The beta version of Revenge of the Titans recently came out. Puppygames, the creators of Droid Assault and Titan Attacks, have worked their mojo over the tower defense genre this time, crafting a fun game that looks and sounds great. Hats off to Puppygames’ artist, Chaz Willets, for creating a distinct art style that improves upon his previous work in every way. It’s awesome.
This free demo is quite long, and features some 20-odd levels that charge you with protecting your home base with turrets and other, more exotic, weapons. In between levels you can also research new lines of technology to bolster your defenses. This research costs money that’s earned during battle, either from destroying gidrahs (the game’s requisite hostile alien race), collecting power-ups, or harvesting energy crystals using refineries.
Reloading turrets and collecting money from refineries is handled manually by the player, by clicking on them. One of the main challenges in the game is keeping track of your turrets and refineries and making sure that they’re always firing or collecting whenever possible. Although it makes the game feel more frantic, it also reeks slightly of unnecessary micromanagement. That, and I think it might impact the strategy of the game negatively, putting too much emphasis on keeping your buildings close together (the strange acceleration of the map scrolling doesn’t help).
Another problem is that you can get kind of screwed later in the game if you’ve done badly, either by not harvesting enough crystals or by frittering away your research on things that you don’t end up using. It is possible to start over at any previous level, but right now the game doesn’t appear to update your starting state with subsequent replays. And alas, there’s really no way to know what kind of research you need until the challenge starts ramping up dramatically. Oh well.
Those issues aside, I’m having a good time with the beta and decided to purchase it for its pre-order price of $13.37 (the final game will cost $27.72). Unlike many tower defense games that move at a plodding rate, Revenge of the Titans is very fast-paced, and the production values are top-notch. I also like the levels are somewhat randomized each time you play. It doesn’t seem like it’s making any sweeping innovations to the genre, but the execution really enhances what makes these games so addictive. Definitely my favorite Puppygames project so far, and I’m looking forward to seeing how it turns out.