FATHOM

By: Brandon McCartin (BMcC)

On: May 18th, 2009

Play FATHOM here, online, for free (whoa)

FATHOM, the latest collaboration of Adam “Atomic” Saltsman and Danny “B” Baranowsky, is your standard 2D action-platformer… or is it? The game throws some fun surprises your way, which I don’t want to spoil here, and is definite food for thought. I give it 33 thumbs up!

Like their hit Gravity Hook, FATHOM uses Adam’s Flixel framework for Flash-based 2D games to great effect. (The entire game took about 10 days to make.) Which is cool, because Flixel should see a public release “in a few weeks.” (!) There’s also a bunch of procedural trickery going on in the background which the player may not notice, but I think is worth mentioning in case Adam wants to talk about it more in the forum thread.

  • http://b-mcc.com// BMcC

    THANK YOU, Adam, for making this game! (LOL GET IT)

  • jimmykane

    What’s the tree for? Am I even supposed to be underwater? What’re all these fish for? Why didn’t the game give me instructions when I clicked for instructions? :(

  • jimmykane

    Oh. Never mind! :)

  • Stwelin

    sheesh.. that’s it? i figured you’d give us something nice for wandering around for ages…

  • raigan

    Uh.. PLEASE tell me you don’t need to find every single fish in the entire gigantic-same-looking underwater maze. That’s just tedious!

    Also, I’m pretty sure I _do_ have every fish, and the stupid vine-doors won’t open. WTF?

    Does the game resume, or are you meant to wander around lost underwater forever?

  • Diverse

    You can go underwater by dropping down the first pit, no need for the boss battle I think. But once I got deeper into the water and it got darker I freaked out so I can’t play it any more. To scared of underwater stages. :(

  • Adam Atomic

    you can leave the maze with zero fish if you are determined to…but it is easier if you have a few fishes

  • Someone

    Is there more than one ending? Cause that was pretty dark.

  • raigan

    So…. really? That’s it? My reward for accidentally making a weird tree grow (because apparently the little green robot/futuristic thing I picked up was a seed or something.. obviously!), which then opens a gate for some reason, is a couple minutes of frustrating blind underwater jetpacking and then game over?!

    Just for anyone reading this before playing: WARNING!!!! “ART GAME” IN DISGUISE!!!!! DO NOT PLAY IF YOU WANT TO HAVE FUN!!!!!!!

    I guess I’m just pissed that I wasted so much time for nothing. I was hoping to, you know, resume playing the fun game after all the awkward struggling underwater.. instead it looks like I got to play the game of “wtf am I supposed to be doing, oh wait it’s done, great”.

    But aside from that it’s a terrific game — the art and particle stuff was amazing, the movement underwater was totally cool too! (Except for when you needed your light to see, THAT was a bit too annoying)

    I just wish that this was an actual game I could play :(

  • Yvenna

    A splendid tiny section of a good game. I’d have preferred the game though.

  • Adam Atomic

    thanks for the honest feedback, and I apologize for wasting anybody’s time, especially other talented devs, that was definitely not my intention!

  • Some Guy

    Awesome!!

    I wish I knew how to get Adam to do cool art for me. :< Will leave feedback in the thread once I've tried it out completely.

  • leeham

    The ending (or lack thereof) was irritating, but other than that I quite liked this. Nice to see another game with an underwater setting. Steampunk is old news, I want to see a scubapunk movement.

  • Stwelin

    Meh. Skip liquid form and go all the way to icepunk.

  • http://mile222.com aeiowu

    One of the most complete, polished and delightfully presented games i’ve ever played. I felt like everything was operating on all cylinders. The controls, feel, look, music (especially), and everything else. Even the constraints on the gameplay were interesting (flashlight, backwards swimming + darkness).

    BUT!

    I don’t get it. I know there’s something there, but it’s just too vague for me to pick it out. I’d be interested in hearing your intentions eventually.

  • fucrate

    I think an ending that would have allowed you to finish off the boss after getting behind him or something would have been more satisfying, but overall I like :)

  • Zephyrum

    Really cool. I’ll add my two thumbs to Mr. BMcC’s 33.

