esushally when cheap games like Peggle are addictive as fuck and last longer.

  • BeamSplashX

    You’re just looking for the next high, Fish. You’re no better than those random goons you blow up in NARC that eventually overrun you and win.

    Wait, bad example.

  • bateleur

    Both sides of the dialogue are pretty meaningless.

    In reality things are really simple: price your game however you like. Buy games if you expect what you’ll get will be worth the price.

    Getting angry in forums? Fulfils no known economic purpose.

  • Dash

    £10 for a game?
    This is a world where commercial console games cost £40-£50, a cinema (the usual comparison) costs about £6+transport and a DVD/CD from £5-£20.
    I don’t know what people are so pissed about, I’d buy a good £10 game in a second if it were on the PC.

  • Dodomaster

    Half-Life 2 Episode 1 was also priced $40.
    Has it much replayability? I didn’t think so and the game lasted for only 5 hours.
    I’d pay $20 for a game like braid. And the fact that it’s on xbla doesn’t mean it has to be a cheap game.

  • Switch0025

    Now this is just a theory and I have no data to back it up but I believe part of the reason people are complaining about the price of Braid is because most of those people are not indie gamers. I was actually surprised that people were complaining about the price. Hell, look at Game Tunnel’s current (or any for that matter) review panel aren’t indie gamers and therefore aren’t used to the pricing of indie games.

  • Hmm…

    I agree with Fish, he’s got an excellent point. I mentioned Super Mario 3 and Super Mario World for the Wii Virtual Console and those have a shitload of play value. I would much rather get a game that has plenty of play value for the right price than something that looks pretty but costs more. Braid doesn’t look bad but the game really didn’t show signs of anything unique enough for me to have to dish out extra dough.

    Also, lets be reasonable. You can’t really compare games (even Indie games) from one platform to the next. Why? Because you can’t do things like MOD a game on XBLA, yet you can MOD all kinds of Indie games that are out for the PC. Aquaria is a perfect example. Sure it’s $30 bucks, BUT, you’re getting A LOT more bang for your buck and this is especially true if you use the level editor and enjoy modding (or even have the slightest interest in modding). So I believe I’m correct (and I agree with others) when I say that Braid is over-priced. I’d really like to get into it more but the price is not right.

    Oh and it’s not really fair for Penny Arcade to try and talk shit about anyone considering their mediocre game on XBLA is 1600 PTS… That’s insane.

    Again, look at Castlevania: Symphony of the Night and how much game-play value is actually there. I admit, it comes down to people opinions of the type of games they like, but you can’t argue that there is a hell of a lot of game right there for 800 pts. That, to me, is fair. Games like Soul Calibur, on the other hand, should have only cost 400 pts. Especially considering they cut the code in half and excluded half of the game-play and didn’t bother to add an online mode… it’s not even a decent port (though the controls are surprisingly better than Soul Calibur IV).

    People say they’d pay $15 or $20 dollars for Braid but I think that’s only because they’ve paid the $15 for it and need to somehow justify that they’ve spent that much on it when it’s not a very long game, but just as important, it’s not everything everyone makes it out to be. I just like the unique look of it, but I’m not gonna spend the money just to check out it’s graphics. I hope they have much success, but they may have had more success if the price was more reasonable.

    Just my opinion, you don’t need to agree or get upset about it.

  • ZeppMan217

    HL2 Episode 1 – is a game from famous series HL. That’s why people bought it even for 40$. To reveal the truth.

