Peter Sjostrand’s Mega Man 2.5D sadly doesn’t have a playable public build yet, but this video uploaded just recently was enough to get me excited enough to post it. It seems to reimagine Mega Man 2 as a Paper Mario style platforming adventure, with a number of interesting play twists on the original’s classic layout. A few of the pictured sequences involve a seamless transition between stages of the Mecha Dragon fight, and a usage of the conveyor belts in order to move Mega Man around between the foreground and background. It seems the Blue Bomber is only capable of movement in his regular dimensions so the only way to explore requires using the changing environment to his advantage.
(Update: According to commentors and some googling, this appears to not actually be a gameplay video but rather a concept video. Well… shit…)
The most interesting part of the video however is roughly halfway in where the game showcases a sequence from its Mega Man 3 mode, which actually appears to be a co-op adventure with a player controlling either Mega Man or Proto Man. Far from a simple side-scrolling slog with an extra gun, these levels incorporate a number of rather crafty looking puzzles where both characters really must work together to survivor. My favourite part is probably where Proto Man is being attacked from a flying enemy, but he must remain on a button until Mega Man jumps to safety. It looks like a suprisingly tense experience that simply isn’t present in any of the main Mega Man iterations. Suprisingly I’m pretty damn excited for this. A 2009 release? We can only hope.