Gravity Hook is a new Flash game from Adam (Atomic) Saltsman and Danny Baranowsky. It’s based on a game prototype by Niklas “Arne” Jansson where you climb higher and higher by grappling onto mines and swinging yourself up. The catch is that the mines arm themselves when you’re hooked onto them!
Like Thrustburst, Gravity Hook rewards risky behavior – releasing yourself from a mine when you’re right next to it results in a significantly larger boost. It feels good to catch the wind with a series of dangerous jumps. So good, in fact, that I’d like to see a visual or aural reward when I nail one… perhaps a little spark or a different sound effect?
Another thing I like about the game is how quickly you can retry after dying – your highest score is submitted only when you exit to the title screen. It may seem like a small thing, but for a score-based reflex game like Gravity Hook, every second between death and the next attempt can seem like a freaking eternity. For me, anyway.
Now if only I didn’t suck so hard at it…