    And Braid…well. It’s even cheaper then Aquaria =) But it’s on the same level – HIGH. So…You know what i want to say – GET IT! :D

  • 0rel

    free games, supported by donations would be the most ideal solution for me. people would just spend as much money as they think it’s worth it and they could afford (1-100$?). players would be more involved that way too, because each donation would be kind of a personal appreciation for the developers. they could even be mentioned on the website as contributors, as important parts of the development process. the buissness related feelings would change for the better on both sides that way, i guess, because it would be absolutely fair. and marketing would be easier too, because players could just tell everybody about this freely downloadable game, so they would advertise it naturally.

    but i know, it’s probably still unrealistic to make real money like that… most people aren’t familiar with that sort of business (yet) and think it’s not professional…

    but we all know about the DRM drama and the massive software piracy issue. that will never go away, and i’m actually happy about it, because digital distribution really doesn’t fit the old market law!! although digital WORK is like any other kind of work (making games is basically no different form building a house for example), the VALUE of every pure digital PRODUCT isn’t bound to QUANTITY at all, but only to the CONTENT of the work! that’s completely different to how the analog world worked for centuries… – software products (music/movies/games/apps/…) are no PHYSICAL OBJECTS, that’s the point. all digital goods are infinitely copyable IDEAS. — i see no reason to set a fixed price for one piece of software, because there is never only ONE PIECE – but there is always an INFINITE amount of them. so it’s really time to get rid of all the old thinking here, in my opinion.

    (that could be realized in the world of inide games maybe, they are so young…)

    only one internet currency world wide would be ideal (something like PayPal), so that everybody could VOTE for the things he/she likes and want to see more of. supporting people, don’t exchanging value as objects. money as a real global voting system. all would be free.

    (ok, i’m aware of the fact that there already are many open source projects and indie games out there which give the users the possibility to donate. but they are often clearly made as public projects, without any business in mind. it’s an more an optional thing to donate there. – but if a long awaited title like Braid would come out “for free” on PC, or even bigger games, that would change a lot, i guess.)

  • http://del_duio.sitesled.com Del Duio

    Well, whether people crap on me or not, this time I do plan on selling my next game, likely for short money. For me taking 3 years out of my life just to make the thing, I don’t see how that’s so unreasonable. Of course most of us here have a different opinion on what’s worth it and what’s not, but hey you gotta’ do what ya’ gotta’ do right?

    I admire the fact that Derek and Alex had the balls to charge what they thought Aquaria was actually worth, rather than cave in to somebody else imposing their idea of what it should cost on them.

  • Scott

    You know this is all opinion and also based on your living situation right? Getting mad at people just because you feel like spending 15 dollars and they don’t is fucking stupid.

  • 0rel

    please don’t get me wrong. it’s not about Braid… – a price of 15$ seems to be completely okay for such a nice game, maybe it’s even too low. — i meant more a general thing, that’s what i’m mad about :/, certainly not about indie games! indie games have big potential and i can believe in them, independently of they way they get published (at the end one has to be realistic, and on console there’s really no option)

  • Sin

    This is only speculation, but this is what I’m seeing based on my observations. People are upset that Braid is 1200 points not because it’s converted price is $15. From what I understand, it has more to do with there being an XBLA game selling at a price higher than the average usual 800.

    Eight hundred points and bellow have become the comfort zone for many. Penny Arcade’s game and Braid are both priced outside of that comfort zone. So the immediate reaction for many is to declare the games as being “too expensive.” And so the world explodes with arguments and debates.

  • Keops

    People pay US$ 14 for a month of WoW (or any MMO IMO). Month of MMO = Grindan. Just stop playing MMOs for a month and save to buy an indie game XD

  • johnny

    well, i haven’t seen much of braid, except a gameplay trailer at gametrailers.com,
    but all i saw were 3 things, namely, a pipe with a man eating flower coming out of it, canons shooting at you, and a critter you can jump on, all 3 things i saw in mario before (can’t mario sue braid? i mean, those were almost exact copies), except the main character kept going going into slow motion, i guess that was the time travel thing.

  • Regarding pricing: I buy 2-3 indie games of high quality for the price of 1 mainstream game at release.

    The only possible rational reason that people think that its some shitty, locally-developed big-name wannabe that was released in the early beta. That, or belived to be a “casual game” that seems boring and tedious after the excitement of say, BioShock.

    I was sceptical of Aquaria as well, before I played the demo and was utterly awed. I made big pains to buy the game (I didn’t have a bankcard back then), despite knowing that I could much more easily illegally.