    I thought it was fun.

  • http://b-mcc.com// BMcC

    @raigan: I didn’t think it was so disguised… as soon as I hit the water I realized the game was something else. (Though, I’m sure the misdirection of the first part sets up some players to be frustrated by the second?) But I thought I hinted at this well enough of in my post. :

  • Vanguard

    I got a really good Megaman X vibe from the first section of the game. The artwork looked good, the controls were good, everything was shaping up to be a really cool game.

    The underwater part wasn’t on the same level at all. Controlling it would have been much more tolerable if the player moved in the same direction that they pointed their flashlight.

    Anyway, I think it’s kind of a shame that it didn’t keep going in the same direction as it started out.

  • sfdsfdsdfs

    That sprite just looks like the cave story one with crap drawn on top

  • http://b-mcc.com// BMcC

    Oh no, sfdsfdsdfs is confused!

  • ngajoe

    @AdamAtomic: Did you read “Occurance At Owl Creek Bridge” recently?

    Very clever.

    I also liked how the last section of underwater was a flashback of sorts. I had to play through it again to ‘get’ it.

    Kudos, and a job well done, sir.

  • ngajoe

    *Occurrence

  • creath

    That was hilarious. I think people will be a little put off by the sudden change in theme after falling into the water, simply because the first part of the game sets up expectations for something else. Both parts were nicely done though.

  • http://mgccl.com Mgccl

    I’m just purely confused by this game…

  • Zenanon

    Well… that was something.

    I guess I would appreciate it more if I knew what the heck was going on. Would it spoil anything to ask, what exactly do the fish do?

  • RSkin

    Hey everyone! The fish lead you through the game. Watch them, they’ll point you in the right direction.

    Nice bait & switch, too.

  • Flamebait

    I didn’t like this.

    The underwater part is just too incoherent. The green thing didn’t strike me as something that would cause a tree to grow, the sand (or whatever) did not look like a place to grow anything, and growing a tree should not remotely open a gate (note- I didn’t know of the gate until I read about it here). Even if all this were less ambiguous, the whole part would still be a directionless wander within dull, homogenous, impossible to navigate environments.

    I understood why the flashlight’s direction is incorrect. Problem is, it doesn’t contribute to the gameplay. I found it ended up being faster to “see” by observing myself hitting into walls, rather than rotating around to use the flashlight.

    Also, it took me longer than it should’ve to think that perhaps the fish point the way, and the thought didn’t arise so much from observation as pure guesswork. Some more cues would be useful- it’s likely that many people won’t notice before their patience runs out. I’ve definitely seen an inexplicit directional indicator done before, though ATM I can’t recall where, it was definitely easier to figure out.

    The music and visuals are enjoyable.

  • TCM

    @ngajoe

    Yeah, if I read that ending properly, they were going for that style of ending. May not be satisfying, and it’s kinda confusing without any kind of text narrative.

    Hm. If the underwater part was fleshed out into something of “Ecco”‘s length…With more abilities, and an exploration element.

    Hm, that might be pretty cool. Especially if it was mixed up with above water stuff every so often.

  • TCM

    @ngajoe

    Yeah, if I read that ending properly, they were going for that style of ending. May not be satisfying, and it’s kinda confusing without any kind of text narrative.

    Hm. If the underwater part was fleshed out into something of “Ecco”‘s length…With more abilities, and an exploration element.

    Hm, that might be pretty cool. Especially if it was mixed up with above water stuff every so often.

  • http://chaoseed.com/garden John Evans

    Damn, I wrote a big reply, and the net ate it somehow…anyway…The game was okay but it was too incoherent and I didn’t know what to do. I DID finish, but I kept thinking “I bet the designer is laughing at me for spending SO much time playing this game, expecting something to happen”.

    Was it really an Owl Creek Bridge thing, like ngajoe says? Isn’t that a little cliche by now? Either way, the ending was disappointing. What does any of this stuff MEAN? I was thinking about how I’d do it, and here’s an idea: After you get through the maze, you find yourself floating in a gray space; above you are fish, below you is the drill-boss. If you go up, the screen turns white; if you go down, the screen turns black. Either way, after you go to the final screen.

