Paper Moon Out on Blurst

By: Derek Yu

On: May 1st, 2009

Great news – Paper Moon has been released on Blurst! The game, which features lovely black and white paper cut-out graphics, began as a short demo for Gamma 3d, but has been fleshed out in a collaborative effort between IA and Flashbang Studios, and makes use of Blurst’s recently added online leaderboards. Big pimpin’ Adam Saltsman (Gravity Hook) was responsible for much of the game’s original graphics.

As much as I enjoy Flashbang’s games, variety is the spice of life and Paper Moon is a great addition to their growing arsenal of fun, Unity-based web games. I hope there are more collaborations on the way!

  • IceNine

    I was just playing this, very delicious.

  • the2bears

    Hmmm… keyboard and XBox 360 controller are both being ignored. Can’t move.


  • Alec

    Since the game is a web plugin, you have to click on it for it to get input focus.

    (this might be your problem?)

  • Fuzz

    I wish it was downloadable. =( Is it not possible to make downloadable games in Unity, or do Flashbang just not do it?

  • Psychotronic


    I had the same problem. Try re-installing Unity.

  • Nava

    I love this game :)
    It’s getting lots of media attention too, that’s super exciting. Go play it, everyone!

  • Lim-Dul

    Up for jump – whyyyyy? Ironically there even is an alternate “pop” button (X) but no alternative jump button… :-(

    Well, JoyToKey it is then…

  • Alec

    Haha, changing jump to up was Steve’s idea. The old controls were Space/Z to jump and X to pop, which I still prefer.

    I was going to try to add a cheat code to the game to switch the controls around, but I couldn’t figure out a quick way to do it.

    I think I’m allergic to games that use Up as jump or something.

  • SteveSwink

    W also works for jump…

  • Lim-Dul

    So am I, mate, so am I – you may recall my rants on the TIGSource forums about up for jump. ^^

    However, this is by no means game-breaking (anybody recall 65 Million and One BC?); since you use “up” ONLY for jumping in the game you can get used to it (no biggie) – it would simply be nice if there was an alternate button to do it – perhaps BOTH “up” AND “Z” to jump?

    Just my two cents – otherwise the game is top-notch and I dare say pretty innovative with the “pop” mechanic.

  • Fuzz

    “Flashbang’s experiment will test the idea that a small number of dedicated fans can provide large amounts of support. Costing $20 for six months, subscriber benefits would include downloadable versions of Flashbang’s browser-based games. Operating costs would be covered entirely by a mere 5,000 subscriptions, Flashbang calculates.”

    I’ll definitely be getting this. I would much prefer download versions.

  • Alec

    I see “W” as basically being the same as “Up” arrow. What I’m allergic to is setting the button that would normally be used for ladder climbing to jump. (whatever that would be)

    But, whatever. :)

  • Cobalt

    Bill! I’ve only seen screenshots of this game. The video is much nicer. Very smooth…

  • C-

    What is it with Flashbang and arbitrary time limits? Also, XBox 360 controller support FTW!

  • the2bears

    @Psychotronic – I’ll try re-installing unity, thanks for the tip. Made sure the plug-in had focus, so that’s the next try.


  • jimmykane


    I haven’t played Paper Moon yet, so I can’t comment on that, but for the likes of Raptor Safari and Minotaur China Shop, an arbitrary time limit makes a lot of sense if you want to include a competitive scoring element into the game, like an arcade game.

  • BMcC

    Heck yes! The new music is great.

    The new *everything* is great.

  • rolf

    holy crap … that’s artsy and deep.

    and by artsy and deep i mean ugly and boring. the music lets me think of suicide …

  • Alec

    I’m glad to hear that it makes you think of suicide.

  • Alex May


  • Dudeman

    Fun game! I like the different paths.. Although two are fairly similar, they’re still pretty neat. Music is great, and I really enjoyed the cardboard-cutout art.

  • Teknogames/Beau Blyth

    An amazing, solid, whimsical experience.
    Wish It was 3d for me!

  • Dave Cobb

    This is a nice expansion on the orginal Gamma version…but where’s the anaglyph 3d? I didn’t get these pro red/blue glasses for nothing!