    So, yeah, a big issue is marketing. Big publishers have access to funds to make TV commercials and spam the entire net, while indie games have to rely on a relatively niché community and their own sites to get funds.

    Solution to this? Well, where is the problem? Some people moaining that a game is too cheap or too expensive? Well, drive the price up and see how people like THAT.

    The great thing about indie games is that at least 50% of the price goes to the developers directly, as opposed to traditional publishing where the only 20-2% trickels down to the developing company . Which isn’t small as there is more products going out there then indie ones. There is als othe fact that publishers do have greater expenses, but still, there is the princible of the matter.

    Personally, I like the lower prices. I am not swimming in money and I do have other things to take care of and buy then video games, when I’m just a student! I can’t imagine how much it must cut into an independent adult’s account to buy video games.

  • Hmm…

    Okay Braid fanboys, perhaps you can lay a little blame on Microsoft for slotting this game at this time, perhaps it would have been less of an issue if it was slotted during a slower or shittier time of the season… perhaps.

    Here’s the facts.

    There’s not enough game play for $15 dollars, and Penny Arcades Adventure: On the Rain-Slick Precipice of Darkness isn’t worth $20 dollars (or 1600 pts). I wouldn’t even buy Penny Arcade’s game if it was 800 pts, I tried the trial and didn’t enjoy it. Braid on the other hand I probably would buy for 800 pts but I can pass it up and save my points because I know 1200 pts is out of my way and I still have other games to look forward too such as Bionic Commando: Rearmed – 800 pts. And then there’s Castle Crashers. So it’s not a big deal whether or not Braid earns our 1200 pts, although since everyone wants to bring up “making money”, had they set the price at 800 pts I’m sure more people aside from just myself would have been more inclined to part with their points because lets face it the game is short, there’s no replay value and people get tired of spending just because something looks good (though there will always be people who only buy things because they look good). If you liked the Trial for Braid then buy it, don’t let anyone else stop you. Quite simply as I’ve stated time and again, I didn’t find enough reason to dish out 1200 pts and I sure wouldn’t be comfortable dishing out 1200 pts now because there are other great games coming out and they will probably last longer at a lower point cost. So in the end to each their own but don’t try to convince me to spend my money when you’ve got your own to spend. I’ll decide where my money goes and trying to guilt people into buying something only makes them resent you even more. I urge everyone to give the Trial a shot because that’s what they’re there for and Trials are free. Can’t complain about that, but don’t go on and on saying how great something is when I’ve tried the Trial out and walked away with a feeling like people are purposefully trying to coax me into spending my money either threw guilt or just because supporting Braid is “the right thing to do” even though I wasn’t as fond of the game, and lastly not comfortable with spending 1200 pts on it. Simple really. Don’t be angry about it, you bought it, enjoy it. You want to make a game and charge 1200 pts? Make sure you’re game is packed to the tits with gameplay or don’t be bothered by other people and their critical views and opinions, it’ll just frustrate or anger you and that’s counter productive. Instead, listen to the audience and either take what they say with a grain of salt or learn from the experience and improve where you can. Feel free to discuss but don’t be upset that you can’t convince others to spend the money that you have spent, that’s just ridiculous.

  • GlingON

    If you/I enjoy the game then it’s worth spending money on. If you don’t enjoy it, it obviously wasn’t worth your/my money. The issue begins and ends there. Don’t get bogged down in the details.

  • GlingON

    points and commands, “DON’T BUY MY GAME!”

  • raigan

    “As far as I know, this is the first indie game they’ve mentioned directly in a comic, which is pretty cool. ”

    Or it’s incredibly lame and bandwagon-jumpy.

    How many years did it take for them to add indies to PAX? Too many! And they’re probably only doing it as support for their Greenhouse initiative ;p

  • Fawful

    My issue isn’t with the price, it’s with the game itself, seems too short.

    But, to be fair I don’t know how long the other four worlds are, the first world (world 2) is painfully short, though.

  • Mark

    With Braid, it’s a matter of TIME. 15 bucks for a game that will maybe last you 5 hours? It’s simply not enough. At least add extra modes, or something that we can come back to.

