Upcoming

By: Derek Yu

On: August 27th, 2009

Grapple Buggy, by Mommy’s Best Games (Xbox 360, 2010)

And Yet It Moves, by Broken Rules (WiiWare, Fall 2009)

Machinarium, by Amanita Design (Windows/Mac, Fall 2009)

  • Bood_War

    Looking forward to Grapple Buggy the most.

  • http://shelfspacegames.blogspot.com Happy User

    I absolutely love the art direction for Machinarium. Looking forward to it immensely.

  • Carl (Small Cave Games)

    Love the look of Machinarium – just not my genre. Not sure I understand AndYetItMoves – I’ll have to investigate. GrappleBuggy looks fun.

  • Paul Eres

    the more i see of grapplebuggy the more i want to play it; hope they have a pc release though as i don’t have an xbox360

  • gsm

    Euugh… Grapple Buggy is… a really good argument for game narratives to do less telling and more showing? Some real screamers in that short little trailer.

  • Anthony Flack

    Grapple Buggy – is an Xbox indie game, right? (ie the kind of game that is NOT available in my part of the world, grr)

    And Yet It Moves – I remember this from years ago! I had no idea it was being developed for Wii. Nice! The stop-motion animation on the trailer is especially awesome.

    Machinarium, I’ve been looking forward to that for a LONG time now. I’m going to assume that “fall” refers to the northern hemisphere and therefore it’s coming out soon. Yaaaay

  • Jay

    Machinarium looks amazing. Point and click with an emphasis on puzzles. It reminds me of some of the better portions of Beneath a Steel Sky. I can’t wait.

  • Xion

    Machinarium

    *gawk*

  • Nicholas Lee

    “And Yet It Moves” looks innovative on multiple levels.

    “Machinarium” still looks boring and stale to me, and I *like* adventure games.

    “Grapple Buggy”… *shrug*

  • Rynen10K

    Yay, Machinarium!

    I loved the little bit of it I played last year at EForAll’s indie section.

    I also remember playing P.B. Winterbottom and another game (I could have sworn it was called Flywheel, but that hasn’t turned up anything) and having a blast with all of those.

    Grapple Buggy looks like Super Metroid meets Blaster Master. Rad.

    I’m not sure I understand how “And Yet It Moves” works exactly…

  • Andrew

    Grapple Buggy looks worth a try.

    I never understood what everyone else saw in AYIM, they seemed to have come up with a few ideas regarding level design but overall I’m pretty sure I’ve seen that rotating space idea used before and the graphical style didn’t do it for me. Just seems like a shallow spin-off of the whole Samarost style/Little Big Planet hand crafted look. The torn up paper doesn’t even try to create any kind of atmosphere.

    Machinarium, I understand them having to move away from actual manipulated photos since I’m sure it would’ve taken them far too long to do so many characters and environments as would be required for a full game, but that was the main appeal for me, the puzzle solving came second. Nevertheless, I’ll give the demo a try.

  • NathanB

    The alien companion sounds a lot like Joey from “Beneath a Steel Sky” :D

    Looking forward to Machinarium.

  • http://0xdeadc0de.org Eclipse

    And Yet it moves looks a bit better than the pc version, but it looks so fugly anyway.
    Looking foward to try Machinarium, Grapple Buggy don’t interest me that much too.

    @Anthony Flack: actually it’s out on Steam, the PC version was around for months! It’s possibly the only steam indie game i don’t have besides DefenceGrid and some other crap

  • renkin

    Grapple Buggy looks like a mix of Blaster Master and Super Metroid. If that’s true, I’m really looking forward to it. Hopefully they’ll trash the voice acting, though.

  • Angry-mcangryton.

    1st rule of indie, scratch that, ANY games: If you don’t know or can’t afford a real voice actor, don’t have voice acting. If I have to listen to one more grating voice from a person who has no clue how to act, I will beat myself to death with my own ears. It won’t be easy, but I’m willing to put in the effort.

    I really hope that was a placeholder voice.