The World (of Goo) Wasn’t Built In A Day

By: Brandon McCartin (BMcC)

On: August 13th, 2009

World of Goo v.0.1

Another one from my backlog: 2D Boy recently completed an ongoing feature on the development of their hit WiiWare game, World of Goo, from the first prototype with placeholder (Family Guy!) graphics, to slightly overambitious later versions of the game. (At one point seven chapters were planned — yikes!) Very interesting stuff if you’re curious to know just what goes into making a great game. They’ve even included downloads of some of the iterations.

I’ve collected all the links here, for your convenience:
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7

  • Phasma Felis

    “Hit WiiWare game”, huh? Not untrue, but I think you’re leaving something out there…

  • BMcC

    Hit *every*where game? :)

  • falsion

    hit PC game. the WiiWare release came much later.

  • Adam

    Wikipedia lists the release date of the PC and Wii versions as the same day, and if I believe I also read somewhere that the Wii version accounted for the largest chunk of their revenue.

  • BMcC

    Mm hm, like 60%. It’s WiiWare’s flagship title, for crying out loud!

    But that’s not the point of the post, anyway. :(

  • falsion

    My mistake, seems they did come out at the same time.

  • Sergio

    You seem to be on some kind of crazy posting spree BMcC, and I thoroughly approve.

  • BMcC

    Hehe, thanks. :)

    I’m trying to make a habit of posting.

  • Firesword

    Neither Rome wasn’t built in a day..