  • Paul Eres

    “I admit, it comes down to people opinions of the type of games they like, but you can’t argue that there is a hell of a lot of game right there for 800 pts.”

    What? Sure you could argue that. SoTN is a good game, but it’s very repetitive. Go to area, kill enemies, gain level, find new items, kill new boss, repeat. Half the game’s map is even reused, the turned the castle upside down not just because it’s cool but mainly because it allowed them to double the game time with very little effort on the part of the level designers. If a game like SoTN uses cheap tricks like that to artificially expand the length of a game, is it really worth more than a game which did not use those tricks, but easily could have, to expand its length? I think Braid is worth far more than SoTN, exactly because it’s a shorter game.

  • Matt

    “15 bucks for a game that will maybe last you 5 hours? It’s simply not enough.”

    I guess maybe if you’re working for minimum wage, or you’re a starving student, or something. $15 buys a lot of Top Ramen at Costco. In that case, yeah– $10, $15, it doesn’t really matter. You can get lots of free entertainment with your PC and an internet connection, it doesn’t really make sense to get a 360 for $300.

  • Paul Eres

    Also, this is the funniest pair of sentences in this thread:

    “Here’s the facts. There’s not enough game play for $15 dollars”

    How is that a fact?

  • GlingON

    For the naysayers, there is too much emphasis being put on time. Which is pretty ironic.

    The best thing John Blow did was “overprice” this game. It’s generating so much hype he’s gonna sell way more than he would at a cheaper price point where there wasn’t any “controversy.”

  • Dodomaster

    “At least add extra modes, or something that we can come back to.”

    There is a speedrun mode after you finish the game.

    1up review: http://www.gamevideos.com/video/id/20638

  • Zaphos

    If you value your time, having a game be longer is not a virtue. The ideal rather is a maximally satisfying experience in as short a time as possible.

    It’s kind of funny to me that when people make a movie really long, the common complaint is “They didn’t make that movie good enough to justify the 3 hours.” The complaint for a long book is, “it drags on — didn’t they have an editor?” But for games, the audience demands sprawling, blatantly repetitive epics.

    I guess this is what happens to a medium whose primary vocal demographic is bored children.

  • raigan

    “My issue isn’t with the price, it’s with the game itself, seems too short.

    But, to be fair I don’t know how long the other four worlds are, the first world (world 2) is painfully short, though.”

    There are puzzles in the later worlds which took me several tries to figure out. Maybe I’m stupid, but there are two puzzles specifically that I would be amazed at if anyone could figure them out without a significant amount of thought and/or experimentation. How much did they charge for a Rubik’s cube when they first came out? This is the sort of thing people should be comparing to.

    Also, the second world is as boring as it gets, each world adds further mechanics that need to be used.

  • Koholint

    Dear Hmm…,
    You do realize that Castle Crashers will most likely cost as much if not more than Braid, don’t you? The rumor was that Braid would cost 1200 points (correct) and that Castle Crashers will cost 1800 points. And I’d like for you to explain why Braid isn’t “unique enough for you to have to dish out extra dough.” You do understand that every one of the five worlds has a unique time-based gameplay mechanic, and the mechanic in World 2 (the world from the trial) is by far the most basic of all the mechanics. Have you seen any videos of the gameplay from, say world 4 or 5?

  • Victo

    15$ is half the price of an album. What if you didn’t like the album after you purchased it? Would you go around whining about how it’s wasn’t worth “your money” in particular? Even tho I disagree with it being xbox-exclusive, any indie game with a minimum of effort and originality should be worth every penny charged. I’ve bought Cortex Command for that exact reason. You’d rather pay 70$ for a half-assed modern doom-like with shiny graphics and cheap online gameplay that’s always been the same since Quake? Good for you.

  • Moose

    If you really only get World 2 in the trial, that’s a _disaster_. World 2’s just a regular platform game with a rewind button. Doesn’t show any of the awesomeness that comes up later.