    @Flamebait: The fish don’t point the way, they just swim around randomly.

  • Adam Atomic

    I promise that I am not laughing at anyone for playing this game!! That is a massively dick move and NOT what this game is about. Genuinely I thank you for playing it and providing honest feedback :)

  • Cliftor

    I don’t get it. The review gave little information, and now people are complaining that it’s weird, and it’s got the “bizarre” tag. Some comments schizophrenically praise it as terrific one second and condemn it as an unfun art game the next. Anyone care to try and explain this game to someone that hasn’t played it (yet)? Genre, setting, controls, goals, anything?

  • http://www.mattmakesgames.com Matt Thorson

    The underwater part was too frustrating for me (no idea what to do or where to go, couldn’t see ahead of me, it all looked the same, controls were a bit too touchy).

    But the start was really cool and the presentation was top notch.

  • http://www.adamatomic.com/ Adam Atomic

    I am uploading a new build that *may* correct an issue some players were having that would prevent them from finishing the game without resetting, my apologies!

  • http://b-mcc.com// BMcC

    @Cliftor: That kind of ruins it? You could have played through it in the time you spent wondering if you should play it. :P

    The nature of the game is polarizing for sure. I will say this: it’s a thoughtful kind of game. Try to roll with it.

  • louis

    So that’s the purgatory where game characters go before they die? It sure plays that way…

    I kid, what I mean is that the game plays well if you consider that it is kind of SUPPOSED to be a little frustrating and confusing. I enjoyed the moment when I figured out the fishes’ function, and the art/music are good. But even if it is only logical, the ending lacks a little… punch?

  • Dezmonik

    Hrm… I just tried playing it but the bar loads up and…. nothing happens. I tried in firefox, cleared my cookies, tried it again, tried it in Internet Explorer… And still nothing. Bah

  • http://www.adamatomic.com/ Adam Atomic

    Hey sorry Cyberduck F’d up my upload of the seed fix, I’m re-uploading now! Thanks for the heads up!

  • konjak

    This is one of those times it should be okay to say “Cave Story”… yet only one person has mentioned it thus far.

    Anyway, I can’t get it to start. The bar goes to 100% but then nothing happens.

  • http://attractmo.de Adam

    I can’t get past the loading bar either. :(

  • Anonymous

    I really liked it a lot.
    Firstly, other considerations aside, it was beautiful, the music was very nice and the art was fantastic.
    After that, however, there’s a lot you could draw from the game and its mechanics themselves.
    The fish for instance, love, community, it’s harder alone. The flashlight, stop to think and look and live, etc., you can’t power ahead as you must take the time to observe your environment.
    The beginning and the transition to water, all structure falls away. It is linear, reward traditional based gameplay. Jump these hurdles and you get this ring, *bling*. But at the end, if you did not foresee it, you find for yourself that there is nothing but destruction and death.
    You could draw the conclusion that there is nothing but death as a release. Or you could see it as hopeful. He jumps into the pit, or is killed, and deconstructs the bonds placed upon him, and creates a meaningful life. That’s my view of it anyhow.

  • Edmund

    wow, after about 50+ plays i finally found out how to beat the boss and get the real ending… shit man fucking well worth it, amazing stuff Adam! very very impressive work

  • http://www.adamatomic.com/ Adam Atomic

    Ok I finally got the new build FTP’d up, very sorry to all who couldn’t get past the damn load bar!

  • http://www.adamatomic.com/ Adam Atomic

    EDMUND NO SPOILERS GOD DAMMIT

  • Edmund

    i didnt say anything! you cant just not talk about the alt ending.. someone was going to post about it eventually

  • http://attractmo.de Adam

    Just finished. Fathom has some serious style.

    Now, how soon can I get my hands on that framework? *begs*

  • Tommunism

    Once you get past that first part and start getting to the space travel go to the Lava planet first to get the plasma gun upgrade, it is awesome.

  • http://infiniteammo.ca Alec

    Adam Saltsman is my hero.

  • ARandomProgrammer

    Looking forward to the framework :D