Scarygirl finally went live today, and any of you who were once swooned by Eternity’s Child originally and were cruelly mistreated by the final product have nothing to fear here. It’s very good. But how good?
I could start with the way the platforming and adventure game elements work fantastically well together. I could tell you that Toy Cat is simply the coolest animal partner ever. I could explain how the game from the very onset with the lovingly crafted opening video is a visual feast which should turn the heads of any man or woman in this entire industry. I could describe the wonderfully minimalist dialogue trees, where the speech is played out through sketches which animatedly convey your next task. I could simply state how the jump button works more than 33% of the time. I could exclaim that by same manner of miracle this is free to play in any flash enabled browers. I could mention there are a number of sweet retromazing console games to play on the fly as collectibles. I could suggest that signing up in-game with your email address is a good idea as it’ll allow you to save and continue your game wherever you reached last.
I suppose, I could say that it should be annoying that the game has to load each section of the game individually as you reach them. But it isn’t. I could posit that the game would run smoother if there was a downloadable version available, which it might, but human eyes probably wouldn’t be able to perceive any more beauty in each and every frame without detonating. Instead, I know what I will say, which I never expected to come out of my rational mind.
I enjoyed playing an obligatory water level.
(Viva Indiegames.com!)