VVVVVV Trailer

By: Brandon McCartin (BMcC)

On: September 14th, 2009

Distractionware‘s Terry Cavanagh has released this trailer for his upcoming gravity-shifting platformer/exploration game VVVVVV. (Yes, VVVVVV.) Initially a small “design exercise,” VVVVVV has evolved into Terry’s biggest game yet. A few months and nearly 200 screens later, it’s looking great.

Head over to Terry’s dev log for more details and screens. And look for VVVVVV to be released “in the next few weeks.” (Hopefully!)

  • Benji

    This is awesome. Especially if it comes with the NES-esque music.

  • Argh

    It’s got a great Jet Set Willy vibe to it with the names of the rooms and the random looking enemy graphics.

  • jeb
  • Sam

    Like Mighty Jill Off and Tower of Heaven and so forth, another “pixel-perfect jump” platformer that I will seethe and froth at and complete in its entirety.

  • Technicolorjesuschristsuperstar

    Cave Story rip-off, BUT, this looks absolutely amazing. Beatles Rock Band WAS the greatest game this past decade… for a week… Now we have “VVVVVV”, which is now THE greatest game within a decade!

    Hallelujah!

    Sweet!

  • http://0xdeadc0de.org Eclipse

    looks trippy, cannot wait to play it.

    …Beatles Rock band was what?

  • JoeHonkie

    Looks sweet. I love the retro PC font.

  • http://members.cox.net/crazyduck84 Rynen10K

    Oh, hey, SuperJoe.

    Even though the mechanic isn’t exactly new (see Metal Storm), it looks like this game expands upon the idea of gravity-switching.

    Should be fun :)

  • hryx

    It’s like he turned the album art from “OK Computer” into a game. Terry Cavanagh keeps winning!

    At first I thought this might relate to the multimedia toolkit VVVV.

  • Annihilator Beta

    One word. Awesome. Cannot wait.

  • someonespecial

    Lookin’ good!
    I only hope he finds the right balance between puzzles and exploration because, quite honestly, I’m more than a bit tired of “puzzle platformers”. Might have something my general preference for action and/or strategy oriented games but whatever, more power to you, Terry!

  • http://www.woggleknot.com Adam94

    Looks awesome. Looking forward to it!

  • Anthony Flack

    Looks fuckin’ rad. Great style, fast and unforgiving-looking platform action, and yeah, that charming Jet Set Willy vibe. Definitely keen.

  • superflat

    Aye.

  • handCraftedRadio

    looks like I’m going to be playing this one while doing a handstand.

  • Paul Eres

    i don’t get what the green lines do

  • Paul Eres

    oh, to flip twice (figured it out)

  • Mooseral

    Huh, makes me think of the old NES game Metal Storm. Same sort of flip-gravity-avoid-spikes type concept. But still awesome, even today.

    Playing with gravity is usually fun, and always funky. Looking good to me!

  • seth

    yeah apparently Terry hadn’t heard of Metal Storm when he made this, so either it’ll just be the same ideas or (from what it looks like) approaching the same concept from an entirely different angle–I like that you can’t jump in this game, where as (i think) you could jump in Metal Storm. Plus MS was very actiony.

  • Mooseral

    This one also appears to have dystopian bits flying around everywhere, which sets it apart somewhat.

    Also the fact that the player only changes his own gravity? Metal Storm’s gravity changes affected the whole level, as I recall.

  • O_o

    Scary and awesome in an awesome-I-think-I-would-totally-spazz-out-playing-this-game kind of way. Seems really fun, yet also really hard. Thumbs up anyway for the teaser vid.

  • guy

    Oh hey, gravity inversion. Never seen that gameplay mechanic before.

  • Anthony Flack

    It ain’t what you do, it’s the way that you do it.

  • http://mixtape.be/ boomlinde

    >Oh hey, gravity inversion. Never seen that gameplay mechanic before.

    Oh hey, platform game. What are you trying to say here?

    It looks pretty fun, but the music is awful and seems to lack direction. I hope the in-game music will actually be something less obnoxious and more fitting for puzzle game play.

  • http://lumberingdream.com/ !CE-9

    it’s like the gaming equivalent of pop songs. in a very good way.

    yeah, what do the green lines do?

  • Shortbread

    Oh wow i want this so bad. I especially love the music and hope it’s that awesome ingame.

  • cm

    Sometimes you can tell you’re going to suck at a game just by looking at it :

    Looks great, though. I like the level designs.

  • perse

    The music is the best part of the video.

  • juice

    V6 does look very promising in a Jet Set Willy way :)

    That said, a lot of the rooms appear to be lacking in safe starting points – “Give me a V” and “Manic Mine” being examples. Hopefully there’ll be something to balance this out a little!

  • Ezuku

    Sweet, but looks like it’ll be too difficult for me to play.

  • http://mixtape.be/ boomlinde

    The track itself is not that bad, it’s just that I don’t think it would fit a game, especially not one like this.

  • Paul Eres

    @ !CE-9 – watching the video carefully, the green lines allow you to flip gravity while in the air, as opposed to only being able to flip it while you’re on the ground

  • cmpsice

    loving use of text.

  • Anthony Flack

    There’s a room called “Manic Mine”? Excellent.

  • Mailman

    Looks promising! Can’t wait to see the final product!

  • Chris Whitman

    This looks like awesome fun. Terry’s stuff is usually top notch.

  • JamesGecko

    This reminds me of an unfinished prototype I made in Games Factory years ago when I first became interested in developing games. At the time I couldn’t figure out how to keep it from getting too easy what with the player using gravity inversion to easily bypass obstacles.

    Oh, spikes! Brilliant! And wrapping around the room! Why didn’t I think of that? ;-)

  • http://souleye.madtracker.net SoulEye

    If you like the music, download them and more at my page! Full versions, HQ bitrates. http://souleye.madtracker.net

    ps. Gamedevs can me for project work. ds.

  • FLaiL

    http://mattmakesgames.com/games.php
    FLaiL anyone? Gameplay looks exactly like in FLaiL, what is by the way a great game. Total rip-off.

  • Paul Eres

    you couldn’t manually change your gravity in flail, you had to go into special lights and such

  • Barf

    Not enough boobies.

  • Ark

    WELL SAID!!!

    Give us ***BOOBIES***

    Gravity defying BOOBIES!!!!!

  • Xeno

    Very much reminds me of Flail.. looks easier than Flail though!

  • Nemsin

    Does flail have boobies?